MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
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Posted Jun 4, 2013Is there a way to separate the spells by world, so that one world, has a different player list to another world. I.E. in one world a player has freeze, but in another world they have no spells and in another they have volley and blink?
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Posted Jun 3, 2013When will the next update be for the plugin? Will the plugin be updated for 1.5.2?
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Posted Jun 3, 2013Got no help so im just gonna repost it: Can someone help me. I am trying to make an external command spell. This spell requires a player name to go into the command. (not the command i'm trying to do but this is just an example). If I was trying to add the essentials teleport command in, and the command is /tp <player name>, what would I use so magic spells knows that when I use /cast tp wazzUPP11, it will teleport me to wazzUPP11. When I put under the command-to-execute: section "tp <any of the parameter codes>, then in game type /tp <player name> essentials says You must specify a player to teleport to. Help? I don't want to have to look at the player eather.
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Posted Jun 2, 2013This is definitely one of my favorite plugins, I've built whole story lines in my RPG server that are dependent on this plugin. I love everything you've done with it, but I have a problem, the most used spell in my server is fireball, but fireball always leaves a fire that must be manually extinguished, which is extremely annoying. I have fire spread protection, but i still don't want random flames everywhere, it ruins my dark dungeons and is an eyesore. I don't know how to stop the fire from spawning, I tried "no-fire: true," in the config but that didn't do anything. HELP PLEASE.
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Posted Jun 1, 2013Ok, im not getting ANY error messages and ive looked over the config, for some reason all the /cast Help/List/Tome/Spellbook etc does exist. the /cast blink and other still work... but not any from the one file. I have tried restoring to default a few times but still nothing Any suggestions?
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Posted Jun 1, 2013@icedemond5
Yes, that sounds about right. Keep in mind that they will have the ability to learn it, but must still, somehow, learn it. You can also give them magicspells.learn.* to grant them the ability to learn any spell. (The asterisk acts as a wild card, I believe.) http://nisovin.com/magicspells/permissions has more information on permissions.
Now for my own question: Is it possible to have an ongoing spell, such as a buff, cancel when the caster moves? I'd like to create something like an invisibility spell or gradual self-healing spell that turns itself off when the user moves/jumps/is attacked.
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Posted Jun 1, 2013if given this perm:
magicspells.learn.wallspell
they can learn wall correct?
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Posted Jun 1, 2013Can someone help me. I am trying to make an external command spell. This spell requires a player name to go into the command. (not the command i'm trying to do but this is just an example). If I was trying to add the essentials teleport command in, and the command is /tp <player name>, what would I use so magic spells knows that when I use /cast tp wazzUPP11, it will teleport me to wazzUPP11. When I put under the command-to-execute: section "tp <any of the parameter codes>, then in game type /tp <player name> essentials says You must specify a player to teleport to. Help? I don't want to have to look at the player eather.
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Posted Jun 1, 2013Dose anyone know if you can change an item name/ lore ect with the conjure spell?
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Posted May 31, 2013Could Someone edit the plugin for me and make it like a naruto one pls?
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Posted May 31, 2013well shoot. how long has the ThrowBlockSpell been around?
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Posted May 30, 2013How could i make a spell cast a command with a delay? example /cast fireball DELAY 1 /cast nuke
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Posted May 30, 2013@TjustinD
The latest version, v2.14, is working fine for me on my 1.5.2 server. So please do not send a message asking for this plugin to update when it does not need an update. :/
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Posted May 30, 2013Pllleeeeaaaassseeeee update D:
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Posted May 29, 2013@centaurianArcher:
Thanks for the suggestion, I did indeed make sure no one except me has magicspells.notarget and also ensured the spell is set to allow targeting players.
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Posted May 29, 2013@1337ingDisorder
Have you checked to see if they have the magicspells.notarget permission? You need to make sure that they don't.
Other than that, I wouldn't have any idea how to help you.
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Posted May 28, 2013Can someone help me with this: http://dev.bukkit.org/server-mods/magicspells/forum/spellrequests/completedrequests/50959-magic-missile-ranged-attack/#p5 I used the code in the comments but the fireworks used to explode on target. Since the update, the shoot in the air on target. Is there a fix?
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Posted May 28, 2013Someone can edit the plugin to be for naruto jutsus? i will really appreciate it
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Posted May 27, 2013Has anyone been able to get the Pain spell to work with target-players set to true?
It only seems to work when ops use it.. when a regular player tries to target another regular player with the pain spell it says "No target found"
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Posted May 27, 2013@LaughNgamez
@1337ingDisorder
Or make a command spell for each command then a multi-spell calling each spell.