MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted May 7, 2013I am using permissions to set different class to let players grant and cast spells.
Is it possible to remove the spells in their class when they are promoted to an advanced class with different set of spells?
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Posted May 7, 2013@irdoom1337
To make players cast spells only by typing and not through binds/wands, add the following options to spells:
These options (along with the "enabled" option) won't be on most spells by default, but you can add it in anyway. Hope this helps..
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Posted May 6, 2013@Superboop
Well players already have spells bound to their items. I wont them to be able to use spells.But I don't want them to use spells with them help of a item I wont them to have to type it out.
Also where can I find this disable option?
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Posted May 6, 2013Thank you for updating to 1.5.2 so quickly nisovin ! =)) you are awesome.
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Posted May 6, 2013@daylightbeast
Doesn't matter ignore that just one question. You do not have to use the cast item to make the spell you can use any item
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Posted May 6, 2013Ok i have tried editing the spells. just wondering can you simply just copy and paste the different parts to create a spell or do you have to do it another way? Thanks -Daylightbeast
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Posted May 6, 2013Thanks for the great plugin, we've been using it a lot on our old server, and I wanted to launch it again on our new project. Did the towny restrictions get integrated into the main mod, or will the towny addon be updated?
We use Towny extensively for player-created towns, and being able to disable magicspells in non-pvp areas would be invaluable.
Edit: nvm, my fault, didn't realize that the old version is still compatible, got confused by the version naming (2.8 to 2.1). Thanks for the great plugin, setting up the local scroll-based moneysink for our server now :)
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Posted May 5, 2013Since I have too much time.
@supersean62
"target-players" set to true?
@legopokemon11
cast-item: "351:colornumberhere"
@irdoom1337
Isn't it just "enabled: false"? Don't really understand the question.
-And here is my problem again..
EDIT: Turns out the "spells-on-land" attribute is a typo and is actually just "spells", much like projectile spells.
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Posted May 5, 2013Uhhh when I do /cast pain it says no target found and I'm pointing at a player and set it so it will damage the player any help for this? Also, is it possible to create your own spells with the buff.reflectspell and the other ones?
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Posted May 4, 2013how do i make the cast item a dye
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Posted May 4, 2013Is there a way to disable spells that are bound to a item.
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Posted May 4, 2013SERIOUS BUG: You can create scrolls with a capacity of 0 to use! This scroll has an infinite number of uses.
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Posted May 4, 2013When I use /cast forcecast to a player when i'm close to him, it doesn't work, but when I use it a little bit far away from him, it works. This doesn't happen on mobs. Anyone know how to fix it? :D
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Posted May 4, 2013If you don't want to type then go to the spellbooks folder and delete said player's yml file..
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Posted May 4, 2013I know that I want them to forget every single spell without me haveing to type it out..
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Posted May 4, 2013@supersean62
Pretty sure it's
Now, for my own question..
Has anyone tried using the "spell-on-land" attribute for the throwblockspell? When I tried to use it, Magicspells stated that I couldn't use that attribute on the throwblockspell. Tried with both v2.14 and v2.15(dev).
If anyone has a working throwblockspell with the "spell-on-land", I'd appreciate it if it was shared.
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Posted May 4, 2013How can I make a player forget every spell at once without doing /cast forget {name} {spellname}?
And if I make the spells use permission can any player still use any spell?
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Posted May 3, 2013fireworks are bursting above players (not instant explosion like before 1.5.2) any way to fix this to back how it was?
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Posted May 3, 2013Hey Nisovin, just wanted to thank you for the 1.5.2 dev builds, not found any bugs yet!
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Posted May 3, 2013@tarahere81 Thank you. Is there option to disable learning spells and have only permissions to "/cast". Just simple cast plugin for spells no learning, cast items... etc.