Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Jul 3, 2015@LegendofDanny
What wand are you using? Are you on creative mode? How many spells do you have in your wand?
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Posted Jul 3, 2015Im the server owner for my server but for some reason everyone that right clicks gets the menu but I dont it just lays them in the hot bar. I would like to use menu. is this possible?
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Posted Jul 2, 2015@MrHedra
Nice! Thanks, that's a great tip I didn't know about.
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Posted Jul 2, 2015@NathanWolf
I just found out there's a new command on Citizens plugin that allows you to keep the skin a player has even if the player changes, the NPC won't.
it's /npc skin -p <playername>
So what I do is, I change my alt's skin and use it then change it to something else and use it on a different NPC again :D
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Posted Jul 2, 2015@MrHedra
'fraid I don't know about the WG invincible flag- it might not be set up to expect an "other" explosion type.
I've gotten a few spell icons from here:
http://heads.freshcoal.com
But in general I don't use player NPC's so I can't help you much there :)
I think that's a little harder because you can only use currently registered player names, and if that player happens to change their skin, your NPC changes too.
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Posted Jul 2, 2015Hey Nathan. Is there a site you go to to get player skins you want for NPC's?
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Posted Jul 2, 2015@NathanWolf
Boom seems to be ignoring worldguard invincible flag.
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Posted Jul 2, 2015@MrHedra
Boom uses a vanilla explosion so you don't have direct control of the damage. You can use the "size" parameter to do more damage, but it will also break more blocks if you have that enabled, as in Boom Level 2.
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Posted Jul 2, 2015Hi Nathan! How do I edit "Boom's" damage? There doesn't seem to be a "damage:" parameter.
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Posted Jul 2, 2015@MrHedra
In theory, you can try the Magic Quests module:
http://jenkins.elmakers.com/job/MagicQuests/lastBuild/com.elmakers.mine.bukkit.plugins$MagicQuests/
I haven't tested it myself in about a year though.
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Posted Jul 1, 2015Does this work with Quests plugin like rewards a spell if you complete a quest.
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Posted Jul 1, 2015@NathanWolf
Oh thank you! That worked so well
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Posted Jul 1, 2015@MrHedra
EDIT: Ah, I see the problem- I'll figure out a fix for that.
The problem is the broadcast happens regardless of if the GiveItem action actually fires.
EDIT2: You can fix this by adding a "conditional" option to the action list for Ollivander, which means the whole spell will fail and stop if one action fails.
See: https://github.com/elBukkit/MagicPlugin/blob/master/src/examples/elpotter/spells.yml#L39
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Posted Jun 30, 2015@NathanWolf
So how do I fix the broadcast thing
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Posted Jun 30, 2015@MrHedra
You need to allow mob spawning from plugins in your worldguard config, probably.
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Posted Jun 30, 2015I can't use broomstick in worldguarded areas. When I do /magic check it would say "Can cast Broom: true" and I added allowed-spells broom and allowed-wands broomstick
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Posted Jun 30, 2015@MrHedra
Nathannnn I went back to your server and it does it too xD
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Posted Jun 30, 2015@NathanWolf
Ok Nathan how do I send it to you
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Posted Jun 30, 2015@MrHedra
Hm, that all looks ok to me - you have the ticket item defined in wands.yml too? It should complain in your console/logs if that item is not defined though.
I've got something very similar in my configs so I know this ought to work. If you can't figure it out let me know and I can try what you've got there. I'll be on a trip for a few weeks though and will be pretty busy.
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Posted Jun 30, 2015@NathanWolf
Nathannnnn when I did this http://pastebin.com/niYiiUTt It worked BUT players can spam it and doesn't even require a ticket what can I do?