Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Jul 6, 2015@NathanWolf
Thanks for the help on that, there was one more thing that came up, When we enchant the rods they loose some spells, is this normal? and is there a way to get keep all spells after upgrading to the next level wand?
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Posted Jul 6, 2015Haii Nathan! Is it possible to have other shapes other than just a halo? ;3
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Posted Jul 6, 2015@Atrelyu
Well if that is the problem, it'd be easy to test this fix - just add this to your messages.yml:
Or something like that, I'm thinking anything other than "Bound to $name" should fix it if that's the text that ItemLoreStats is looking for.
If that does fix it, let me know- I may change the defaults to something else to avoid this conflict.
EDIT: I can't test it right now, but looking through ItemLoreStats' code, I think you have figured out what's going wrong! The plugin will look for "Bound to " in the item's lore by default- so you can either change the bound text that Magic uses, or change the text that ItemLoreStats looks for in its config file (bonusStats.soulbound.name) - either should do the trick.
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Posted Jul 6, 2015@NathanWolf
I think the SoulBound variable must be added manually but perhaps it's getting confused with Magic in some way like you said.
My server have nicks but I really don't use them.
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Posted Jul 6, 2015@Atrelyu
Oh, interesting ... I wonder if it's getting confused by Magic's bound lore? I will try to play with that, thanks!
Oh- if that is the problem, could it be because I use the player nick in my lore, rather than their IGN? Do you have a nick on your server? That could explain why I didn't see this problem in my own testing.
If that is the issue, there should be an easy solution, we can just change the "bound" text that Magic uses - since Magic is not lore-based it won't care one way or the other.
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Posted Jul 6, 2015@NathanWolf
I recently noticed that ItemLoreStats uses a SoulBound feature (similar to Magic) that makes players unable to hold the item unless the item is bound to them.
I cleaned the player data from essentials, heroes and magic just in case but the error persist. I will tell you if I find any other things.
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Posted Jul 6, 2015@ThePraZ
All of my HP spells are in here:
https://github.com/elBukkit/MagicPlugin/blob/master/src/main/resources/examples/potter/spells.yml
Just search for the ones you want :)
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Posted Jul 6, 2015in pastebin the config of spells
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Posted Jul 6, 2015pls nathan give me the avis and rictusempra spells
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Posted Jul 6, 2015@ufastars
Well, anything is possible :)
I have no plans to implement such a command, though- I don't like player-oriented commands, Magic is meant to be command-free for the most part.
You can see all the available crafting recipes here:
http://magic.elmakers.com/#crafting
And I rather like it that way, since that's how Minecraft itself works ("look at the wiki" - at least for the PC version)
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Posted Jul 6, 2015@Atrelyu
I will try again myself, too- do let me know if you find any more details, you are not the only one that has reported this issue with ItemLoreStats. I may be missing something.
For schematics- Magic comes with several built-in ones (used by spells like Wolf House, Tent and Cage) but doesn't write them to disk- it just pulls them out of the jar as-needed.
You can use "/magic list schematics" to see all the available schematics- this will include the built-in ones, as well as any in your plugins/Magic/schematics folder or plugins/WorldEdit/schematics. You can create brushes for engineering spells with any of the schematics in the list.
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Posted Jul 6, 2015@Heliostorm
I don't use it, mainly because there is currently no way to use a "built in" image with it- one day I want to make it support web images and then I have some plans for hologram spells (think player portraits) :)
I have used it before, though- I think the trick is that the file and path you give it is relative to the server root- so in your case, you'd need to put that jpg in the same folder as your craftbukkit.jar
I used it once to make a Morsmordre spell, but just a word of caution, I found it required a LOT of tweaking to make it use a sane number of particles.
Let me know if that doesn't work!
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Posted Jul 6, 2015Is it possible to make the command /recipe from essentials, showed the craft of magic?
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Posted Jul 5, 2015@NathanWolf
Maybe there is a combination of multiple plugins that are triggering this error? I used their new version but the error is still there :( maybe the Heroes plugin have something to do in all this?
If it helps, I'm using 1.8.3 spigot server. I tried both /gm 0 and /gm 1 and the error persists. Did a fresh re-installation of both plugins but still, nothing. I will try uninstalling Heroes just to make sure it doesn't have anything to do with this.
If you need any other specific info or something that i could test to help you, let me know.
About the schematic, well, maybe I'm missing something. When I downloaded the plugin only the jar file was on it, no schematics were included neither generated when I run it.
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Posted Jul 5, 2015So I've been trying to use the ImageEffect from effectlib with Magic, but whatever I put as the filename it just returns some kind of IO error where it can't read the file.
I noticed that you don't actually use this effect in the default spells, so can you help at all with how this works within Magic?
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Posted Jul 5, 2015@ThePraZ
I can help with specific Magic questions, but not to generally set up your server or other plugins - I just don't have the time, sorry!
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Posted Jul 5, 2015nathan a question. Could you pls help my server?
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Posted Jul 5, 2015@ThePraZ
If you have the LibsDisguise plugin you can set up a spell like this:
Magic does not have this ability built in though.
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Posted Jul 5, 2015yes.
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Posted Jul 5, 2015@ThePraZ
Do you mean like disguising a player?
Or transforming a mob? Or a block?