Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted May 1, 2015Magic 4.9.5
I just submitted Magic 4.9.5 for approval. There are some good bug fixes in here (especially if you've made chest mode the default!), a cool visual change to how FX work, and a new command for dealing with Magic image maps.
If you haven't been using Magic's images-on-maps features, now is a good time to start! And if you're using Pixelator or something similar, you may be able to switch over to Magic if you'd like.
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Posted Apr 30, 2015@Capehenrykid
Are you running on 1.7 and using creative mode?
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Posted Apr 30, 2015When I open my inventory and close it then try to use a wand I can't. PLS HELP!
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Posted Apr 30, 2015@mitchV1112
Make sure you're on latest Magic, I just double-checked and that issue ought to be fixed, assuming you don't have a customized enchanting config.
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Posted Apr 30, 2015@mitchV1112
It's possibly an error, I did have an issue like that I fixed a while ago, it may have come back.
Frankly, I hate the magic swords and I don't really maintain them or keep up with them. That error may indicate there's a spell in the config for enchanting a magic sword that doesn't exist anymore. I'll check it out when I get a chance.
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Posted Apr 30, 2015Someone told me he couldn't enchant his Magic Sword ( don't know if it matters which wand it is ). according to him it keeps saying " Enchant at a higher level " however he has a fully upgraded enchament table. I don't know if this is an error? I can't find something like that in the files.
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Posted Apr 30, 2015@Adamantyte
It's a spell, so you just customize it like anything else. It should be pretty obvious what to do when you look at the configs:
https://github.com/elBukkit/MagicPlugin/blob/master/src/main/resources/defaults/spells.defaults.yml#L6447
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Posted Apr 29, 2015How do i edit which items are in the magicshop and the price on the items?
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Posted Apr 29, 2015@mitchV1112
You need to have command blocks enabled in your server's configs, and not be in a protected region (WorldGuard, Towny, etc).
Then just cast the spell (e.g. Hunter) at something valid- I normally use SuperBlob and create a little sphere to start it off. Only certain materials work, like try stained clay.
If it's still not working, let me know what it's telling you in-game and/or in your server logs, please.
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Posted Apr 29, 2015i'm tried to make Automata after reading the " automata " page however it doesn't seem to work... I don't know if i'm doing something wrong. or might it just be because it still is work in progress ?
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Posted Apr 29, 2015@Adamantyte
For the spell icons- have you done something like copy spells.defaults.yml to spells.yml at some point? (You don't want to do that, if so)
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Posted Apr 29, 2015@Adamantyte
Thanks, I'd love to track down that inventory problem.
What version of Magic are you on? Player head icons should work again as of 4.9.3.
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Posted Apr 28, 2015Hey uhm my inventory mode still doesnt work and spell icons are still steve heads. Could i get some help? i will message you a list of my plugins
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Posted Apr 28, 2015@mitchV1112
There is no way for players to remove spells in the default configs. There is an option you can turn on to allow dropping spells out of wands, but it ends up not working very well- you'll just get it back again the next time you enchant, and waste an enchanting.
Admins can use "/wand remove <spell>", but the same note about it just coming back later applies.
The sword-wand uses an inferior display mode (chest), other option for you is switch it to inventory mode (use the tweak shop, or /wand configure mode inventory) so you can re-arrange spells, and not worry about the ones you don't use.
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Posted Apr 28, 2015how do you get rid of spells in your inventory wth a magic sword. because you can't just drop it on the ground. do you have to do something special ?
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Posted Apr 27, 2015Hello NathanWolf, can you say me how to change the damage of the lightning because my friend said me "we can't" but i don't think this so i ask you how to change this ?
And for the second question can you do a complete tutorial because there are nothing on youtube etc ...
For the lightning:
Lightning:
upgrade_required_path: apprentice
upgrade_required_casts: 50
icon: raw_fish:2
icon_url: http://i.imgur.com/QNSFbvs.png
category: elemental
pvp_restricted: true
worth: 100
actions:
cast:
- class: Spread
actions:
- class: Lightning
effects:
cast:
- class: EffectSingle
sound: firework_large_blast
- class: EffectTrail
particle: smoke_normal
particle_count: 2
- class: EffectSingle
location: target
parameters:
target_type: LivingEntity
allow_max_range: true
range: 30
radius: 1
cooldown: 10000
costs:
mana: 80
Don't care of the first sentence x)
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Posted Apr 27, 2015Your friend is correct, unfortunately. There's no way (at least not one I have implemented) to change the damage caused by lightning. It's a built-in vanilla feature and we don't have control over it, from what I can tell.
I have a lot of documentation on my wiki, I'm not a big fan of video tutorials for things like typing configs:
https://github.com/elBukkit/MagicPlugin/wiki/Customization
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Posted Apr 26, 2015@Adamantyte
Magic.cast.grab - there is a pattern here!
If you want to see the defaults, look in the "defaults" folder. Magic will never change or overwrite the wands.yml, spells.yml, etc in plugins/Magic. Those files are where your customizations go.
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Posted Apr 25, 2015and i dont think its grab for the node
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Posted Apr 25, 2015well i updated the magic jar file but i dont see any of the new items you added in the wands.yml but i can still spawn them.. could i skype you maybe lol....