Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Apr 5, 2015There needs to be a video tutorial for this plugin. I am so confused on how to use this.
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Posted Apr 5, 2015I need help with this! I do not understand how to add a spell to a wand and when i try to do /magic addspell (spell) it keeps telling me i dont have permission. Where are the permission nodes for this so I can get access to everything? I really want to use this in my server but I dont have any permissions.
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Posted Apr 5, 2015@NathanWolf
Aw... Okay.
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Posted Apr 5, 2015@Zenny8
I don't think Magic runs on Forge, sorry. I had planned on support in the past, but it feels a little pointless now.
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Posted Apr 5, 2015@NathanWolf
XD I'm using Forge.
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Posted Apr 5, 2015@LordKharsis
Customizing the enchanting system can be a little daunting!
Fortunately, for this I think all you need to do is put the following in plugins/Magic/enchanting.yml:
The min/max should be self explanatory. The "levels" config needs to be a list of 3 levels, normally they fall in the range of min to max. This gets complex, but basically these are used to determine how good the bonuses you get are- so a player enchanting at 35 will get better stuff than enchanting at 30.
Note that the current min/max are actually 5 and 30, to fit more in line with 1.8 enchanting. I've been considering raising that min level up.
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Posted Apr 5, 2015@Zenny8
If you're not running Spigot or Craftbukkit, you shouldn't download any plugins because they won't do anything. Vanilla MC doesn't have plugins :)
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Posted Apr 5, 2015Thank you for your wonderful plugin!
I'm trying to set the minimum level for upgrading the wand at the enchanting table at like 30 or 35 instead of 23, I tried really hard to find the info by myself but I can't find it so I'm asking you...
Thanks for your time! :)
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Posted Apr 4, 2015@NathanWolf
"The current version of Magic should run fine on any 1.7 or 1.8 Craftbukkit or Spigot server."
So if I don't have Craftbukkit/Spigot, just 1.7.2, I shouldn't download that mod ver?
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Posted Apr 4, 2015@Zenny8
I'm not totally sure what you're asking, but the "CB" there means Craftbukkit, so those are different version of craftbukkit.
The 1.8, 1.7 part represents the version of Minecraft they are written for.
The current version of Magic should run fine on any 1.7 or 1.8 Craftbukkit or Spigot server. Older versions can be found in the "Files" archive.
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Posted Apr 4, 2015Hi! What is the difference between say game versions 1.8CB 1.7.2-R0.31.7.4 and game versions 1.81.7.41.7.2?
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Posted Apr 3, 2015@x3ladex
Thanks .. yeah I don't see anything "suspicious" on there, or any plugins I know to be an issue.
There are a few I'm not familiar with, and who don't share their source code.. so kind of hard to know: Gods, Disease, Thirst and TrollingPlus, mainly.
The only way to really find out would be to remove or add plugins one at a time- which is a pain, especially if you don't have a separate dev server.
I you can think of any of your plugins that might have a reason to save or load items to/from the player's inventory.. I don't really see any.
Otherwise, if you can pinpoint something specific that causes the items to get wiped, that would be a good lead.
Sorry I don't have any better news here- the sad fact is that custom item data (what Magic uses to do its magic) is not well supported, and a variety of plugins can cause issues with it.
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Posted Apr 3, 2015@NathanWolf
Here is the full plugin list: http://prntscr.com/6p5i29
I don't any plugins similar to those you mentioned, and I am running 1.8.
What could it be?
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Posted Apr 3, 2015@x3ladex
A plugin list may be a good idea, I can take a look.
Most often, this is due to a plugin that saves and reload items- like a backpack plugin or a per-world inventory plugin.
This can also happen if you are still on 1.7, though there are some flags you can set in the Magic config to help in that case. Let me know!
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Posted Apr 3, 2015@NathanWolf
Hey, the 4.9 build works pretty much as expected - thanks! I have another major issue though. Tell me if I should list my plugins or whatever info you need.
Basically, out of a sudden, with apsolutely NO errors in the console as far as I can tell, the specific wand a player is holding breaks. The mana stops refilling, he can't use spells nor enter the wand interface with right click. It's like the plugin stops working for the wand. This has been happening quite frequently and I have no idea what's causing it. Any ideas? :(
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Posted Apr 2, 2015@NathanWolf
Hey, where can I download the 4.9 build? The latest one I'm seeing is 4.8. Sorry I'm kinda new to this. xD
EDIT: Nevermind, found it!
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Posted Apr 2, 2015@x3ladex
Latest dev build of 4.9 (build#860 and up) prevents exploding entities (TNT, fireballs, wither skulls) and falling block placement (Toss, Volley spells) in areas where the caster has no build perms.
Let me know how that works out for you!
I had planned on the Toss/Volley changes anyway since that was a way to grief through protection. I hadn't thought about the explosions since the protection plugins I use (PreciousStones, WorldGuard) separately block explosions anyway- but I think this is a good change and should work for you.
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Posted Apr 2, 2015@broluigi
I answered you already- it's the last post on this page now. tl;dr - you'll have to customize all the spells and wands you want to use.
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Posted Apr 2, 2015how do i make it so all wands use Experience points, and never regenerate? like a player has to kill tons of mobs to use experience for their wand.
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Posted Apr 2, 2015@x3ladex
Sure, I can do that- but of course if it lands just outside their claim, it'll still explode and may break some blocks inside the claim.
You could also just disable the TNT-based spells.
On a side-note ... if some of your players get wands and some don't, I'd have to agree with your players that it's not very fair!