Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Mar 28, 2015@LuckyRedPepper
If you aren't using wand crafting, put
enable_crafting: false
in config.yml
If you still want players to be able to craft wands, and don't mind that they can craft items that look likes wands... or I guess you aren't using the RP and don't mind wands that look like wood hoes .. anyway, you can change the behavior in crafting.yml - just add
All of these changes go in the files in plugins/Magic
The default configs actually prevent crafting of several items: wood hoe, gold hoe, gold axe and gold spade.
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Posted Mar 28, 2015Players on my server are no longer able to craft wooden hoes.
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Posted Mar 22, 2015@NathanWolf
Question, what will happen if there are 2 players in a safezone, and 1 player shoots a fireball at the second one. Will he take damage? Or is there a way to completely disable spell usage in safezone, because I assume things like FlashBang will still affect other players and could be of annoyance.
Also upon firing a couple of fireballs I noticed it said "Fireball has been upgraded to Level2" Is there a way I can disable or configure what this does, I don't want Magic to break the survival aspect of my server.
Thanks for the quick answer!
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Posted Mar 22, 2015@x3ladex
Yup!
pvp_manager_enabled: false
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Posted Mar 22, 2015@NathanWolf
Here is a screenshot of the message that comes up ingame: http://prntscr.com/6jz80x Here is a full list of plugins I use: http://prntscr.com/6jz8fn Here is the console log upon startup: http://pastebin.com/jYTwdH4w
I have noticed that it says faction integration disabled, but it says it has found a PvPManager.
EDIT: since you mentioned PvPManager, I removed it from my plugin list, restarted the server and bam. Everything works correctly. I'm just not sure how to keep PvPManager compatible with Magic. Is there a command line like for factions so I can just disable the integration?
Thanks for your help.
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Posted Mar 22, 2015@x3ladex
Ok, I'm stumped. Can you tell me the actual, exact message it's giving you in-game?
I've realized my Factions integration doesn't do anything with the PVP flag, and the Fireball spell doesn't require build permission. So unless you have some other PVP plugin on there (Sure no Multiverse? PVPManager?) I really don't know what's going on.
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Posted Mar 22, 2015@x3ladex
Well ... Hrm. I have no idea Idea :/
I will try this out when I get a chance (I dont use factions myself or I would've tried already).
In the meantime, could send your server logs? Magic will print messages on startup indicating whether or not it has integrated with Factions or other plugins.
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Posted Mar 22, 2015@NathanWolf
I have put that in my config.yml, but still the message comes up saying I can't cast that there.
I am only using Factions for protection, absolutely no plugins that I've installed that have to do anything with protection.
Here's a pastebin of my Magic config.yml:
http://pastebin.com/JwDRew7T
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Posted Mar 21, 2015@x3ladex
If you have put
factions_enabled: false
In your config.yml, then factions pvp checks are off. Do you have pvp disabled multiverse or anything else?
If you want, you can pastebin your configs and server log files, otherwise I have no ideas.
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Posted Mar 21, 2015@NathanWolf
Umm I'm getting an in-game message? I think it has to do with permissions, I'm not sure though.
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Posted Mar 21, 2015@NathanWolf
I'll try to find something, maybe write my own list and send it to you. Btw would it be possible to put some lore line on wand, which would show current applied effect upgrade? It would be great, if it could show something like "Effect: <Name of upgrade>, Color: <Name of color>" everyone on it's own line in the wand lore. Players trade with wands on my server and I've set some special NPCs which sell these upgrades (which are very expensive). But since no information about it is shown on wand, players can't see if wand in the auction house have or does not have any effect attached. On second thought, it would be great if it showed "Upgrades:" with a list of upgrades applied to that wand. and separate for color.
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Posted Mar 21, 2015@LordBoos
Not a good one that I know of... Would be nice to have.
For most of them, it is movement speed - but there are some, like redstone, that treat certain data values differently. Would be nice to have a list :/
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Posted Mar 21, 2015@NathanWolf
Is there any documentation of what effect_particle_data does to different types of particles? I've noticed, that it does completely different things to different kind of particles.
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Posted Mar 21, 2015@x3ladex
Wait, are you getting an error or a permission message?
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Posted Mar 21, 2015@NathanWolf
Am I suppost to add #factions_enabled or factions_enabled?
Well, just to be sure, I added both so it looked like this at the end of config.yml
I tried using the wand to shoot fireballs again, but got the same error. I went out of safezone, tried doing fireball in wilderness and warzone, but still doesn't work.
Bit of help please? :(
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Posted Mar 21, 2015@EmperorRiley
Are you still on 1.7?
If so, there's a config option you can set that may prevent this- add
enable_custom_item_hacks: true
To config.yml. There is also an option to eject wands on creative mode, because creative mode will also destroy wands in 1.7
If you're on 1.8, then it may be another plugin that's getting in the way.
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Posted Mar 21, 2015Im not sure why but wands and items just seem to go dead after a little while where they are simply named items :/
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Posted Mar 21, 2015@LuckyRedPepper
I tried to reproduce this, and couldn't. I just tested by using "/kill" on myself- with and without keepInventory set. I'd then "/return" to my death location, and pick my stuff- no armor duplication.
And you said this only started in Magic 4.6?
I'd like to help and fix this if there's an issue, but it doesn't seem to want to happen for me.
I am not using CoreProtect, but I can't imagine how that'd make a difference.
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Posted Mar 21, 2015@LordBoos
I was thinking that too - not sure citizens has a way for me to do something that, but could be cool if so!
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Posted Mar 21, 2015@NathanWolf
No problem rly. :)
Maybe it would be possible to somehow add halo effect to npc magic trait, instead taking it directly from wand?