Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Mar 20, 2015@NathanWolf
Ok now all works fine!
Thanks a lot i cant wait until 4.6 comes out. Another question (i make questions only because i love magic and i want to use all his potential) how can i use warps with recall. For example
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Posted Mar 20, 2015Magic 4.6 Submitted
This is definitely the greatest Magic yet!
Please make sure to read the migration notes, if you have a custom config it could be important.
I'm hoping I got all the bugs out and that this is well worth the update- but as a general disclaimer, this is the biggest under-the-hood change since 4.0 so there may be a loose end here and there. Please let me know if you run into any issues!
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Posted Mar 20, 2015@millemila
Make sure you're using WorldGuard 6! Otherwise you'd need an older version of Magic.
Check your server logs for something like this to make sure it's working:
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Posted Mar 20, 2015Hallo
How can i block magic in a determinated area with World Guard? I tryed construct flag deny but blast still work and break blocks. It's only for me?
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Posted Mar 20, 2015@NathanWolf
This looks amazing! I love the confirmation in spellshops and new spells! I'm looking forward to try Meteor Storm and all other new/overhauled spells! :)
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Posted Mar 19, 2015Magic 4.6
A couple of videos about the upcoming release:
Magic Shop and NPC Instructions
New Features!
This version is a major overhaul under the hood. A few spells- like Laser, Earthquake and the new Singularity take advantage of the flexible action system for some cool effects!
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Posted Mar 18, 2015@boo2300
For customizing, it's best to add to spells.yml and not do any copy pasting (read all the docs in spells.yml)
You can just copy and paste the whole thing, make changes - but that may cause headaches on update.
Here is a file with several examples of common things you might like to customize:
https://github.com/elBukkit/MagicPlugin/blob/master/src/examples/customized/spells.yml
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Posted Mar 18, 2015@boo2300
Figured this out, still don't know about the config though.
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Posted Mar 18, 2015Also what is the permission node for individual spells, and where do I enable that.
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Posted Mar 18, 2015Another question, if I'm creating a custom config, where do I put it, and do I just copy the config.default?
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Posted Mar 18, 2015@NathanWolf
Thanks for the quick response, its working now!
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Posted Mar 18, 2015@NathanWolf
I'm using 5.9, I'll update it now.
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Posted Mar 18, 2015@boo2300
Are you using WorldGuard 6? You'll need it for Magic to work. Otherwise, any spell that changes blocks should not be castable inside a region where they don't have build perms.
If you're on WG6, let me know and I'll think harder.
You can use the WGCustomFlags plugin for fine-grained control of spell casting in a region.
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Posted Mar 18, 2015Players can cast spells that create/destroy in a world gaurd region. They are not allowed to pvp or build, it blocks pvp but not building. Any ideas? Also, is their a way to completely disable casting of spells in a region?
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Posted Mar 18, 2015Magic 4.6
Important note on the latest dev builds, and 4.6
If you have a heavily customized spell config, or are using MagicWorlds or dtlTraders, please see here before you update:
https://github.com/elBukkit/MagicPlugin/blob/master/MIGRATION.md
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Posted Mar 18, 2015@LordBoos
Latest dev build (will be in 4.6) has some spell shop and halo improvements, per your request :)
I'll try and put together a little tutorial video, but you can now make shops with specific spells at specific prices, and there is also a "confirmation" screen.
I've increased the wand "tick" rate and made it configurable, so the halo effects look nicer now. I also think I fixed the centering issue.
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Posted Mar 17, 2015@NathanWolf
Nvm, you're right that did fix it. It was something on my end :) Thanks for the update.
Also, feel free to check out my server: ecpvp.net
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Posted Mar 16, 2015@lathame
Hrm - that really should've fixed it. I tested with a chestplate, but it just does the whole armor inv in one go.
I put armor on and did /kill .. tested with my wand open, wand closed, no wands in inv... seemed to work. I'll put the fix up on my survival server when I can and try and do some more testing.
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Posted Mar 16, 2015@NathanWolf
Well, it kind of fixed it. I tested it out with the latest devbuild, and my all of my armor disappeared except for my helmet.
Okay nvm, I tried just putting my helmet on and killing myself, it disappears as well.
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Posted Mar 16, 2015@lathame
Ok, I found the issue and have fixed it. I'm not in a good place to push a release, I wish I was since that's a really bad bug :(
It is fixed in the latest dev build though (#775) and up.
Sorry about that!