LorinthsRpgMobs

This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard



- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
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Posted Aug 29, 2014@lorinthios
I'm trying out 2.1.1 and love it thus far! The custom names are a lot of fun, and I got to thinking, could we also get customized level text in the config? Like a config option, to change it from "[Lvl.X]" to, say, "Level X " or a super simplified "[X]".
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Posted Aug 29, 2014Hey guys! Use version 2.1.1 if you download the latest under files. 2.1 is semi-broken
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Posted Aug 29, 2014My next idea to add is some attack effects! It'll work kinda like the names. You specify levels at which you want a type of creature to gain an attack, for example
I want to clean the format... But this would essentially tell the plugin when a level 1 or higher zombie attacks, it has a 5% chance to heal 10 health, maximum once every 10 seconds.
I think its a cool idea and create a system to make classes out if your creatures. For example zombies could be tanky, spiders could teleport, skeletons could poison, etc
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Posted Aug 29, 2014@killerwars2000
No problem! Hope you enjoy it =)
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Posted Aug 29, 2014@versimo
Yep ill be making a video on worlds file and the regions soon! The regions file is just for data storage, the commands change it. But you can also edit the regions info in the file if you would like.
But as i said, itll be in a video soon!
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Posted Aug 29, 2014@lorinthios
Thanks! Really like this plugin and want it to be expanded as much as possible.
Still having issues understanding the config of the worlds. The Distance parameter is weird, but what the hey, it works, and more info on regions please? :)
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Posted Aug 29, 2014Ok Thanks @lorinthios !
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Posted Aug 29, 2014@versimo
I posted a message about it for him. So hopefully he does it! =) its literally a 5 minute tweak in his code tops
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Posted Aug 29, 2014@versimo
They could easily make it work with my plugin. If they added my plugin to their path, theres a getMobLevel(entity) function that could get the level of any mob/creature that was changed through this plugin =).
But, ill also see if i can set it up from my end
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Posted Aug 29, 2014@lorinthios
Cool and also any ideas of connecting your plugin with ItemLoreStats. Now ILS is droping items by player level, would be nice if it did by the mob level. Or is it the ILS Dev part?
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Posted Aug 28, 2014Beta 2.1 (for 1.7.9) is now up for download! Please test/report to your content! I'll also be uploading other versions on request!
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Posted Aug 28, 2014@soulscapex
possibly. I haven't specifically made it work with faction light levels. So if this is also a request I can try and figure it out!
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Posted Aug 27, 2014does this bypass faction light levels , cause i added the plugin and mobs never spawn in base, they now are.
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Posted Aug 26, 2014@firesofhades
Stacktraces are for squares... Just kidding, gonna fix it haha
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Posted Aug 26, 2014@lorinthios
its not a heroes issue.
its still the same issue as in this post: @firesofhades it just seems the stacktrace dissapeared, or there is something else going on.
heroes on its own is fine, lrm on its own is fine. so i'm pretty sure the problem is in code only ran when the 2 are combined, which is your heroes specific code. :( are you sure you're printing every stacktrace?
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Posted Aug 26, 2014No error. There would be no problem to remove the plug after LRM . Use only after the . Bow damage is not working . Fire damage, the damage will be to squeeze the players brush strange percentage injuries.
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Posted Aug 26, 2014@p82183645
Sounds more like a heroes issue? Unless you can give me the error from console i cant help =(
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Posted Aug 25, 2014-
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Posted Aug 25, 2014@lorinthios
this: https://storify.com/lukegb/the-tale-of-bukkit-for-minecraft-1-8
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Posted Aug 25, 2014@versimo
I'm not too worried about making a port until after I fix up Beta v2.1 but as soon as thats done I'll begin working on this.
That being said I'm not too worried about bukkit being shut down as they will give us a heads up most likely on a date of closing / migration to mojangs resources.
But I'm prepared to overhaul the plugin for spigot if needed. It would take at most a week after bukkit's shutdown. =)