LorinthsRpgMobs

This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard



- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
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Posted Aug 21, 2014@lorinthios
I tried your beta 1.6 with bukkit 1.7.2 and it still did the same thing - typing /lrm works but no mobs have info over their heads and they all do default dmg. I wiped all mods except dynmap, world border, and world guard, set my server to 1.7.9 and installed the latest version of LRM and it didn't work. I just upgraded bukkit to 1.7.10 and LRM doesn't work. I really, REALLY, want to use your mod on the new PvE server I am trying to roll out but it is just not cooperating. I set my server spawn to 0,63,0, would that effect LRM? Help!
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Posted Aug 21, 2014@Servertigo
Ok its my side of things then =( im assuming you're using heroes with the error that popped up. Iff you turn off heroes in the config the plugin will work normally without the specific experience for heroes
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Posted Aug 21, 2014@lorinthios
Yeah, I tried the Beta build of CraftBukkit, the latest version of CraftBukkit 1.7.9 and I even tested Spigot 1.7.9. And yes, I am using the latest version of your plugin.
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Posted Aug 21, 2014@Servertigo
Unfortunately its on my end =(. But i guess i should ask, are you using the most recent file under the files tab? Also its for Bukkit 1.7.9, i think you are using it but just double checking. If its still throwing errors, then its purely something i need to fix and out of your hands =(.
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Posted Aug 21, 2014@lorinthios
So this is something to do with my server configuration, or is it an issue with your plugin? I just want to know if it's something that I can fix :)
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Posted Aug 21, 2014@Bossbirdyman51
I've never really worked with economy systems before. So I'll have to do a little research first, so I will say it will get added, eventually...
Really someone(with economy knowledge) could write up a quick plugin for it. To get the level just use entity.getMetadata("level").get(0).asInt().
I don't have my IDE open to doublecheck that, but that should be close to get the level of the mob. Just have a try/catch incase the mob lost its metadata. It happens sometimes but not as often as people think.
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Posted Aug 21, 2014@Servertigo
seems to be the Bukkit.getHealth() is ambiguous crap -.- People have been having some issues with this on other plugins a quick search/fix should be able to be done! =)
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Posted Aug 21, 2014I punch a creeper in the face and get this error. I'm using the Beta version of Bukkit (1.7.9)
http://pastebin.com/qU97zkBe
It's the same with every mob that I attack.
Any idea what's causing it?
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Posted Aug 21, 2014Hello, can you add in your magnifique plugin the economy systèm ? Earn money by level mobs
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Posted Aug 20, 2014@TemplarSoul
awesome! It's almost setup =)
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Posted Aug 20, 2014@HimName
Depending on the version of LRM you use, it may or may not work. The Beta-1.6 should work perfectly
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Posted Aug 20, 2014The way I'm thinking of implementing it is in config.yml add a "LeveledNames" option to be true or false. False would work the way it does now, where setting LeveledNames: true, would read monsters.yml for the multiple names a creature could have, as you listed... Husks, Zombies, Revenant's. So it would look like this in monsters.yml...
zombie: names: 1: "Husk" 20: "Zombie" 40: "Revenant" //
This is perfect!
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Posted Aug 20, 2014@lorinthios
I think we are using 1.7.2
What version(s) is LRM compatible with?
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Posted Aug 20, 2014@HimName
What bukkit version are you using? Are there any errors on startup?
If you could give me that information that would be great! Otherwise the plugins you've listed should't be interfering. So let me know!
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Posted Aug 20, 2014@firesofhades
Multiple restarts hasn't fixed this so far. I'm using Complete Economy, Essentials, GriefPrevention, HomeMagic, Lockette, PermissionsEx, SignShop, WorldEdit, WorldGuard, and bPermissions. I have a world limit set to 1000 and I'm in creative currently as I test plugins. Would any of this mess with LRM?
Also, I have no regions currently but I have WorldGuard installed. Do I have to create regions before LRM works? The description makes it sound like I can set custom lvls to specific regions (for dungeons or arenas) but that, by default, LRM should effect all main world mobs instantly.
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Posted Aug 20, 2014@HimName
this happens on the first run. this should be solved when you restart the server again.
lorinthios, (re)load config after the files are copied?
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Posted Aug 20, 2014I'm struggling with the "plug and play" part. I have installed this mod and am able to get the command prompt in game when I type /lrm but none of the mobs have a lvl indicator over their head and they appear to still be default mob toughness everywhere in the world. I'm not using mcmmo, this is on a mostly vanilla server.
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Posted Aug 20, 2014Alright so got the leveledNames pretty much setup, fixed the multiples of the Plugin Mob Spawners/spawning new mobs on reload, as well as almost completing the enable/disable option per mob type!
Super productive night and you guys can expect the Beta-2.1 Update for 1.7.9 tomorrow! I'll get a 1.7.10 version made as well!
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Posted Aug 20, 2014@UltrafaceGuy
Working on your true/false suggestion now! Sorry for the long wait!
I'm thinking configured like below... If you have a suggestion throw it at me but this seems like the best way right now! =D
This way you can easily disable in certain worlds OR, ALL worlds. Otherwise it assumes its enabled if enable: true
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Posted Aug 20, 2014@TemplarSoul
question for you an "End User." Would it be easier to have this function available extended in the monsters.yml? Or in the language file?
The way I'm thinking of implementing it is in config.yml add a "LeveledNames" option to be true or false. False would work the way it does now, where setting LeveledNames: true, would read monsters.yml for the multiple names a creature could have, as you listed... Husks, Zombies, Revenant's. So it would look like this in monsters.yml...