Lockpicking

Our starting point:

You want to open a chest but you get this message:

Seems like this one is locked

But to open this chest you need to make some lockpicks first:

3 lockpicks for one iron and one gold ingot

Now you can start picking the lock of this chest:

Now thats a lock huh?

To open the lock click on the cylinders in the right order.

Whenever you press a wrong one the lock resets and if you have bad luck your lockpick breaks.

Well bad luck today

When you clicked all cylinders in the right order the lock opens and you can access the chest.

Its now up to you if you remove the lock from the first slot to disable it, leave it there to let everybody think noone opened it or even to create a key from one of your remaining lock picks.

Since v1.0.1.0 lockpicking is limited by permissions.

lorelocks.pick.* // Allows to pick any lock
lorelocks.pick.1 // Allows to pick level 1 locks
lorelocks.pick.2 // Allows to pick level 2 locks 
lorelocks.pick.3 // Allows to pick level 3 locks
lorelocks.pick.4 // Allows to pick level 4 locks
lorelocks.pick.5 // Allows to pick level 5 locks

The permissions are not staggered, so its possible that a user can pick level 3 and 4 locks but may not pick level 1,2 and 5 locks.


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