LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted May 31, 2015@RenKyoKrishna
I thinks you can report your problems in forum.
http://dev.bukkit.org/bukkit-plugins/legendquest/forum/
Developers has said level system depend on minecraft level,
http://dev.bukkit.org/bukkit-plugins/legendquest/?page=2#c518
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Posted May 31, 2015Thanks for you continued work on making this plugin better to serve everyone's needs. I noticed the last update said races level fixed? Does that mean it no longer uses the mc enchanting level? because I always wondered what would happen if someone bought skills then dropped levels. do they keep the skills? skill points become negative?
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Posted May 28, 2015@SableDnah
no i just wanted to be a temporary thing, i didn't look through the commands well enough and didnt know that i needed to bind them to items or use a command for it sorry and thanks
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Posted May 28, 2015@klartofle
What skills did you use? Aura based is triggered by using "/skill <skillname>". If you want it always on use PassiveAura instead.
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Posted May 28, 2015Sorry to bother you again, but i have set up 3 races with varying abilities however im unaware as to how to cast/ activate them? such as my aura effects on my dwarf which should give them night vision but i dont know how to activate it?
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Posted May 26, 2015@SableDnah
Unless you're willing to go through the list and block spells that do damage, spawn mobs, give faster speed and or jump boost (please block jump tho! That will cause lots of problems in my city if it's not blocked)
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Posted May 26, 2015@SableDnah
Yeah, I'd say just block everything, it's much easier (I think?) that way
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Posted May 26, 2015@ZwPBerserk
Not yet, I've had no feedback on whether the worldguard damage and build protect integration works for worldguard 5 and 6.
worldguard seems to be in a weird state where the API has drastically changed. So any worldguard work at the moment is really double work writing for 2 plugins :(
I'm also unsure as to how to block these skills best. Should I block ALL skills? just active skill use?
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Posted May 26, 2015@ZwPBerserk
Just give the races 20 health (the minecraft default) so they appear to be "no change". Or whatever you want the "lowest class" hp to be.
To give archers more bow damage you can use weaponmaster skill with the material type "BOW".
Or use the archer skill with bowshot 1 to make it apply to all "natural" bow shots.
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Posted May 26, 2015Hi!
How do i give archer classes more damage while shooting with a bow?
And is it possible to remove the HP stats from a race? So make hp based on a class only?
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Posted May 25, 2015@SableDnah
Can't remember what you said, but did you add a flag to stop use of skills for worldguard?
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Posted May 25, 2015@SableDnah
I know it has costed in video,I say you get me the new version not cost when i set "useAlternateRepairExpCost: true". ;)
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Posted May 25, 2015@Arthurdes Ok i can confirm that blockRepairXPloss isn't working - im just fixing that now.
But item cost IS - you can see in your video at 5:39 https://www.youtube.com/watch?v=EaXAK6s5NqA#t=339 The 3 level cost causes 3 lapis_block to be removed from inventory to pay the cost.
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Posted May 25, 2015@SableDnah
ok,I also test again.
It still cost exp from level.and not cost LAPIS_BLOCK. setting blockRepairXPloss: false also. Use you get me the new LQ version.
http://dev.bukkit.org/bukkit-plugins/legendquest/forum/legendquest/questions/78981-solved-legend-quest-v1-9-3-problem-repair-enchant/#p1
This race setting is
Use levelup bonus to relieve repair item.
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Posted May 25, 2015@agentwolf44
blockRepairXPloss: true
Should stop players losing repair XP. Does that work?
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Posted May 24, 2015@SableDnah
Ya, because fixing an item or combining items still costs exp, I don't want players to be able to lose XP at all
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Posted May 24, 2015@SableDnah
I think maybe he means like a magic hammer that repairs tools but costs the relevant material. eg. repair an iron sword for the cost of 1 iron ingot.
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Posted May 24, 2015@agentwolf44
"magicitems to consume items when trying to repair items" I don't follow?
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Posted May 24, 2015@SableDnah
hmm, ok. But could you then instead add a feature for magicitems to consume items when trying to repair items as well?
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Posted May 24, 2015@agentwolf44
@Arthurdes
Yeah agentwolf44, its a rewrite of core LQ mechanic. LQ uses MC level because of the numerous issues in tracking and displaying your own xp. Its no just a simple addon it a major refactoring.
It is on the todo list to work out if its feasable to impliment something but i have a few things ahead of it.