LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted May 24, 2015@agentwolf44
i have thought this suggestion,but i think plugin can't add new exp system to level control.
because it will let plugin too complicated,This suggestion like i repoy's probelm.
Switech anther world and change default mincraft hp(this world not affected from LQ plugin...
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Posted May 23, 2015@SableDnah
Hey, was still kinda hoping you could add a separate leveling system... What would be difficult about adding a separate leveling system? Maybe if it were easy enough I'll try to add it myself
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Posted May 23, 2015@klartofle
@klartofle
I've moved this to a ticket. http://dev.bukkit.org/bukkit-plugins/legendquest/tickets/35-these-are-all-the-things-i-found-that-didnt-s/#comments
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Posted May 23, 2015@klartofle
I looked at the axe master skill and the skill name was in the wrong area so i moved that up however i dont know how to make gold work nor how to make the file valid.
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Posted May 23, 2015these are all the things i found that didnt say fine or info.
2015-05-21 15:50:31 [WARNING] [serverlog] Config file not found, creating default 2015-05-21 16:14:33 [SEVERE] Allowed Armour 'gold' in dwarf.yml not understood 2015-05-21 16:14:33 [SEVERE] axemaster not found. 2015-05-21 16:14:33 [INFO] [serverlog] Invalid race file: dwarf.yml
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Posted May 23, 2015@klartofle
With those congif setting ans 1.9.3 your legendquest.log will not be empty.
delete it, restart the server and send me thw result and i'll get loads of information of how races are being read.
ou might also want to raise a ticket to track this better: http://dev.bukkit.org/bukkit-plugins/legendquest/create-ticket/
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Posted May 22, 2015@SableDnah
yes the logLevel: ALL was there and so was the useServerLogOnly: false. Do you have any other ideas as to why my races would not be loading up?
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Posted May 22, 2015@ZwPBerserk
Thanks, I was questioning my ability rather than possibility - i'd want it reliable/consistant ;)
Will let you know how you get one.
Let me know how you get one, don't forget to use the forums if you need help replicating skills, classes races or just general help :)
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Posted May 22, 2015@SableDnah
Alright thanks for the long reply, sounds good btw! Im gonna try and remake the heroes classes over to legendquest and check how my players like it. I like it so i hope they do too. This has many more options then heroes.
Also about the click combo thing. I saw the click combo moves on Wynncraft and they are also inside SkillApi plugin. Not sure if its possible in this plugin, but it is possible in minecraft without client mods.
<3
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Posted May 22, 2015@ZwPBerserk
1) There is a configurable percentage XP loss when class switching. You could configyre this to 0.0 % :)
2) that requires a level of client/server communication that I'm not sure i could make reliable - mainly due to unpredictable/uncontrollable client lag. I will do a feasibility test on that.if it IS feasable i'll add.
I have already added link skill to items (and /bind is aliased to /link so you can use same command). And loadouts. Loadouts let you you link several skills to an item, and then you can cycle through those skills with left click. And then setup either same or other item to right click to trigger selected skill. So for example loadout skills to a spellbook and then right click a staff item to use the spell selected in the spell book. Or use a "wand" item to both select and use.
3) yes just put SQLibrary in the plugins folder. It has no config or settings - just drag and drop so LQ can use it. if you use SQLite (the default and needs no setup) then a legendquest.db file will be created in the /plugins/legendquest/ folder. To backup just copy this file.
If you use MySQL then you'll need to arange with your provider to backup the MySQL database.
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Posted May 22, 2015Im thinking of switching from heroes to legendquest. But i am wondering something.
1. Can players level multiple classes?. Example: A player has leveled a warrior to level 30. Player switches class to Mage and levels to level 10. Player switches back to warrior and that is still saved as warrior level 30?
2. Is it already possible or are u gonna implement optional mouse-click combos to execute skills? Example: when you do (on the mouse buttons) left-right-right-left and it fires the fireball or archer skill.
3. I saw you can save in sqllite and mysql. Is it possible to do autobackups? or any bugs that could erase this database. Im a bit afraid cuz i dont wanna lose players progress And should i just put the SQLlibrary into my plugin folder?
This plugin looks great though. It has many more options then heroes right now <3
Greetz :D
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Posted May 22, 2015@klartofle
Yeah 1.9.3 fixes the LQ logging. Can you make sure the config.yml has this in it:
useServerLogOnly: false logLevel: ALL
and then restart. LQ log should not be empty them :) Hopefully it will detail as it finds each race file.
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Posted May 21, 2015@SableDnah
so i locked inside of my legendquest.log and that was empty. I also updated to 1.9.3 and i still have the same issue of my dwarf race not showing up, however all of the default races show up when i do /race list.
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Posted May 21, 2015@klartofle
File format looks ok.
Does it not show in "/races"?
I'm uploading 1.9.3 which fixes logging as some other bits. When that's approved can you try that and check /plugins/legendquest/legendquest.log for messages about the race during startup.
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Posted May 20, 2015Hey sorry i need help one more time, i cant figure out why this my dwarves will not appear inside my server?
http://pastebin.com/MYnQW1YV
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Posted May 19, 2015@SableDnah
Alright then thank you!
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Posted May 19, 2015@klartofle
SQLibrary is just a plugin. Just head here and doenload it and drop it in your plugins folder. http://dev.bukkit.org/media/files/767/49/SQLibrary-7.1.jar
You don't need to do anything else. Just drop that in and run server - and it'll create the sqlite DB for you.
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Posted May 19, 2015@SableDnah
oh and what config because as far as the legend quest folder goes i only have the skills and nothing else
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Posted May 19, 2015@SableDnah
Well i looked at that SQlite and didnt really understand i also looked at the SQlibrary and once again didnt know what to do with that
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Posted May 19, 2015@klartofle
You'll need 4 pieces of information to enter into the config.
You'll need the hostname, which if they are on the same machine is probably localhost. The name of the database you just created. And the username and password for the database.
open config.yml in the /plugins/legendquest/ folder and enter the info there and set use mysql to true.
Or... just skip all this and just stick with SQLite which needs no work :)