LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted Dec 23, 2014i have a issue, when i put "/lq help" or all commands always send:
Use "/lq help" for more info
Spigot 1.8 updated
LegendQuest v1.5.7
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Posted Dec 21, 2014This is amazing. I love you.
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Posted Dec 19, 2014@Nefiron
The night thing is a bit out of remit for the plugin. But if/when I do write an add on to control monsters (part of a GM's add on I think) - then I'll add in options to raise/lower spawn rates by time of day :) As well as mob health and damage ;)
As for the tools per level. Its top of my most requests list - soo... I best think of a way to implement it ;)
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Posted Dec 19, 2014I have an another request on two that I think could possibly let this plugin shine even more. :D
I would love to see an easy way to integrate your enable/disable armor/tools into skills. For instance that a certain class couldn't use a certain armor or tool, until he reaches a certain level.
Another awesome thing would be the ability to have a random chance of nights being without monsters. :D So like a configurable change of no monsters for a night with a configurable message, like "It seems calm tonight. There are no voices to be heard."
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Posted Dec 9, 2014@RenKyoKrishna
Can you open a ticket, and send me your legendquest.log and the config for the race in question. (and and config for the class you are using too.)
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Posted Dec 9, 2014@Nefiron
How could I forget?! ;) I happy to hear its working well for you!
Donate links are top right of the project page (just below your pm button) ;) But you can just use this link...
There's a couple more donate options on http://www.legendquest.co.uk/ too if you have BitCoin or don't use USD.
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Posted Dec 8, 2014@SableDnah
I set my race to allow ALL for both weapons and armour, but it keeps saying I can't wear anything.
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Posted Dec 8, 2014Hey SableDnah. Remember me?
Anyways. I am just commenting again to say thank you for such an amazing Plugin. My community really have enjoyed this and it has been the foundation for our RP concept. So much thank you.
Also I would love to know if there's anywhere that I could donate to you?
Cheers for an amazing plugin!
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Posted Dec 1, 2014All feedback is welcome to help improve ideas!
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Posted Nov 30, 2014For those that need to know, LQ works with the new 1.8 CraftBukkit and Spigot builds.
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Posted Nov 30, 2014@budopey
Awesome to hear. Let me know how it goes and feel free to pester in the forums with questions.
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Posted Nov 30, 2014-
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Posted Nov 30, 2014@budopey
Factions comparability is built in - several of the default skills use to to prevent use in enemy faction land.
There is also now a /party command that I need to document. (/party create name, /party join <name>, /party accept <player>).
Skills can now have a cost to use, as can changing race and class.
Right now there is no quest element built into LQ - but it is now compatible with Citizens - and I've been using Denizens to provide questing scripts. Each race class adds a permissions node that you can check for in quest plugins.
I'd be appreciative if you could head over to the forums (see menu at top of this page) and start a new thread with what kinds of things you'd like to see from a quests add on.
As for Heroes Abilities, everything that heroes ships with (and the two most popular skill packs) can be mostly replicated with the skills that ship with LQ. If you have your own custom skills - these would need converting - theres a page details how to make LQ skills, and help is available in the forums for coding new plugins.
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Posted Nov 30, 2014@madtomic
Not at all.
Just about to test with 1.8 I don't use NSM or the guava library that have changed - so I expect it to work ok with little or no changes.
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Posted Nov 30, 2014Also is there a way to transfer stuff like Heroes Abilities to this plugin? I am using Heroes and Quests but your plugin provides both elements within one plugin. I would rather have less plugins for the RPG features so I don't have to depend on multiple developers co-syncing their projects. This is what brought my attention to your project because I could reduce dependencies.
Wait, does this provide Questing features? I do not see any documentation on it.
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Posted Nov 30, 2014@SableDnah
Thank you for keeping this plugin alive. This is a such a great plugin. Thank you again!
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Posted Nov 17, 2014@broluigi
Have you added hoes to the allowed weapons for thief class?
Head over to forums and start a thread there: http://dev.bukkit.org/bukkit-plugins/legendquest/forum/
Its better than cluttering up comments.
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Posted Nov 16, 2014@SableDnah
Managed to fix the issue with sqlibrary, but now i have a problem making a thief class able to use Hoes
it fails to work
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Posted Nov 15, 2014Lol only updated last 10 days ago!
Yeah LQ is being maintained, have already added in a adjustable interval for the keep alive to help with the bug listed below ready for next update.
LQ uses only Bukkit API not NMS code, so it *should* work in-between updates. That said times are weird. So 1.8 is unknown... but once a 1.8 exists I'll be sure to update.
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Posted Nov 15, 2014are you going to keep updating this? i am intending on putting this as a main perk on my server, but need to make sure its still going to be updated regularly