LaunchMe
LaunchMe!
LaunchMe is a transportation plugin designed for stylish and new transportation. It utilizes cannons to transport players around the map, and is very easy to both set up and use. Efficient, fast, user-friendly and sleek.

FINALLY FULLY REWRITTEN!
Features, Commands and Permissions
Features
- Very user-friendly
- No confusing configuration files or commands
- Useful for all types of servers
- Unique style of transport
- Now supports economy plugins!
- Now has automatic launching!
Commands and Permissions
Click here for Commands and Permissions nodes
Creation
Click here for how to create and use Cannons
Economy
This plugin now supports economy support for charging players for launching! Find out how here, and it supports the following economy plugins:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
This feature requires the fantastic Vault plugin to work, get it here!
Bugs
Known Bugs
Entirely recoded recently; bugs might be around!
Bug Reports
Found a bug? Breaking your server? Tell me! Send an email to spudstabber@gmail.com with the subject "LaunchMe Bug" and I'll respond as soon as I can!
Credits
Huge thanks to mbaxter for helping me with errors and bugs, and all the others on #bukkitdev who helped out and responded! Thanks!
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Posted Nov 16, 2012@Spudstabber
Cannons and Teleporters work great. Howerver, I have a 4 suggestions.
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Posted Nov 16, 2012@mattycfp
Your server requires a whitelist.
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Posted Nov 16, 2012My server is using it!
Name: XperiCraft
IP: 66.66.129.221
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Posted Nov 16, 2012BukkitDev hasn't approved the 2.1.1 release yet, so all the updated stuff will only work once it's approved.
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Posted Nov 16, 2012SPUD! have you considered the config i requested ? :) and congrats on first release in 9 months is it a boy or a girl !
Let me know whats up with the max distance option
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Posted Nov 16, 2012LaunchMe v2.0.3 released, teleporters work and filters are implemented. Hopefully free of bugs from 2.0.1 now!
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Posted Nov 16, 2012@nhoclesnar
Fixed in patch 2.0.2, uploading now.
@ravand
It should work just fine; what doesn't work specifically? Any console errors?
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Posted Nov 16, 2012Nothing happens when creating a cannon. Using bukkit 1.4.4. Not updated yet?
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Posted Nov 15, 2012@Spudstabber
Wow, I love the new release already. World teleportation is awesome! I will test out to find any bug. Once my server is officially running, this plugin will be tested more thoroughly.
EDIT: Ugh, somehow the new build doesn't work. Nothing happened when I walked over the launch block. I used craftbukkit build #2469, the newest one. Here is my LaunchMe config. I followed the new format and made this sign; it said cannon successfully created. What did I do wrong?
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Posted Nov 15, 2012Finally rewritten! Compiled for 1.4.2 - please test it out and report any bugs, as it's bound to have some!
EDIT: All existing cannon signs will need to be recreated due to format changes - sorry!
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Posted Nov 14, 2012-
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Posted Nov 11, 2012It's me who contacted you on Skype. The bug is cannon still launches player even when he has no money or not enough money.
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Posted Nov 2, 2012Hello, i wanted to say that i love your plugin, but i wanted to know something: When will be Multi Worlds support? Because you said that will be maybe an update but there is nothing coming yet :( Thank's
(yes i am the same guy on youtube)
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Posted Sep 4, 2012Would be awesome if you could add warps! Then I'll surely start using this plugin!
and... If it were possible... a GUI for spoutplugin users ("normal" players would have to use the chat) with all the names of the other cannons and the price.
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Posted Aug 20, 2012update pls :)
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Posted Aug 1, 2012could you add a feature where players can just type the name of that cannon/teleport on a sign, then they can use a command like "/launchto HouseCannon" to go to that "HouseCannon"? Also, when i use a cannon, it will sometimes launch even if theres no block above the sign, then shortly after, will say "You need to be on a cannon to do this!" no matter what. This happens until i re-download the plugin....
EDIT: sorry, didnt see the upcoming warp feature thing, Im guessing thats like what I said. Can't wait! :D
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Posted Jul 26, 2012Found a conflict between WorldGuard and this plugin.
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Posted Jun 20, 2012-
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Posted Jun 16, 2012Looks like players without the money to use the cannon can still use it, there balance just goes into the negative.
Something I am doing wrong or just a glitch?
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Posted Jun 12, 2012I can confirm that the default cannon settings for LaunchMe v1.8.4 work just fine with CraftBukkit Recommended Build (1.2.5-R4.0)
Really love this plugin!