LaunchMe
LaunchMe!
LaunchMe is a transportation plugin designed for stylish and new transportation. It utilizes cannons to transport players around the map, and is very easy to both set up and use. Efficient, fast, user-friendly and sleek.

FINALLY FULLY REWRITTEN!
Features, Commands and Permissions
Features
- Very user-friendly
- No confusing configuration files or commands
- Useful for all types of servers
- Unique style of transport
- Now supports economy plugins!
- Now has automatic launching!
Commands and Permissions
Click here for Commands and Permissions nodes
Creation
Click here for how to create and use Cannons
Economy
This plugin now supports economy support for charging players for launching! Find out how here, and it supports the following economy plugins:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
This feature requires the fantastic Vault plugin to work, get it here!
Bugs
Known Bugs
Entirely recoded recently; bugs might be around!
Bug Reports
Found a bug? Breaking your server? Tell me! Send an email to spudstabber@gmail.com with the subject "LaunchMe Bug" and I'll respond as soon as I can!
Credits
Huge thanks to mbaxter for helping me with errors and bugs, and all the others on #bukkitdev who helped out and responded! Thanks!
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Posted Nov 21, 2012LaunchMe v2.1.4 and 2.1.5 released - Permission updates and update to 1.4.5-R0.2 in 2.1.4; Metrics support in 2.1.5! As always, links to 2.1.4 and 2.1.5 before BukkitDev approval are available here and here respectively.
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Posted Nov 20, 2012Working well for us - many thanks!
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Posted Nov 20, 2012@nhoclesnar
Released a build to fix the creative and filter issues - it'll be on BukkitDev once approved, but it's here for now.
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Posted Nov 20, 2012@nhoclesnar
Those log issues seem like bad chunk issues - nothing to do with LaunchMe!
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Posted Nov 20, 2012@nhoclesnar,
I swapped emails with Spudstabber earlier - he has a fix on the way for the log out/in issue and re-using cannons or teleporters. I'm happy to wait for that. Thanks for the offer though.
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Posted Nov 19, 2012@Crowgasm
There is no fix except for logging and and getting back in. On my server, it's either changing gamemode or modifying the transporter that causes the problem. Normal players should be fine using the transporters. Do you want me to go on your server and test it?
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Posted Nov 19, 2012@Spudstabber
I'm building stuffs and testing plugins on a home hosted server. It uses Hamachi so you can't access the easy way, sorry. You just need to tell me what thing should I try, or what error log should I post here. Imma try my best to identify the source of problem. If you really want to get on my server, you will have to wait until I finish preparing and publish my server, which will take 2-3 more days.
Well, I think another plugin is causing conflict with LaunchMe, because I usually get this error and that error when the server is starting up or when a new player joins. Do you have any idea what they are?
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Posted Nov 19, 2012Anyone find a fix for the issue where it appears necessary to disconnect and reconnect to use a second cannon or teleporter? This affects our server regardless of gamemode or gamemode changes.
Overall though, great mod. Had to wrestle to get it working but that was my learning curve as a new Minecraft player/server manager. Thanks for the hard work!
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Posted Nov 18, 2012@nhoclesnar
Mind PMing me your server IP?
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Posted Nov 18, 2012@Spudstabber
I'm not sure, but I was just flying around and building things while I got that error.
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Posted Nov 18, 2012@nhoclesnar
I'm going to guess that was from a sign with a blank top line? I'll throw a fix together now.
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Posted Nov 17, 2012@Spudstabber
Ive sent u a pm mate
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Posted Nov 17, 2012@Spudstabber
An error log :D
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Posted Nov 17, 2012@ravand
Mind PMing me your server IP, please? I'll log on and investigate - it might shed some light on the issue.
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Posted Nov 17, 2012@nhoclesnar
Oops, I screwed up with the log filter! I'll fix it right now - Bukkit might take a while to approve the .jar so I'll upload a .jar to Github.
EDIT: Jar uploaded to Github here - I'll be uploading latest builds/test builds there first from now on.
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Posted Nov 17, 2012@Spudstabber
I am running the v2.1.1 Build and there are no error messages in the console too. The teleportations seem to work but cannon, no chance.
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Posted Nov 17, 2012@Spudstabber
I found another bug. Console does not log commands and other things like it normally do. For example, when putting LaunchMe in, this line "[INFO] Done (4.083s)! For help, type "help" or "?"" does not appear. This is a critical bug; can you fix it asap?
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Posted Nov 17, 2012@ravand
Which build are you running? You need to walk on the block above the sign.
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Posted Nov 17, 2012I don't understand how the cannons are supposed to work do i have to walk on it, wire it with redstone or anything else? The signs tell me that the cannon has successfully been created but it nothing happens when trying to interact with the block above the sign. How does it work? do i do something wrong? Here is a sign example [Cannon] 100, 100 0.0 world
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Posted Nov 17, 2012@nhoclesnar