InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
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Posted Jun 5, 2012@heatseekerbunge
Im just a cool person like that. :P
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Posted Jun 4, 2012@Cory_
@pigeoncraft
What pigeoncraft said (you really like helping people lol), after reading the 500 comments that say "commands arent working" I downloaded the Jar from here, loaded it into my dev server, joined and ran all the commands. When I used just /iclaims or /iclaims help I got the expected results, once I was given a plot and used /iclaims plot I got the expected results, /iclaims add/removemember gave me the expected results, and /iclaims reset gave me its usual results. The only reason /iclaims plot would result in an error at this time is because you have yet to get a plot, and must be automatically assigned one first, or your plot is from version 1.X and thus is not within the plots.yml file which is what the /iclaims plot command uses to get location for the teleport.
I will try and finish up some code and maybe even have a Beta of Version 2.0 released just to squash any major bugs, and once those are fixed up and the code is polished, I will release version 2.0 and hope that nothing blows up that requires a quick v2.0.1 fix.
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Posted Jun 4, 2012@Cory_
There are no command errors. If your talking about /iclaims plot Its because that plot is either A. not made yet or B.Wasn't made when you updated to 2.0.
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Posted Jun 4, 2012@heatseekerbunge
How about you release a Beta 5 to fix the command errors at least.
Regards,
Cory
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Posted Jun 4, 2012@sillyrosster
Possibly soon, once I figure out how I want to manage multiple worlds (I have an idea I am basically set on, just requires a lot of rewriting), and how the heck I am going convert past plots into the new format. I have an idea for this as well but right now my current implantation of it...blows up a lot. I may have some time today/tonight to do a lot of programming.
I will say that I have decide that version 2 may be missing a few things at first but thats what version 2.0.1, and on are for.
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Posted Jun 3, 2012@heatseekerbunge
Just curious if you have an idea of when it could possibly be released?
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Posted Jun 3, 2012@cooliali
If you copy and paste the command from the description below, itll work.
@HollandCraft
In the full release yes that is the goal.
@Cory_
@nickdatrick9
I am not sure how the command do not work at all, one because that well doesnt help me debug it at all, and two I am still debugging this and everytime I debug I run all the commands to make sure they are working, and they are. I will double and triple check again after I write this but any console output in the form of a pastebin/pastie link would be helpful, submitted in a ticket.
Teleportation will most likely be broken for plots that were already present before this current version, I am working on a way to convert everything over automatically but right now my current idea/method breaks terribly so, still working on it.
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Posted Jun 3, 2012@cooliali
/rg flag global build deny
Don't forget the underscores.
/region flag global build deny
will work too
Make sure you have WorldGuard and WorldEdit
but this plugin is broken at the moment, so might want to wait...
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Posted Jun 3, 2012for some reason the command /rg flag global build deny isnt working.
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Posted Jun 3, 2012Is it possible to claim more than just 1 plot ?
By executing: /iclaims findplot
But autoclaim stil in it
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Posted Jun 3, 2012None of the commands work...
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Posted Jun 3, 2012Teleport is broken, Hope this gets fixed soon, Would like to setup creative world.
/iclaims plot
and /claims getplot says "Unknown Command"
Using latest build and on RB 3.0
Regards,
Cory
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Posted Jun 2, 2012Hey! So I am now trying to play around with multiworld support for InfiniteClaims and well I need your input on the command format.
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Posted Jun 2, 2012@kyledag500
The regions are all inside of WorldGuard.
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Posted Jun 2, 2012@xemnes1
Uhm I honestly dont know how InfiniteClaims tries to regenerate plots that used to be there, since InfiniteClaims only messes with creating worldguard regions. No aslong as you made a WorldGuard region on the spawn, InfiniteClaims wont try to claim a plot there.
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Posted Jun 2, 2012@heatseekerbunge
ah ok thanks. new problem has risen, made a spawn which uses 2x2 plots at the center of the world, i made a region governing the spawn. every now and then, iclaims tries to regenerate the plots that used to be there messing up the spawn, anyway to stop this? or make a null zone region with the plugin?
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Posted Jun 2, 2012@kyledag500
Yes it does.
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Posted Jun 1, 2012non of them seem to generate a folder, except 4 1.9. no commans eithere
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Posted Jun 1, 2012Does this plugin automatically make regions? if in an infinateplots world?
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Posted Jun 1, 2012@xemnes1
its there, should be working but between changes and haveing to downgrade code to fix errors with commands and everything it might have gotten messed up, you should be able to do /iclaims plot [playername] though
@Poopfish
Which version are you using?