InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
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Posted May 1, 2012@EpicSteamer
2 underscores not one, it's <underscore><underscore>GLOBAL<underscore><underscore>
copy the code below and paste it into your chat ingame.
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Posted Apr 30, 2012I just can't seem to get this to work. It's more complicated then symplistic to me, since adding all these permissions can be quite irritating. I'm using wepif permissions. I also can't get /region flag _GLOBAL_ build deny to work, since I havn't selected an ID. Idk how that all works.
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Posted Apr 30, 2012@fugue2005
Ya i even downgraded still the region folder did not show up.
it is a new world.
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Posted Apr 30, 2012@xXReVurbXx
I actually kinda messed up the teleport code within the Alpha, which causes the suffocate. Which is not a problem if the gamemode is set to Creative though. Its fixed for the next release.
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Posted Apr 30, 2012@rourke750 is this on your main world or a separate world, check worldguard/worlds
make sure your world has a folder, and in the folder is config.yml and regions.yml
@xXReVurbXx in the worldguard config you will find
set both to true, that will fix that issue.
@ScruffyUnicorn check the regions with /region info <region> you can get the region name with a piece of string. make sure the player is listed as owner. and make sure your global region is set to priority 0
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Posted Apr 30, 2012i tried /region flag GLOBAL build deny
says cannot find a region by that id.
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Posted Apr 30, 2012@heatseekerbunge
Is there any specific reason as to why players get stuck underneath the plot's top layer and suffocate to death when being assigned a plot?
It could be something to do with bukkit.yml's option to have players spawn exactly where they logged out; and thus disabling the vanilla feature that forces entities out of blocks...
However. If this is the case, I would strongly suggest working around that in this plugin and would very much appreciate it :)
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Posted Apr 29, 2012@heatseekerbunge
Sounding awesome! Keep up the good work!
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Posted Apr 29, 2012@fugue2005
I'm trying to make it so people can only build on their plot of land. I entered in "/region flag GLOBAL build deny" and it doesn't allow anyone to build anywhere, which is good, but they also can't build on their defined region. How can I make it so they can build on their region, but no where else? Please help, thanks :)
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Posted Apr 29, 2012@fugue2005
You sir are VERY helpful!
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Posted Apr 29, 2012@Chanman89
for that you need to do
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Posted Apr 29, 2012How do you make it protect the roads, signs, and fences!?
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Posted Apr 29, 2012@EpicSteamer
this is a list of all the permissions i have given my default group for infiniteclaims and my commandhelper script
note* worldguard.region.wand is a piece of string and is used to get region info.
if you want to see it in action go on create.ownedcraft.com
you will have to go through a short quiz and at the end you will be teleported to the builders world at which point infiniteclaims takes over
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Posted Apr 29, 2012@fugue2005
Well... I did a test by deoping myself, and trying to see if I could create a region. I couldn't. Even with the claim.auto and worledit.wand, it still doesn't work.
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Posted Apr 29, 2012@EDawg878
due to the issues you are having with group manager i have updated the script to do permmissions checks,
each command that used to be mod+ now has a specific command permission that starts with
so if you wanted to give a specific group the /plottp command you would give them
plotnuke would be
etc... you can download the updated script at
http://ownedcraft.com/config.txt
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Posted Apr 29, 2012@EpicSteamer
the config.yml goes in the commandhelper folder, there is no way to set a region without worldedit.
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Posted Apr 28, 2012@fugue2005
I installed command helper, but I don't know where to put the scripts. Do I put them in the includes folder, the auto_include file, the config file, the main file, or the prefrences file? Also, is there a way to make it so that players can claim plots without using worldedit? You know, to have set plots, since it asks you to set a region with worldedit.
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Posted Apr 28, 2012@fugue2005
I'm using groupmanager (essentials) and it seems like the permissons group is different the pex that your using. How can I make it so the admin commands work with a groupmanger or are OP only?
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Posted Apr 28, 2012Sorry for the lack of presence, I am at the end of my semester and thus very busy.
I was having issues with the plot reset command, aswell as adding/removing members to plots. And now I have to turn my attentions to programming for classes. I will hopefully have an update for y'all soon.
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Posted Apr 28, 2012@EDawg878
i'll have to move those files http://www.ownedcraft.com/config.txt
http://www.ownedcraft.com/permissions.txt
there are no other permissions other than what i put in my post.
pinfo makes an array of player data, pinfo[9] is the permissions group, so you can rename where it says moderator above to whatever group you want to have that ability.
if you were to put "array_contains(@pinfo[9],TMod)" it would give that command to anyone in your "Tmod" group or array_contains(@pinfo[9],Gods) would give it to anyone in your "Gods" group. commandhelper handles it's own permissions for a lot of things.