InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
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Posted Apr 22, 2012How would I protect the roads generated by the plots? If I Worldguard the entire area with low priority, it says all areas are claimed. Without, the roads are griefable
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Posted Apr 22, 2012@pigeoncraft
give your players - infiniteclaims.auto
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Posted Apr 22, 2012Hey only ops are able to get plots. Even after giving all perms of worldedit and world guard to my players.
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Posted Apr 21, 2012No testing tonight, running into complications and well need some down time over the weekend. I will update the page when I am ready for some people to come help test things out.
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Posted Apr 21, 2012I still want yall to come help me tonight guys, I am just running into some complications, sadly my drive to keep the simplicity of this plugin, means programming it is well quite the opposite of simple :P
But I will hopefully get everything good to go within an hour or two and then I will post the IP
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Posted Apr 21, 2012@sillyrosster
Well if my testing goes well this evening and I get a positive outlook from those that come and help me test (will be posting the server IP soon), then possibly by Sunday night or sometime next week.
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Posted Apr 21, 2012When do you plan on fully releasing 2.0?
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Posted Apr 21, 2012@UsefulPawn
No as long as you use /mv create Worldname -g InfinitePlots
Then we you Teleport to that world the plugin will automatically kick in and do the rest. Make sure you give yourself the infiniteclaims.auto permissions, I forgot to add some stuff to the Alpha version, which I assume you're using.
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Posted Apr 21, 2012@sillyrosster try giving people infiniteclaims.auto
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Posted Apr 21, 2012@heatseekerbunge
Is there anything I need to type to associate infiniteclaims with the infiniteplots world?
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Posted Apr 20, 2012I'm having problems with people not getting plots...
With perms on 1.9 it works. On new version, it only works for me, regardless of perms.
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Posted Apr 20, 2012@UsefulPawn
Make sure you are using this on a InfinitePlots generated world. After that you should be getting some sort of messages sent to chat.
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Posted Apr 20, 2012Even though i'm op, the plugin doesn't seem to be doing anything... There are no messages in the chat or even in the console when someone joins the world for the first time. Any Help? I'm sure i'm just missing something like when generating the world or something like that.
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Posted Apr 20, 2012@fugue2005
It's really just a normal Minecraft server, but I am going to just test just about anything I could think of for the plugin, Before I upload a finalized release version of Version 2.
And yay sign placement, that was annoying to get the direction right
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Posted Apr 20, 2012@heatseekerbunge
i tend to run a bleeding edge server.
do you have debugger as part of your package, if so i can give you debugger.use and you can see how your dev build functions in the wild.
p.s. sign placement is working fine in your alpha
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Posted Apr 19, 2012Hey guys just wanted to let y'all know that sometime this Saturday I will be doing some testing on a dev server I purchased. I am telling yall this because I would like some people around to join the server and well stress test things, see whats possibly broken, fix things, get input etc.
I will post another comment on here with the time frame and server IP later this week, for those who are interested. Also there is only 30 slots so first come first serve, try to stick around for a while.
Also please don't join just to hound me for a feature, and tell me why im stupid for not doing it lol. You can do that here via the tickets :P
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Posted Apr 19, 2012@heatseekerbunge
Ok... tested it and it really works, it does skip the claimed plots.
Some notes: From MC 1.2 there's new height limit, so the max-claim-volume should be: [plot size]*[plot size]*[254]. Decremented 2 as the bedrock and the sky.
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Posted Apr 18, 2012@Delold
Yes, technically if you claim the like four plots around spawn, then when the plugin tries to find a plot it will skip over the four plots around spawn and move on.
I have not actually tried this myself so I cannot speak with 100% certainty but I still am 95% that should work, heck could try it and let me know so I can pass it along to others.
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Posted Apr 18, 2012@heatseekerbunge
And an another question :DD. Is there any possibility to "pre-claim" some spawn plots? I don't know how does this works, simply because there's missing source, but I guess just simple pre-claiming using WG will work.
Thanks in advance.
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Posted Apr 18, 2012@Delold
Yes. Honestly any multiworld solution should work with InfiniteClaims, but for sure Multiverse-Core and Multiverse-Portals works with InfiniteClaims.