Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted May 14, 2014@MaxBFalcon
Yes, set enableFarmingDrops to false to stop them from spawning from spawners.
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Posted May 14, 2014Is there an option to stop Infernals from spawning from spawners? If not, it needs to be added.
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Posted May 14, 2014It's little bit buggy with ScoreBoard Stats. When I killed IM scoreBoard the scoreBoard table started blink, take a look: http://imageshack.com/a/img842/5237/su19.gif
can I ask you for one thing about scoreboard, can you add option for activation of "IM scoreboard" only when I point on the monster by cursor? (+configurable delay after I move cursor away of mob)
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Posted May 14, 2014@jacob_vejvoda
honor to you! :) and thanks for listening!
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Posted May 13, 2014@AegisZephyr
I tried with the latest spigot dev build and while the board did look a bit glitchy, it worked and there was no server crash.
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Posted May 13, 2014So far, it works with the 1.7.9 version of spigot we're using. However, attempting to use scoreboard wields and instant server lock up and crash. Disabling it however allows it to work perfectly fine.
Crash notice using Spigot build #1465 http://pastebin.com/UPzXULXW
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Posted May 13, 2014Uploaded 3.0, IM now supports Scoreboards:
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Posted May 13, 2014about potionEffects.
Is it possible to make so u MUST equip armor parts to get the effect?:S
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Posted May 13, 2014Does this plugin have any IRC channel?:)
@sakura_blades
They can still for example drown the mob, and just take the finalhit i think.=/
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Posted May 12, 2014@jacob_vejvoda
Fabulous! Thank you so much, I am glad that I can set it to require player killing for the loot to drop too. Players are too eager to take easy routes.
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Posted May 12, 2014@sakura_blades
No, the setting will only effect infernal mobs.
enableDrops allows custom loot to drop when a mob is killed.
enableFarmingDrops set whether the mob has to be killed by a player to drop loot.
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Posted May 12, 2014What is the difference of, and what does:
Do?
I'd assume one is the custom drops through the plugin, but is the other one? Will these settings affect any mobs that are not Infernals?
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Posted May 11, 2014@jacob_vejvoda
Ok thanks :P Any idea when that will be out?
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Posted May 11, 2014@ThatBondDude
I'm in the process of updating, the update will have stuff all built in.
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Posted May 11, 2014Does this plugin work without having to set it all up? Like is their a default that I can later customize, or do I have to make the different effects etc. from scratch?
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Posted May 8, 2014Wow, fast and concise reply :D Also, if I set mobs to armored will they drop the armor even if it isn't in the drops list? If not, by setting all the powers to false, min/max powers to 0 could I use this only for custom mob drops? Seems like one of the best plugins for it.
Edit: Capitalization
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Posted May 8, 2014@ekuland
Its a 1 in then number you put chance. So if Chance is 5 its a 1 in 5 change, ect.
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Posted May 8, 2014I have searched, but cannot find it: What is the ratio of "dropchance" and "chance" to a percentage?
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Posted May 8, 2014@jacob_vejvoda
Thank you for fast reply ! It's working smoothly , By the way , May i suggest to make edits for numbers of abilities each infernal mobs ? and to adjust the damage done by mobs. Thank you!
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Posted May 8, 2014@JJay1996
You made a mistake in your config, replace "poisonous :false" with "poisonous: false"