Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Sep 20, 2015@Neviros
No, max loot is 512, maybe there is something wrong with that loot.
Try copying a working loot, and renaming it 127 and see what happens.
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Posted Sep 20, 2015Is 126 the maximum number of item drops?
I seem to get "Unable to get that loot!" when I try and spawn my 127th entry.
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Posted Sep 19, 2015@Neviros
Add a color: "red,green,blue" (min 0, max 255) tag for armour.
No way to stop repairing as of yet, crate a enhancement ticket with it so Ill add it eventualy.
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Posted Sep 19, 2015Is there a tag to choose color when spawning dyeable items? I thought a set of colored leather might make for some good treasure
Also are you able to set the RepairCost tag somehow? I wanted to make a one use item which is possible with Durability but my players are also able to just repair it for like 2 exp so that makes it kinda moot.
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Posted Sep 18, 2015@Neviros
Yes durability is durability on items that use durability.
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Posted Sep 18, 2015Sorry for the million questions but is there anyway to spawn an item as already damaged? I notice you use durability for sub item but say I wanted to make a bow with only a handful of uses. Is this doable?
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Posted Sep 18, 2015@Neviros
For practicals you need name:speed:radious:amount
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Posted Sep 18, 2015Ok, I checked the FAQ and the Config guide again but I cant see anywhere how to do particle effects. Is there a list for that somewhere?
I have this list of particle names but I don't understand the formatting in your item files http://minecraft.gamepedia.com/Particles
example, what do the numbers in "flame:0:1" do?
Thanks mucho
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Posted Sep 16, 2015@jacob_vejvoda
My bad. Thank you!
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Posted Sep 16, 2015@Neviros
Read the FAQ.
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Posted Sep 16, 2015Just wondering if you had some more documentation somewhere. I was trying to create my own charms and I was looking through the potion section of the loot file... Where does "Potion: FAST_DIGGING" come from? I dont see it in the documented enchantment page you posted (http://dev.bukkit.org/bukkit-plugins/fullchest/pages/list-of-enchants/) and I also don't see it listed on the Data Values page (http://minecraft.gamepedia.com/Data_values). Where can I find a list of all usable potion and spell effects?
Thanks very much, love the mod!
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Posted Sep 15, 2015Recommended for spawn Messages happen, play scary sound effects or music, this plug-in will be more great
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Posted Sep 13, 2015@mizuiko what version of spigot are you running?
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Posted Sep 11, 2015@mizuiko
It must be because the first real 1.8 has banners in it. And your error is that the server does not have banners.
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Posted Sep 9, 2015idk if it is protocol hack...
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Posted Sep 9, 2015@mizuiko
It looks like your version is unsupported, when you say "spiggot 1.8" so you mean the protocol hack?
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Posted Sep 9, 2015Hello, sorry i don't know how to make a ticked... so i'm writing there... i installed this plugin on my spiggot 1.8 but i'm having a problem... i cant see this infernal mobs in any place....
this is the problem i have from console
09.09 15:02:28 [Server] INFO at io.hotmail.com.jacob_vejvoda.infernal_mobs.infernal_mobs$2.run(infernal_mobs.java:300) [?:?] 09.09 15:02:28 [Server] INFO at io.hotmail.com.jacob_vejvoda.infernal_mobs.infernal_mobs.showEffect(infernal_mobs.java:797) [?:?] 09.09 15:02:28 [Server] INFO at io.hotmail.com.jacob_vejvoda.infernal_mobs.infernal_mobs.displayEffect(infernal_mobs.java:773) [?:?] 09.09 15:02:28 [Server] INFO at io.hotmail.com.jacob_vejvoda.infernal_mobs.ParticleEffects.sendToLocation(ParticleEffects.java:135) [?:?] 09.09 15:02:28 [Server] INFO at io.hotmail.com.jacob_vejvoda.infernal_mobs.ParticleEffects.createPacket(ParticleEffects.java:150) [?:?] 09.09 15:02:28 [Server] INFO java.lang.NoClassDefFoundError: net/minecraft/server/v1_8_R1/EnumParticle 09.09 15:02:28 [Server] WARN Task #454 for InfernalMobs v3.6 generated an exception
can u help me ?
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Posted Sep 7, 2015@ManBeastPigDev
Make a ticket.
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Posted Sep 7, 2015@Scimiguy
I use command blocks for this on my server. (/warp horror)
PS this plugin is still spamming console on player events.
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Posted Sep 6, 2015I would like to have a API, so my plugin Mobhunting can support Infernalmobs.