HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Dec 9, 2012@Swordslam
Check if HyperConomy is actually running on your server. I'm guessing that it may have disabled itself. Just type "/pl" and see if HyperConomy is in green or red. If it's red it's probably shutting itself down due to YML issues, or SQL connection issues. If it's either of those, there should be a message in the console which gives some information as to what's wrong.
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Posted Dec 9, 2012I know its a bit delayed, but here's the error I'm getting whenever I run a command:
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Posted Dec 8, 2012@Ezotron
HyperConomy doesn't do money yet, unless you've managed to find the economy branch on my github page. :D It's still a bit buggy though.
Mineconomy should just work with HyperConomy if you have Vault running on your server. There's nothing special to set up.
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Posted Dec 8, 2012If we have Mineconomy, then how do we make Hyper conomy use it. Mineconomy is an economy plugin. Right now i have 2 money things, hyperconomy and Mineconomy. I want to sync them together to just have 1 money plugin. pls help
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Posted Dec 8, 2012@killfrog47
Sure, I'm going to add a help page for it soon. Basically the web page displays information about prices, stock, and item price history for all items in your economy. Since the latest version it can be entirely configured from in game with the /hcweb command. To enable it you can just use /hcweb enable. By default it will run on port 8765, so to access it you will go to [your server domain name or IP address]:8765. You can adjust the page colors in the config, and also select which economy to display if you're using multiple economies in SQL mode.
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Posted Dec 7, 2012Hey i dont understand the whole web page thing. I cant seem to find anything in the config help here about it. Can you help me out? =) Whats it for and how do i set it up in the config file?
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Posted Dec 7, 2012@DanVonTrap
Here's how it works:
By default, in HyperConomy, everyone gets the hyperconomy.use permission. OP's by default get the hyperconomy.admin permission. These two permissions allow servers that don't use permissions to use hyperconomy. The hyperconomy.use permission combines all the basic permissions that players need to use the plugin, such as chest shop and buy/sell/transaction sign permissions.
hyperconomy.use includes these permission nodes:
hyperconomy.buy: true
hyperconomy.sell: true
hyperconomy.value: true
hyperconomy.sellall: true
hyperconomy.info: true
hyperconomy.top: true
hyperconomy.xp: true
hyperconomy.chestshop: true
hyperconomy.buysign: true
hyperconomy.sellsign: true
So if you'd like to prevent players from using /value, for example, you'd need to deny the hyperconomy.value permission with "- -hyperconomy.value". If the thing you'd like players not to use is not a part of hyperconomy.use, you don't have to do anything because the player won't have that permission by default. (Unless they're an OP).
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Posted Dec 7, 2012@RegalOwl
That worked thanks. Do i do that with all the permissions i dont want the guys to use?
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Posted Dec 6, 2012@DanVonTrap
I looked at the permissions page and it looks fine actually. I had forgotten that i'd already cleaned it up a while ago.
It doesn't make sense to make it so that you can copy/paste the permissions into group manager. There are too many permission plugins and unique combinations of permission nodes for that.
A quick search revealed that the correct way to deny a permission in group manager would be this: "- -hyperconomy.chestshop"
I'm quite certain that HyperConomy will work with group manager already. There have been virtually zero issues with permissions in this plugin since I first uploaded it.
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Posted Dec 6, 2012@RegalOwl
Maybe if you have time see if you can set the permissions up so all you have to do is copy and paste them into essentials groups. This is how essentials group permissions work:
Founder: default: false info: prefix: '&7[Founder] ' suffix: '' build: true inheritance: - 'Guest' permissions: - essentials.signs.use.sell - essentials.signs.create.protection - essentials.signs.break.protection - essentials.signs.use.trade - essentials.signs.use.warp - essentials.spawn - essentials.back.ondeath - essentials.back - essentials.motd - essentials.help - essentials.pay - essentials.balancetop
I did try and just copy " - hyperconomy.chestshop " but players were still able to place signs and chest to create the shop. I even tried it with " :true " at the end but it still didnt work. For now i will try this bpermission out and see if that works. If you need a test subject to help you and this is if you decide to try and get it working with essentials groups then i will be more than happy to help.
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Posted Dec 5, 2012@DanVonTrap
Hmm, perhaps I should clarify the permissions page. It's mostly a dump from the actual plugin.yml file. I'll work on that.
I'm not sure how essentials group permissions work, but I'd guess that should work. I normally use bPermissions. In bPerms it would be "- ^hyperconomy.chestshop" to deny a permission, in case that is is useful at all.
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Posted Dec 5, 2012@RegalOwl
I dont understand because in your permission tab on this post you have the list of all the permissions but with :true/false next to them so i was under the assumption that hyperconomy has its own permission folder. So do i just do hypereconomy.chestshop:false in my essentials group permissions?
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Posted Dec 5, 2012@DanVonTrap
Just deny players that aren't traders the hyperconomy.chestshop permission. Then only traders will be able to build chest shops.
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Posted Dec 5, 2012@xinvisiblekiller
I could add a page for the web server. It's pretty easy though, everything can be changed with the /hcweb command in game. To start the web server use /hcweb enable. To access it, go to [your server ip or domain name]:8765
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Posted Dec 5, 2012Hi im loving the look of your plugin but im stuck, you see i have set up groups threw essentials and one of those groups is a trader now i sure you can guess what the perks of a trader group is. Now i want to be able to allow the other players to buy stuff from the traders but not be able to set up there own shops as that would defeat the purpose of trader. Now to the point were do i edit the permissions for this plugin as i can not seem to find it anywere just to let you know im running craftbukkit 1.4.5 R02
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Posted Dec 4, 2012Hello I was wondering if you could make a tutorial or link me to one on making the webserver part of the plugin because I want to add the economy to my website I think it would bring more traffic to it from my server and make my website more interactive :D
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Posted Dec 4, 2012@Zilacon
The chest shops don't work? Chest shops have been able to handle shift clicks for a very long time; shift clicks just buy/sell the entire stack instead of one at a time.
I can look into supporting increased max stack sizes. For now just tell your users not to put large stacks in the chest.
The web page must first be enabled either in the config or with "/hcweb enable". Then, by default, you can access it at [your server ip or domain name]:8765
This plugin will soon include its own economy plugin, but it doesn't currently in the latest version.
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Posted Dec 4, 2012@kamuzai8
I'm not able to duplicate this issue. Try the latest development build and see if this issue remains. When testing, if there are any items which match item displays on the ground they are immediately cleared on server start. Perhaps your server didn't shut down cleanly? I really don't know what would cause this. Let me know if it keeps occurring.
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Posted Dec 4, 2012@TheCanadianLizard
The prices don't change at first if you're starting with 0 stock due to initial pricing. If you want them to change immediately you can set the stock to the median for all items with /setstockmedianall.
I'm not sure what you mean by see the price change. You can see it change in many ways such as /hv, /value, /browseshop, info signs, chest shops etc.
What exactly do you want added/changed?
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Posted Dec 4, 2012My players are having a problem with chest shops. Apparently the chest shops don't work you can shift + click the items and it will take the entire stack from the chest. Also my server has StackableItems and the max stack is 120 if you put a 120 stack into the chest you can take out all the items above 64 for free.
Also how do you access the webpage?
And does this have an actual economy plugin because everythings pretty much linked to Essentials right now, could i turn essential econ off if i have this running?