HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Dec 4, 2012This just occurred with the latest version.
I restarted server and there was a duplicate item that players were able to pick up on the displays.
A quick /lagg clear fixed it, but this isn't good when I have scheduled restarts.
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Posted Dec 4, 2012Just a quick question, the prices on my server have not been changing no matter how many items we buy/sell but then we found out about the whole hyperbolic curve thing. is there a way to change that so we can see the price change to our will without fancy commands? if there isnt a way, can u do it in the next update?
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Posted Dec 2, 2012@HammerfeIl
I'm not able to reproduce any of these issues. Want me to log in and test it?
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Posted Dec 2, 2012@RegalOwl
I'm using craftbukkit 1.4.5-R2.0 Beta. They can just walk up to it and pick the items up. Also found a problem with your config/code. When I try to set the "unlimited-stock-for-static-items:" to true it just changes it back to false when I start the server. Is there a reason for this?
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Posted Dec 2, 2012@pwnpen
Try lowering your max-sql-threads to 5 or so. This issue will hopefully be resolved in the next build. You could also try the latest development build and see if it removes this issue. Let me know. :)
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Posted Dec 2, 2012@RegalOwl
Hello I sometimes get stacks and stacks of this exception; http://pastebin.asia/f0O1GB7w you have any idea why this might happen?
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Posted Nov 29, 2012@Swordslam
Can you send me the error message from the console?
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Posted Nov 29, 2012@HammerfeIl
How are they able to pick them up? Any special technique, or they just walk up to them at any time? What version of HyperConomy and bukkit are you using?
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Posted Nov 29, 2012@Curranmac
Not currently, but I can add that as a feature.
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Posted Nov 29, 2012Whenever I run any command associated with this plugin I get an "Internal error occured while trying to perform this command" message. Is there anything I can do to fix this? I am running the latest version of Bukkit and HyperConomy.
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Posted Nov 29, 2012I got a problem with your plugin. Players can pickup the items in the items display. Can you test to see if this happens for you. thanks
Also there aren't any errors.
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Posted Nov 29, 2012Hello, can this plugin's stock prices change over time? or if the item isn't bought the price will go up or down? like dynamic economy
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Posted Nov 28, 2012@iFredFredBurgurz
The web page's port can be set in the config.yml file. By default it's 8765. You can also set it in game with /hcweb port [port]
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Posted Nov 28, 2012@chrisk123999
K, thanks for letting me know.
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Posted Nov 28, 2012How do you get to the webpage? (what is the port)
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Posted Nov 26, 2012The 11disk's default price needs to be reduced as you can get it from creeper drops now.
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Posted Nov 24, 2012@haydenf96
Normal players can't make shops, just chest shops. The permission for the /setshop command is hyperconomy.admin
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Posted Nov 24, 2012@Wonkee
I finally was able to test this. I'm currently unable to reproduce this issue, even on the current .956 build. Does this only affect some items, or all? Also, are you using non-default item names, such as capital letters in certain parts? Are you using SQL mode or YML mode?
What version of craftbukkit are you running, or is it Tekkit?
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Posted Nov 24, 2012Players get "no permission" when they try and make a shop
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Posted Nov 24, 2012@RegalOwl
Ahhh thanks mate. :)