HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Mar 18, 2015@RegalOwl
http://wiki.citizensnpcs.co/Blacksmith
Because it got a build in thing that is works with hyperconomy. Thats why i asked.
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Posted Mar 18, 2015@Jameshobbs
I'll test this and get back to you. I haven't seen a negative balance bug in a while but maybe something changed in the latest update.
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Posted Mar 18, 2015@c0wg0d
The only thing you can't do is buy regions. If you want to use chest shops there is currently no limit to how many chest shops player can create. That may be a future feature, however. You can force chest shops to be in a shop area, but they're owned by individual players and can't be transferred without admin intervention.
If you'd like to use region based shops with HyperMerchant you can limit the number of shops each player can make in the config. I'll be working on a new feature that forces shops to be built in designated regions soon as well. So for HyperMerchant you basically enter a shop region (virtual cuboid region) and enter a command to bring up the trade menu. No chest shops are involved. This may work for you depending on what exactly you're looking for. It's definitely more versatile than chest shops but chest shops are also nice since they are physical entities.
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Posted Mar 18, 2015@Dutch_Boy
Nope. Do you have a link to its github repository?
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Posted Mar 16, 2015Hi!
Love this plugin and have been configuring things on my server. So far we have managed to setup the server shops and all but have noticed a hiccup.
Is there a way to prevent negative balance? I had one of my admins make a player shop using /manageshop and set the price for things. We tested with a sea lantern: buy price: 9200, Sell price: 9200. I sold a sea lantern to the shop and it processed the transaction. The issue is he now has -9200 and I have 9200. So am I missing a configuration option somewhere that should disallow this transaction if the owner of the shop does not have enough econ?
Thank you.
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Posted Mar 16, 2015Hello there.
I am hoping you can give me some guidance. We are currently using QuickShops in addition to Region For Sale. We have premade shop regions defined with WorldGuard that have chests in them. All a player has to do is rent the shop using Region For Sale, and then they are allowed to use the chests available to put items up for sale. We also allow players to rent a blank region and build their own buildings and put QuickShop chests inside. It's very simple and very effective, but both of these plugins are very old and very buggy.
I'd like to get rid of them both and use HyperMerchant for all our shop needs. Does it support all these different types of configurations? I'm not getting a good sense of its capabilities from reading the FAQ and docs. Thanks.
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Posted Mar 15, 2015RegalOwl are you the maker of the plugin Blacksmith for citizens?
It works with hyperconomy.
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Posted Mar 8, 2015@shmancelot Ah, that's fantastic! Thanks!
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Posted Mar 8, 2015Installed the latest version yesterday. Everything seems to going great. No errors in console etc.
Thanks for the support!
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Posted Mar 7, 2015@goldenicon
alright thanks for figuring it out. I'll try and make HyperMerchant play nice. =)
UPDATE: Okay this should work with the latest development build of HyperMerchant.
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Posted Mar 7, 2015@shmancelot
v0.975.5 [Lite] [Beta] for 1.8.1 Mar 04, 2015
Oddly enough, given enough time, and the users can trade again with nothing being changed at all.. It's an odd bug to say the least.
EDIT
And it's back, now it's me that can't access the shop even with ops.
All it does is welcome us to the shop when we right click. When we try the commands, it does nothing. Zero errors at all with the server.
http://prntscr.com/6e4j18
Odd though, as it was giving plenty of errors earlier.
@#$@#$@#$@#$EDIT@#$@#$@#$@#figured it out guys, turns out it's because of the infernal mobs plugin and the high level enchanted items. If there are any in your inventory, it causes the shop to freak out. Storing such items before using the shop solves the issue!
http://dev.bukkit.org/bukkit-plugins/infernal-mobs/ <
link to mod for reference/testing.-
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Posted Mar 7, 2015@goldenicon
What version of HyperConomy and HyperMerchant? It does sound kind of like the issue that was being caused by banners in the player inventory. Upgrade to latest HyperConomy in that case.
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Posted Mar 7, 2015Well, it was working GREAT for us. And suddenly we're having issues galore.
Randomly last night (without server restart) it stopped letting players open up the gui via hyper merchant, and selling with the commands. It would only say welcome to the shop.
After renaming the database and recreating the shop from the ground up, player1 could trade again, but player2 could not still. In exploring options and trying to trouble shoot, I realized the audit command was throwing errors as well. I'm using the newest vault and citizens. Included below are my error logs.
http://pastebin.com/Zrnvdj7a
Any aditional details you need, I can supply.
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Posted Mar 6, 2015@sLasH2Dhed
Yes. You may need to add it to your economy with /hcdata importmissing [economy].
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Posted Mar 5, 2015Is the enchantment depth strider added? Because if I write /ss allow depthstrider1, it says it's not in the database.
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Posted Mar 5, 2015@iampyrex
I haven't tried it, but I can when I have a chance. I'd guess v0.974.57 would work best. People have reported the latest builds have problems due to the new banners.
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Posted Mar 4, 2015Is this compatible with Cauldron 1.7.10? If so, which is the best version to use?
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Posted Mar 4, 2015@Dutch_Boy
I probably don't need the database now. The fact that it was having trouble fixing the chest item was the clue I needed. Pretty lucky to uncover that bug so quickly since it would only affect a few items. :) It should be fixed in 0.975.5. Let me know if it's working.
The other bug may still exist. I would try upgrading to the latest Spigot as well to see if that has any affect.
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Posted Mar 4, 2015Do you still need my database? I just uploaded it. Was busy so didnt had the time to do it.
Ill test the new version tonight.
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Posted Mar 3, 2015@blablus
Not currently, though I can work on that feature soon. It's been on the todo list for a while.