HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Feb 5, 2015http://pastebin.com/KurjB1ak
Help?
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Posted Feb 3, 2015@Dutch_Boy
You will need to delete all items from the composites table that depend on the missing items. So look through hyperconomy_composites in your database and delete any items that list them in their components field.
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Posted Feb 3, 2015@sLasH2Dhed
I'll add this.
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Posted Jan 31, 2015And it works :D
http://pastebin.com/why6YCgR
What to do now?
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Posted Jan 31, 2015Hi, just noticed that there isn't a way to buy or sell the new 1.8 enchantment Depth Strider. Hope you can add it some time in the future!
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Posted Jan 31, 2015@shmancelot
i tested now! This work a way better!!! Thanks (blacksmith repair all) but only have 1 issue now, enchantment-modifiers in config.yml don't work, i set that with 6000 and blacksmith not recognize that price for each enchantment on armor, tools, weapons.
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Posted Jan 30, 2015@snakemansos Alright try this build.
http://speedy.sh/dcmSw/blacksmith-1.01-SNAPSHOT.jar
This download has not been tested by bukkit or curse staff. Use at your own risk.
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Posted Jan 30, 2015@shmancelot
No, i use mythic drops plugin (drops random custom items) but i not have problems with hyperconomy i think maybe its problem of blacksmith update because in previous versions never was used the command additem to hyperconomy to repair all custom items dropped by this plugin with blacksmith trait... only right click with the item on the blacksmith and he repairing all, no matter the name or its in database. Previous Blacksmith work good with Hyperconomy 0.974, they reparing all armor, weapons and tools (with random custom names and lore). The new snapshot you made of blacksmith can't do that, only can repair vanilla items.
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Posted Jan 30, 2015@snakemansos
I will work on this tonight. Has the custom item been added to HyperConomy database with /additem command?
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Posted Jan 30, 2015@shmancelot
thanks!!!! i will test now :) i tested that, loading fine but this update can't repair custom items, previous version working on that, example: diamond sword with custom name with lore. blacksmith say he can't to repair that, not recognize item but when i use a vanilla diamond sword, this work. i need to repair custom items with this plugin, like the previous version.
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Posted Jan 30, 2015@snakemansos
I've update Blacksmith to work with current HyperConomy.
Here is a direct download link:
http://speedy.sh/j579d/blacksmith-1.01-SNAPSHOT.jar
This download has not been tested by bukkit or curse staff. Use at your own risk.
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Posted Jan 29, 2015i was sending a message to citizens issue tracker. Sorry about my bad english i speak spanish. https://github.com/CitizensDev/Citizens2/issues/199
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Posted Jan 29, 2015Hello, I just got this plugin for my server and I am using the frame-shop with the composite items.
I am having an issue with the item-frames not updating with the new stock and price with the composite items only.
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Posted Jan 28, 2015@simon44556
Yes, set unlimited-stock-for-static-items to true in config.yml and then make the items you want to have unlimited stock static. (/hcs static)
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Posted Jan 28, 2015@snakemansos
Not yet. If you know where the current repository is for it that would be helpful. I'm not even sure where to find it.
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Posted Jan 28, 2015There seems no wiki about multi-server? I'm looking for a economy plugin support cross-server synchronize, wondering if this amazing plugin can make it :)
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Posted Jan 28, 2015@xs0lidus
I think the way to do that is the tax system in the HyperConomy config.yml.
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Posted Jan 28, 2015@simon44556 See this brand new how-to:
http://dev.bukkit.org/bukkit-plugins/hyperconomy/pages/how-to/make-items-have-infinite-stock/
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Posted Jan 27, 2015UPDATE:
All users, be advised that this bug is now fixed in HyperMerchant dev build #18
I strongly recommend that you upgrade asap.
@Dutch_Boy
Regarding the lost money, this is due to a bug in HyperMerchant.
Currently shop owners are not receiving items that are sold to them, but they are still paying for the items. A fix will be released soon.
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Posted Jan 27, 2015Hi
Is it possible to set unlimited stock with this plugin because I can't figure out how to set it?
Thanks