HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Nov 11, 2014@Flexo013
Not yet but I could make something like that potentially.
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Posted Nov 11, 2014@Miyukifei
The easiest temporary fix is just to delete all enchantment objects from HyperConomy. I'll work on a more permanent fix as well. I'm getting close to having a Sponge-ready build available. I've had to rewrite much of HyperConomy.
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Posted Nov 7, 2014I was wondering if there is an easy way or command for me to get a list of all items in a shop that have not started using the hyperbolic curve yet. Is there such a command, if so what is it?
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Posted Nov 4, 2014Any update for selling enchants from user chestshops? I'm trying to switch from the iconomy chestshop plugin to this but, that enchanting thing is abit abusable.... any way to limit enchants to be sold only from books at least ?
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Posted Nov 3, 2014@babygirlstar
I will try to look at these issues soon. I've been trying to get HyperConomy ready for Sponge.
Which version are you running?
Currently frame shops aren't very customizable, but I will work on allowing more customization in future versions.
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Posted Nov 1, 2014Is there a way to disable selling back to a frameshop that is set in the global market?
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Posted Nov 1, 2014@RegalOwl
Just to bump, I'm having the same issue too.
I'm also having an issue where when I do /buy or /hb or anything, it says "invalid parameters" whether I include parameters or not.
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Posted Oct 22, 2014@RegalOwl
Ok cool. If you need anymore info from me I can pm you anything that might be of assistance. including the server that is giving me grief.
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Posted Oct 22, 2014@RegalOwl
hyperconomy-0.974.57-SNAPSHOT and spigot-1.7.10-R0.1 with everyone playing 1.7.10 client version.
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Posted Oct 22, 2014@CodeCreations
I'll check it out. Something must have changed recently.
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Posted Oct 22, 2014@Miyukifei
Which HyperConomy build and server software are you using?
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Posted Oct 21, 2014Hey, I'm having an issue where upon entering a shop area, players get spammed repeatedly about a message a second "welcome to the store, type /hc...". We're using spigot 1.7.10 with the newest protocol patch. I have no idea what happened cause it works flawlessly on the carbon copy Dev server. Thanks
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Posted Oct 21, 2014@RegalOwl
I tried it and now every enchanted item can be taken from the chestshop without paying anything. You take the item, close the chest and the item is dropped on the ground.... no message is shown on chat or console, any other idea please? thank you.
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Posted Oct 21, 2014@Miyukifei
Probably the best way to do this is to just remove all enchantments from the database. This can be done easily by exporting your tradeable objects with /hcdata exportcsv objects, edit the CSV in the import_export folder, removing all enchantments, and then reimport it with /hcdata importcsv objects. Just make sure not to change the formatting of the CSV. Chest shops should already be able to trade complete enchanted items when they have a price set on the top sign line.
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Posted Oct 19, 2014I want players to sell enchanted items but, they will abuse the chestshops to create perfect items trading the enchant over and over using low prices or just $0 until they get what they want, 1 player cant do it but 2 players (friends) can, and there is no way that I know to stop it.... or is there a way? It could be nice to just sell the whole item instead of the enchantment.... if you notice, they wont need to use any experience to get the enchants, it's like creating a item in creative thus losing the purpose of enchanting :/. everyone will have perfect items. I know they need exp to make the enchants first but not while trading with chestshops.... and thats a problem.
if there isnt a feature like that I think it could be nice to have it, like a switch... buy enchant from enchanted item or buy the whole item, in the config.
thanks!
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Posted Oct 16, 2014@iluvcheez
What server software are you using?
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Posted Oct 16, 2014@Miyukifei
Not currently but I can add that to the todo list.
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Posted Oct 14, 2014I seem to be having a problem where people walking into a spawn zone are spammed with the welcome message. I wouldn't mind just turning off the message altogether, but I can't seem to fully disable it with just commands.
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Posted Oct 12, 2014Is there a way to format money like this
1.000.000,00 instead of 1000000.00, it's a bit hard to know if it's 1 millon or One hundred thousand...
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Posted Oct 12, 2014@Flexo013
Not without making a new plugin. HyperConomy isn't really that intensive. You could just disable all of the features in config.yml and deny the hyperconomy.use permission for players so that no one can use it.