HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Oct 11, 2014Is it possible to get the item displays as a standalone plugin? I love the way it works but for one of the subservers of my BungeeCord-server I don't need the economy part of the plugin. All I need is the part that handles item displays. Is there a place where I can get this as a separate plugin?
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Posted Oct 10, 2014@jsgunman
Not a problem. The documentation still needs work, but I probably won't have time for a while. There is a lot of work to port HyperConomy to Sponge.
To generate a list of all items just export your items table with "/hcdata exportcsv objects". This will create an import_export folder in the HyperConomy folder. Open the CSV with Excel to see all of the items and their settings.
In game you can use /ti or /topitems [page] to view all items.
For the setup you want you'll need Vault. You'll need to create two economies. This can be done with /he create [name]. One could be called global and the other shops. Set all of the shops to be in the shop economy with /ss economy [name]. The global shop will need to be a shop too, though you could make it cover a large area. Ban all of the items you don't want it to sell with /ss ban.
Pricing is changed with /hcs value [object] [value], and /hcs startprice [object] [value], or /hcs staticprice [object] [value]. You can see all of the available options to change by typing /hcs.
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Posted Oct 9, 2014Hey, Im sorry for being a noob, but is there a list of all the items in the economy? Also, how do I go about viewing the items in game? Finally, what I want to setup is a global economy where people can buy and sell items through an essentials economy, yet also, I want there to be server shops that buy and sell basic items, separately from the global market. How can I go about making this happen? Finally, how do I set the default pricing of the items in the economy?
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Posted Sep 30, 2014@iarepande
Hmm, are you referring to sales or purchases? I think if you mean sales this can't be changed just with the language file. Is the issue that when you sell something it says something like: you sold 1 something for $10 and payed $5 in tax? And then players are confused because they only received $5 instead of $10?
I can see how that would be a bit misleading. I'll see if I can just make an option to not display tax in messages.
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Posted Sep 29, 2014@RegalOwl
Wit hll that %c%p be for the actual value or for the one before taxes?
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Posted Sep 29, 2014@Tanner248
What version are you running? If you're on the latest check to see if you have an error log with anything in it. If not, turn on debug mode in config.yml and let me know what the last message HyperConomy produces in the console is.
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Posted Sep 29, 2014@iarepande
Basically you'll want to change the two lines to this:
PURCHASE_MESSAGE: &9&oYou bought &a&o%a &b&o%n &9&ofor &a&o%c%p.
SELL_MESSAGE: &9&oYou sold &a&o%a &b&o%n &9&ofor &a&o%c%p.
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Posted Sep 28, 2014Whenever I run a hyperconomy related command it says "Hyperconomy is now loading" but it never loads.
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Posted Sep 28, 2014-
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Posted Sep 28, 2014@iarepande
Open your enUS language file and edit the purchase and sell messages.
It may take a little trial and error, there are some "keywords" in there that may seem a bit cryptic at first.
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Posted Sep 27, 2014@RegalOwl
Is there anyway to set the economy down so that the when it sends the message to the user the message doesn't say 'this number went to tax' I like the values we have set, but people are bitching at me cause they are retarded and think dirt should be worth*.82 and complaining they aren't getting the correct amount of money. I know it's cause the people in my server are retarded but I have tried looking through your documentation and there is nothing talking about this.
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Posted Sep 25, 2014@Rocky143
That is a strange problem. I'll see if I can test this later and will let you know.
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Posted Sep 25, 2014@pepper82
Yes, HyperConomy will try to use an external economy by default. Do you not have an economy on your server at all?
The commands/permissions links at the top are up to date. Let me know if you see anything missing.
Here is info about transaction signs.
I think the prices are generally reasonable by default. I'll need to update some for 1.8 if it ever works with Bukkit/Spigot. I'm guessing the prices are just too high for your server? You can lower them all in unison with the /scalebypercent command. You could do /scalebypercent value 25 and /scalebypercent startprice 25 to lower the price to 25 percent of its current price.
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Posted Sep 25, 2014@RegalOwl
Is the a way to update pictures on frames a bit faster. I currently have 42 frame shop and it takes about 1 minute 20 seconds to update the picture on the frames.
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Posted Sep 24, 2014Can I use only the admin shop / player shop feature without the economy part, because I am using the FE Economy plugin on my server?
And where can I find a list of commands / permissions up to date?
And how to make classic sign shops (Admin shop & player shop)?
How to define starting prices for all items without having to define the price of each item / id seperately? I want a decent economy, with low prices, for example: 64 stone are worth $10 1 diamond is worth $50 64 apple are worth $12 ... just decent pricing. Is there a command to set this up in short time?
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Posted Sep 22, 2014@iarepande
Just use the /by command. It's a HyperConomy alias for /buy. The conflicting plugin is Enjin.
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Posted Sep 22, 2014@shmancelot
worldborder worldedit customdeathmessages vault cameraobscura multiverse-core permissionsex ollivanders questioner lwc dispenserrefill worldguard aparecium warpportals coreprotect swissbook protocollib firstjoinplus brewery mcmmo quidditch essentials hyperconomy citizens chesscraft nocheatplus towny serversigns essentialsspawn libdisguises multiverseinventories signshop enjinminecraftplugin denizen bookshelf craftbook
If it's signshop I need it, but signshop has no gui so I don't think it is.
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Posted Sep 15, 2014@KingOfHunting
If you're talking about a server shop, the economy settings will have to be changed. A server shop is essentially just a window to an economy. The economy is what holds all of the settings. You can make a new economy for each shop, however, if you'd like them all to be separate. The easiest way to reset an economy is to just set the stock to 0 with "/hcs stock all 0". A player shop currently doesn't have a quick reset option. Remaking the shop would be the easiest way.
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Posted Sep 14, 2014@iarepande
That sounds like a plugin conflict. Is your server running any other economy or shop type plugins?
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Posted Sep 13, 2014@RegalOwl
When I try to use /buy it pulls up a GUI and says select a shop, but instead of having the shop I am standing in, it's empty.