HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Feb 8, 2013@RegalOwl
I am using 0.958 HC and 1.4.7 R-1.0 Craftbukkit. What I want to do is make it so when someone sells something it adds to the stock. When they buy it takes away from it. Eventually if all of one item is sold, it will deplete the stock. As items get more scarce, they raise in price, and the more in stock, the lower the price.
Also I used /setstock OakWood 500 and it is still at 0.0
I mainly just want the prices to change when people buy or sell, making them more expensive as the material runs out.
Thanks!
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Posted Feb 8, 2013Thanks Regal. Out of the 36 plugins we have, our members most often say HyperConomy is their favorite (or "the market" as they call it, few know the actual name) and I can see why; it's rare to see a dev so committed to improving their plugin instead of just maintaining it. Keep up the good work!
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Posted Feb 7, 2013@Jhwx
To have unlimited stock you have to use static pricing. First run the '/setstaticall copy' command. Next, disable HyperConomy with '/hc disable' and edit the config.yml file. Set the 'unlimited-stock-for-static-items' option to true. Save the config and restart HyperConomy with the '/hc enable' command. To set all of the tax types to 0 you can use these commands:
/settax purchase 0
/settax sell 0
/settax static 0
/settax enchant 0
/settax initial 0
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Posted Feb 7, 2013@DivinityCraft
I will work on adding fireworks. It looks like they will be a bit more complex as there are many possible firework combinations.
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Posted Feb 7, 2013@obscurehero
Latest build should fix the signs. Let me know if you find any more issues.
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Posted Feb 7, 2013I'm new to HyperConomy, how do I set the stock to unlimited and the tax to zero? Is it possible? Thanks!
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Posted Feb 7, 2013Great job with the enchanted books. I imagine you could make fireworks tradeable as well if you make them too tradeable as enchants, or is there some problem with that I'm missing?
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Posted Feb 6, 2013@obscurehero
No problem. Anyone testing the dev builds is a great help. :) I will work on a fix for the signs tomorrow. I hadn't tested them yet, but you're right, there is something wrong.
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Posted Feb 6, 2013@RegalOwl
This is great.
Everything is working well except my shop signs aren't working. I tried a number of builds but it seems like something that changed after build 110 broke transaction signs.
The MySQL works great, all my errors disappeared and the shop worked great with commands with 114/115 however I lost transaction signs which I really need.
Sorry. Don't mean to be causing trouble.
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Posted Feb 6, 2013I am building a shop with all the items on display.
So far so good but I can not seem to find the Nether Brick Slab item in the store.
I added the item to the items.yml like so:
Seems to be working now!
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Posted Feb 6, 2013@RegalOwl
Yes, that snapshot yours did the job. Blacksmith from Citizens2 is working good again. Apart the shop stock and prices got messed :) everything else is fine. Thank you very much!
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Posted Feb 6, 2013@RegalOwl
Updating BukkitForge to the latest version fixed the bug.
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Posted Feb 5, 2013@Ugikie
Thanks. The only way that the stock wouldn't change is if you have your items set to static and have the unlimited-stock-for-static-items option set to true.
What version of HyperConomy and craftbukkit are you running?
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Posted Feb 5, 2013Hi, first off this plugin is AMAZING! However, as I do not have static pricing enabled on any items, the price of the items always remain the same no matter how many are in stock. And I sold 900 planks to my shop, and the stock is still 0...how can i fix this?
Please help!!
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Posted Feb 5, 2013@NotYetRated
This happened because your config.yml didn't update since you updated from a .960 dev build to a different .960 dev build. The fix is to shut down your server, set your version to .959, and then start your server. It should upgrade your database at that point.
I changed the 'use-sql' config option to be 'use-mysql' since the choice is now between SQLite and MySQL. So when your server started it didn't find the 'use-mysql' option as enabled and instead started using SQLite mode. I'm guessing you have a HyperConomy.db file in your Hyperconomy folder now. Let me know if that helps.
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Posted Feb 5, 2013RegalOwl, I updated from your (I think) #108 dev build, to #115 and my shop reset. I use MySQL, I checked the database, its fine, and the config file looks fine. I get no errors, but my in game shop stock is all reset.
Bumping back down to #108 got me back to correct shop stock/pricing etc etc.
Ideas?
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Posted Feb 4, 2013@obscurehero
Here's the new dev build with a huge number of changes. I'd recommend backing up your database and files before trying it. It seems stable on my test server at least.
https://buildhive.cloudbees.com/job/RegalOwl/job/HyperConomy/114/regalowl$hyperconomy/artifact/regalowl/hyperconomy/0.960-SNAPSHOT/hyperconomy-0.960-SNAPSHOT.jar
@DivinityCraft Enchantments on enchanted books can be traded like normal enchantments in this build.
@Ozelo This build may also fix your error.
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Posted Feb 4, 2013@RegalOwl Ok. The curious thing is that I don't have that disk in my shop or items anymore. I also tried sql and that was disastrous and broke the shop. Lots of errors and it couldn't find essentialseco.
error that I get after enabling sql (http://pastebin.com/d0m4f2mF). phpmyadmin shows that hc successfully created the tables at least.
I'll have to wait, i guess. No pun intended.
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Posted Feb 3, 2013@obscurehero
Almost all of your errors are related to the item i just added "waitdisk". You could try deleting it from the items.yml file while your server is offline. Or from your hyperobjects table if you're using SQL.
I'm working on a major update, but due to the amount of changes I want to test it some more before I make it available.
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Posted Feb 3, 2013@Thepom360
The web server is integrated with the plugin. To enable it just type /hcweb enable. By default it runs at [your server domain or IP]:8765