HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jan 30, 2013@CoffeeNutz
K i'll try it after I fix the dev build issues.
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Posted Jan 30, 2013@Ozelo
As far as I'm aware there is no connection between Hyperconomy and citizens2. If there is I have nothing to do with it. What does the integration do? How do you set it up? What's its purpose?
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Posted Jan 30, 2013Regal its Voltz not tekkit and yes i tried 958 and other servers have it running just fine. And i have groupmanager/essenconmy either of them maybe causing the error?
I have the perms write but i just keep getting i have to few to sell no matter what the item is.
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Posted Jan 30, 2013Is there a way to NOT let citizens2 hook on hyperconomy? The reason is that we use blacksmith trait and it is causing exceptions when hook on hyperconomy, so if I disable it, the blacksmith start to work again. Please?
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Posted Jan 29, 2013@obscurehero
I'm actually about to implement SQLite. SQLite will be replacing YML storage for items, enchantments, the log, player file, and the upcoming audit log. That way all features will be available even if not using MySQL. (SQLite requires no user setup.) A database allows a lot of nice features that aren't easy to implement with YML, such as the /hyperlog command, or multiple economies.
Since SQLite will be implemented soon, there is no great need to use MySQL, but it does have some significant advantages. It's quite a bit faster than SQLite since it allows concurrent writes, and from what I've seen it's much easier to manage and manipulate with features like phpMyAdmin. Once you get to know it, I'd say phpMyAdmin is easier to manipulate data with than even the YMLs. And the YMLs are quite easy to break with special characters, tabs, etc.
I'll be working on the errors.
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Posted Jan 29, 2013@RegalOwl
Here are all the errors I've collected so far.
https://dl.dropbox.com/u/23842028/hyperconomyerrors.zip
as an aside do you recommend using mysql? I can set it up for it, but yml's are easier to edit and I've heard its overkill to use mysql for things that don't need it so much.
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Posted Jan 28, 2013@jakesta14
Use /setstaticprice [name] [price]
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Posted Jan 28, 2013@CoffeeNutz
I'll look into tekkit compatibility more when I finish fixing some issues with recent dev builds. For now, version .958 should work as well as any for tekkit.
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Posted Jan 28, 2013how would i change the sell value when items are in static price
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Posted Jan 28, 2013no i'm using your recent build for bukkit forge maybe i should snag the one for 1.4.5 r0.2 instead the 2nd thing was a "hey can you make a version for it and its for voltz not tekkit a newer cleaner version of tekkit" but the first thing is a plain install with create perms in the shop even as admin it gives me the error you cant sell less than 1 of a item. i'll try degraded the version to see if that fixes any issues. but even OP cant sells we can do everything else it seems...(havent gotten that far yet)
ok the version 1.4.5 r0.1 gives me the error you dont have enough {item} instead for the error
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Posted Jan 27, 2013@CoffeeNutz
Did you try version .958 for tekkit? That old tekkit build is ancient. The dev builds will no longer work entirely with tekkit due to enchanted books.
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Posted Jan 27, 2013@RegalOwl
Yeah, I'm getting a few errors. The displays are disappearing, and the sign thing is editing a sign randomly that has no text that resembles that of any of the information or otherwise signs.
I've uploaded the errors thus far, archived, and linked here: https://dl.dropbox.com/u/23842028/hyperconomyerrors.7z
EDIT: I've noticed that the enchantment information signs aren't updating correctly. If I break the sign and re-place it, it'll start displaying correctly. However, this doesn't change actual operation (this is unaffected) of the plugin for purchases and sales. Also, unpredictably the item displays will duplicate but you still can't use the item it just displays as a stack. Upon disabling the plugin that extra item doesnt disappear and can be picked up. Also, in the development build when you type /hc between info and params it says [HC_ECON] not found however it still hooks into essentials economy and debits and credits the npc account accordingly...
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Posted Jan 27, 2013Two thing for you... 1st one is a fresh install and create perms the server shop when you try to sell an item repeats saying you cant sell less then 1 of said item. even if you have stacks of it in your inventory 2nd mind doing a Voltz version of this data.. i only ask cause i see all the tekkit advice you've given and a dropbox for a version of it even. And voltz is the latest out there ruling the servers.
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Posted Jan 27, 2013@obscurehero
Sounds like some sort of error is occurring. I'll fix it if I can get the error log. Type /hcerror to turn on error logging.
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Posted Jan 27, 2013@RegalOwl
Thanks!
Testing now, and so far so good. There is one issue, that it says to check the errors folder about, but I see nothing in that folder. Also, I notice no errors in plugin functionality.
I'll edit this once I know more. Thanks for the prompt reply!
Yeah, turned it on and waiting for the error to re-occur. It hasn't yet. However, now I'm seeing the itemdisplays disappear randomly. If I disable/enable hc...the items come back to the shop.
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Posted Jan 27, 2013Hello, can you add an option for the sign shop, instead of writing for example 'stone', just to write Item ID '1'. Thank you
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Posted Jan 27, 2013@obscurehero
The spam has been fixed, and I believe the error should also be fixed in recent dev builds. I'll release a new version soon hopefully.
Here's a dev build: https://buildhive.cloudbees.com/job/RegalOwl/job/HyperConomy/108/regalowl$hyperconomy/artifact/regalowl/hyperconomy/0.960-SNAPSHOT/hyperconomy-0.960-SNAPSHOT.jar
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Posted Jan 26, 2013RegalOwl
LOVE your plugin. However, with the latest 1.47 b2602 we're getting a random 'cancelled meta' spam to the chat and our item displays change from a single item to an item stack. It then disappears (the chatspam) as curiously as it came.
We're also getting this from time to time - http://pastebin.com/3A5SjBgK
THANKS!
using your v0.958
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Posted Jan 26, 2013@xakiru
Shops can now be disabled in the latest dev build.
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Posted Jan 26, 2013@leagris
/setchestowner is in the latest dev build. Just look at the chest or sign and use /setchestowner [owner]