HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
______________________________________________________________________________
Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
______________________________________________________________________________
Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
______________________________________________________________________________
Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
______________________________________________________________________________
Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
______________________________________________________________________________
Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
______________________________________________________________________________
New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
______________________________________________________________________________
Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
______________________________________________________________________________
Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
______________________________________________________________________________
Basic Tutorial
New tutorial videos to come...
-
View User Profile
-
Send Message
Posted Feb 3, 2013@Ozelo
I'm guessing one of the recent dev builds may fix your issue. I'm still testing a lot of functionality in these builds, however, so things might go wrong. I've rewritten a good chunk of the plugin. I should have a new dev build out soon.
-
View User Profile
-
Send Message
Posted Feb 3, 2013@DivinityCraft
Enchanted books have been added in some recent dev builds. I just need to fix a few things with them and chest shops.
-
View User Profile
-
Send Message
Posted Feb 3, 2013@jwa1
I will take a look at it when I get the chance.
-
View User Profile
-
Send Message
Posted Feb 3, 2013@MCBuncey
If someone ever manages to buy all of an item in dynamic mode, selling one of that item back to the shop is worth an infinite amount of money. So that message basically stops someone from getting unfairly rich if that somehow ever happens. Which, I'm not sure how it did as it should be extremely expensive. :D
-
View User Profile
-
Send Message
Posted Feb 3, 2013Hey updated to b110 so I'll see if what you've done has fixed anything.
Wondering too about taxes on rich players and setting price floors and ceilings. Those features implemented? If they are I've missed how to use them.
-
View User Profile
-
Send Message
Posted Feb 3, 2013Any luck in getting enchanted books added?
-
View User Profile
-
Send Message
Posted Feb 2, 2013hey dude.
do you know where the website file is?
"HyperConomy Comes prepackaged with its own customizable web page"
-
View User Profile
-
Send Message
Posted Feb 2, 2013Any news? Is it even possible to have a workaround from your side? "hyperconomy vs citizens blacksmith" Thank you
-
View User Profile
-
Send Message
Posted Feb 1, 2013I have a problem, every time I try to sell items to the shop (dirt for example) it says: "You don't have enough dirt" I'm using the latest version of HyperEconomy and BukkitForge for my server. The problem occurs with MySQL and without.
Is there a way to fix this?
-
View User Profile
-
Send Message
Posted Feb 1, 2013@RegalOwl It was on dynamic pricing.
-
View User Profile
-
Send Message
Posted Feb 1, 2013@RegalOwl
Thanks fixed now
-
View User Profile
-
Send Message
Posted Jan 31, 2013@mheiden
That error should be fixed in the latest dev build now.
-
View User Profile
-
Send Message
Posted Jan 31, 2013@RegalOwl Im using the latest dev version and still the same bug:
http://pastebin.com/wC1c4PBN
-
View User Profile
-
Send Message
Posted Jan 31, 2013@mheiden
Probably a few days. I may have some good dev builds out soon though. The next release will have a large number of changes, so I have to do a lot of testing.
Also, I just tried .958 on the new recommended build and it started up fine. What error are you getting that prevents startup?
-
View User Profile
-
Send Message
Posted Jan 31, 2013@MCBuncey
Hmm, are you in dynamic pricing mode, or are you using static pricing? If you're in dynamic mode it should have been near impossible to buy the last bottle. If it's in static mode that might be a bug.
Either way, restocking will fix it.
-
View User Profile
-
Send Message
Posted Jan 31, 2013When is it expected that a build for the recommended build comes out?
Because hyperconomy doesnt want to enable anymore :(
@MCBuncey Restock
-
View User Profile
-
Send Message
Posted Jan 31, 2013Somehow i reached to the point where bottleoenchanting has now 0 stocks what does it happen after since my players cant sell this stuff anymore? Im quite interested what does it do? Will it allow players to sell again for like after awhile or Do I have to restock it.
-
View User Profile
-
Send Message
Posted Jan 31, 2013@RegalOwl
Here it is:
-
View User Profile
-
Send Message
Posted Jan 31, 2013@Ozelo
Could you send me a copy of the error? I could look at the code and see what's going wrong.
-
View User Profile
-
Send Message
Posted Jan 31, 2013@RegalOwl
Blacksmith.jar from Citizens2, when detect that hyperconomy is on it ignore his own config file and then uses hyperconomy to calculate prices to repair the people gear. Since I use both plugins, I couldn't put the blacksmith working yet. I'm asking both developers (citizens and hyperconomy) to help me out, but only you answered back. Thank you, I understand the situation. Let's hope the Citizens guys can help me then...