Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
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Posted May 27, 2013@sunhilde There is no log, it sends eavesdropped whispers and placed signs to online players that have the "GriefPrevention.Eavesdrop" permission.
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Posted May 27, 2013I turned on eavesdropping - where would I find the log at? Thanks!
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Posted May 27, 2013@SonarBeserk
I'm afraid you'll have to be a bit more specific about what you mean by "supported"...
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Posted May 27, 2013Could Prism http://dev.bukkit.org/server-mods/prism/ be supported when restoring nature and claims?
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Posted May 27, 2013@MistPhizzle You want to use getPlayerData() in the dataStore, and then call the inPvPCombat() method of the returned PlayerData. For example, assuming gp is the name of your GriefPrevention plugin instance:
:)
@65416516516514
I don't think that GP is behind that, though I might be wrong. I seem to recall that being a feature in one of Tux2's plugins but I haven't a clue which one.
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Posted May 27, 2013Is there a method in the API to check if a player is tagged (in combat)? I was looking and didn't see one.
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Posted May 27, 2013Another question:
Is this GP thats causing links to have the periods removed? IE someone posts youtube.com to chat and it comes out as an unclickable link youtube com
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Posted May 27, 2013@Senophoe
Sea level seems to be defaulting to 0,likely an oversight in the cfg loading- which means everything is above sea level as far as the logic is concerned. The lava and water bucket mix-up is probably an oversight since they are dealt with in the same place. I'll try to fix the sea level and test those options and then figure out where the mix-up with buckets is.
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Posted May 26, 2013Ive got an issue with this plugin, the number of blocks for claims is not increasing is always the starting number :(
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Posted May 26, 2013FTB Config!
This took me all day but I finally edited the config file to protect most of the blocks in FTB so yeah your welcome :D
Installation
-Replace the Config File in the GriefPreventionData folder with the Config you dowload
Link Removed: http://www.mediafire.com/?3y902q37attbcw1
Enjoy! :D
P.S. this also fixes the thing where people cant place water/lava Buckets
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Posted May 26, 2013Please tell me how do you deactivate the "GriefPrevention AntiSpam" because it doesn't let other players talk.
PS. Only opped players can talk!
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Posted May 26, 2013Alright, found something REALLY weird.
This is the default config. I can use water buckets underground.
As soon as I change a lava bucket option, it's no longer possible to use water buckets underground.
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Posted May 26, 2013@BC_Programming
http://pastebin.com/zaCuTeKx
Water Buckets Configuration 1: Claims are fine. But I can't use water buckets at wilderness, both below and above sea level.
Water Buckets Configuration 2: Inside claims, I can use water buckets both below and above sea level, yet it shouldn't be possible to use them above it.
Water Buckets Configuration 3: Inside claims, I can use water buckets both below and above sea level, yet it shouldn't be possible to use them below it.
Water Buckets Configuration 4: Inside claims, I can use water buckets both below and above sea level, yet it shouldn't be possible to use them at all.
TNT Configuration 1: Can use TNTs both above and below sea level.
TNT Configuration 2: Can't use TNTs above nor below sea level.
TNTs seem to read only the AboveSeaLevel parameter.
Using dev build #50.
I tested the "above" configs at y = 64. The "below" configs at y = 32.
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Posted May 26, 2013@Senophoe I can't reproduce any of those. I tested each option myself this time to make sure they were working (more or less). I tested it in a flatworld map, however, which is probably related. I'll flip to a normal world for my next test session. I had them configured such that withers and golems could only be made inside of claims and lava and water could only be placed in claims.
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Posted May 26, 2013when I try to restore nature it starts claim a new land claim. can anyone help!
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Posted May 26, 2013-
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Posted May 26, 2013@diannetea
the person that makes the claim can add the other as a manager, which will allow for pretty much the same functionality as if they both were the owner.
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Posted May 26, 2013Could it be possible for users to share points? I have some players that are real couples and it would make it a lot easier if they could both add to and use points and own claims completely.
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Posted May 26, 2013trying to get siege to work but all it says is siege mode disabled here how do you turn it on i see nothing in the config any help?
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Posted May 26, 2013@Cealian
This is a bug in the release version since it doesn't have additional logic to deal with droppers and some of the other event handling causes the item spawning to be cancelled. Most of the Jenkins builds implement changes to consider Dispensers.