Overview
Gateways is a uniquely featured custom portal plugin for Bukkit. Gateways lets players create nether-style portals anywhere, in any shape, link them to custom networks, and use them to connect to other player’s gates! Players can customize their networks and portals, whitelist them, password protect them, toll them for profit, tweak visuals (end, nether, water, or lava portals, as well as different open/close animations) and much more! By linking your networks to other players networks, the possibilities for travel are endless.
Gateways is designed for a temporary gate connection system – players open links between two gates for a short period of time, and travel around the world by hopping through chains of gates. For example, getting from gate A to gate B may require you to connect A-C first, then C-B. Multiple link connections are possible, where you open a connection from say A-D using A-B-C-D, utilizing the B and C gates as stepping stones.
Gateways can be used in many ways… The main vision behind gateways is as a player driven system where players collect materials to construct their own gates for easy transportation between their projects, mines, friends, and important server locations. However, gateways can also be used by admins to set up a static system of portals that players cannot edit but can use for transportation. For example, admins can set up and manage a system of gates to link together the main cities in their worlds, and work with players to add gates to start-up towns.
Gateways also supports a group system where you can create special groups of players which you can later link to gates/networks so that only that group can use them. These groups support outside plugins! Currently they allow you to create groups that are linked to Towny's towns and Factions' factions. If you want me to link the group system into some currently unsupported plugin, let me know! Groups linked to external plugins will reflect the state of the plugin in question.
- Example 1
- Players are allowed to create their own gates. They create their own networks to link together all of their different gates from over the map: their houses, mines, etc. They control who can use their gates to travel around, and which gate destinations are off limits to other players... Allowing only their friends to teleport to their mines, for example. Maybe they add one of their gates in their to the world's main admin-run network, so that their network has an access point from the main system.
- Example 2
- You want to have a town/spawn system, admin run only. You have towny towns all over the map and you want to connect them all to a main gate at spawn - but you dont want players to gate to anywhere but their own town and back. You set up a towny group for each town and whitelist the town's gate to that group, then add all the gates to the same network.
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