Features
| Versatile Appearance | Gateways gates can be almost anything. The frame can be any 2D shape, as long as it is reasonably bounded. Gateways also supports options to use nether portals, ender portals, water, or lava as the visual portal blocks, on a gate-by-gate basis. For water/lava/ender portals, horizontal portals are supported | |
| Portal Animations | Gateways also lets you choose from a variety of open/close animations for your different gates, including flickering, instant on/off, and expand/contract | |
| Networking | Networks are the heart of gateways. They are collections of gates which can be owned by players, and they allow gates to make connections to one another | |
| Pathing | 'Paths' are direct gate-to-gate network links, for creating networked gates with precise control over pathing. | |
| Tolls | Gates and networks can be given toll prices, so you can gain revenue from people using your networks | |
| Schematics | Gateways has it's own schematic system where you can save/load gate schematics and paste them into the world. Also, you can force gates to only work when they match a schematic, or even have Gateways copy schematics into the world when a gate is made | |
| Material Costs | Gates, paths and networks all support material/economy pricing so that you can require players to 'pay' for creating Gateways systems in either money or materials | |
| Distance-Based | Gateways also can allow maximum radius based connections, as well as price-per-distance tolls | |
| Precision Permissions | Using Gateway's group/member system, you can set up groups of players and attach them to certain gate/networks to control who and how players can use them. Towny towns and Factions factions are supported! | |
| Multiple-Link Connections | Gateways also allows players to open gate-to-gate connections which use other gates as stepping stones to get to the destination |
And much more!
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