Gates
This is a transport system based on the Stargate series allowing gates to connect to each other based on a nine item combination.
Current features include
- Dailing gates by item address
- Transporting between gates
- Vehicle transport
- Vortex Effect
- Chevron dialling effect
- Gate directory (Like a phone book)
- Permissions
- Spawning new gates
- Protected gates (Iris)
- Automatic Dialling
- Outgoing only gates
- Private and hidden gates
Links
Downloads
Problems & Feature Requests
Forum
Version 1.1 Documentation
Creating a gate
Using an Iris
Commands
Settings
Permissions
Gates-Spout Integration (AKA Give me the sound effects!)
Version 1.0 Documentation
http://code.google.com/p/minecraft-gates/w/list
Video
This video covers how to create a basic gate and use it.
Spout
Want sound effects and a customised interface? Check out Gates-Spout Integration
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Posted Aug 17, 2012Looks promising. I have a server where users have their own gate to their own plot (surrounded by bedrock walls, private plots) And this is what I'm looking for!
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Posted Aug 15, 2012Ok I've just uploaded a 1.1 Alpha it's currently awaiting approval. It's got some extra features mainly just for in game effect.
As it's an alpha i haven't put in the code to migrate the settings yet so you will have to reconfigure it. The permissions have changed slightly and also it now uses the bukkit permissions api so you may need an extra jar to make it compatible (e.g. Essentials Group Manager requires EssentialsGroupBridge.jar). I have put documentation in the pages section above.
I've pretty much recreated this copy and pasting a lot of code from V1.0 and as it's an alpha it's not fully tested yet so expect bugs. I'd be amazed if there weren't any.
Also it's made sense to me to move this project from google code to bukkit so i'm in the process of doing that as well as testing, making some example videos and creating some better documentation.
Edit: I've also created a ticket of an enhancement i have in mind so if you could vote if want it or post your thoughts that would be great.
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Posted Jul 31, 2012Just release a small bug fix on the chest finding algorithm.
@farmtool33
I had a look but couldn't reproduce the error.
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Posted Jul 11, 2012How do you make a gate? i have not seen any mention anywhere.
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Posted Jul 11, 2012I'm quite confused as to why my project is on curse. :s
The wiki and source is on google code. The wiki page on creating gates can be found here: http://code.google.com/p/minecraft-gates/wiki/CreatingDestroyingGate
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Posted Jun 21, 2012@farmtool33
Thanks i'll have a look into it. Is there a list underneath the error that you could post just to help me trace it as i have a feeling it is specific to your map.
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Posted Jun 20, 2012if i want to dial i get this msg:
15:30:10 CONSOLE: [SEVERE] Could not pass event PlayerInteractEvent to Gates 15:30:10 CONSOLE: java.lang.ClassCastException: org.bukkit.material.MaterialData cannot be cast to org.bukkit.material.Torch
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Posted Jun 10, 2012Just to let everyone know i've just uploaded a new file to google code which fixes the search algorithm for chests, allows use of subtype ids (coloured dyes, etc.) and added an option to take into account the number of items in the stack (disabled by default for simplicity)
@Maddis1337
I'm not quite sure what you mean? Is it that the gate still exists if the sign is destroyed by something?
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Posted Jun 9, 2012You can duplicate the fences or iron bars if you create a gate, let it expand to the floor and destroy the sign. It should reset the gate if the sign gets destroyed ;)
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Posted May 28, 2012@seanth
Cool good to hear :) My last exam is tomorrow so hopefully I'll have some time to fix the last few bits for full release.
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Posted May 26, 2012The new version works. I just need to remember that it is super important which way the sign faces. I was materializing into solid rock(i.e. behind a gate) before I realized I needed to move my signs.
Still loving the plugin
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Posted May 26, 2012@seanth
Sorry there hasn't been an update in a while i've been busy with uni work. I did know about this issue just put a new file up on google code that it should be fixed on.
Just a warning to be careful of any chests not intended as the DHD nearby the sign as I still need to change the search algorithm. I've managed to clear the items in my personal chest a few times when I've been testing.
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Posted May 26, 2012I finally have a server up and running again and have started placing gates so people can get from city to city (49 of them).
When I place a sign, however, the sign does not turn green and bukkit gets errors. (Could not pass event SignChangeEvent to Gates)
Is this a know problem, or should I make a ticket?
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Posted Apr 2, 2012@CuZnDragon
I had a quick look. There was a problem with the listeners for the vortex and the address detection in the chest. It's fixed in 1.0alpha.201204021139 which is upload to here as google code won't let me upload again.
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Posted Apr 2, 2012@CuZnDragon
I won't have much time over the next month as I have lots of work. Is there a particular feature you're wanting or is it not working with the latest release?
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Posted Apr 1, 2012Are you still planning on updating this plugin? Looking for something to replace the one I used to use WormholeXtreme.
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Posted Mar 14, 2012@rimber6
Lol i'm a bit swamped atm. How are you wanting it updating?
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Posted Mar 12, 2012Hey man
Please update the plugin, you can do it! *uses a flag*
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Posted Mar 5, 2012@Jivaii
I'm not sure. If multiverse changes the return value of getworld in bukkit then yes it will. I don't really have time to test it atm as I have uni deadlines coming up. If you decide to test it yourself please let me know how it goes.
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Posted Mar 4, 2012Does this support multiverse?