Gates
This is a transport system based on the Stargate series allowing gates to connect to each other based on a nine item combination.
Current features include
- Dailing gates by item address
- Transporting between gates
- Vehicle transport
- Vortex Effect
- Chevron dialling effect
- Gate directory (Like a phone book)
- Permissions
- Spawning new gates
- Protected gates (Iris)
- Automatic Dialling
- Outgoing only gates
- Private and hidden gates
Links
Downloads
Problems & Feature Requests
Forum
Version 1.1 Documentation
Creating a gate
Using an Iris
Commands
Settings
Permissions
Gates-Spout Integration (AKA Give me the sound effects!)
Version 1.0 Documentation
http://code.google.com/p/minecraft-gates/w/list
Video
This video covers how to create a basic gate and use it.
Spout
Want sound effects and a customised interface? Check out Gates-Spout Integration
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Posted Feb 14, 2012@briankdk
It only used Essentials permissions before but i've just uploaded an alpha with pex to the google code page.
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Posted Feb 11, 2012how can i get this to work with PEX ?
I am owner, and has '*', and even i cant build a gate (it says i dont have permissions) ?
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Posted Feb 10, 2012<<reply 535516>>
Quote:The direction which you are thrown out is determined by which side of the gate the sign is on so if the sign is beneath the gate you will come out underneath.
Ok. That explains it. I have the horizontal gates set up to be triggered by a switch and redstone, with the sign under the gate. I guess I'll have to switch them to vertical, since all of the gate I have built also trigger note blocks (hidden under the gates).
Thanks so much for your work on this.
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Posted Feb 10, 2012@seanth
Sounds as thought the gate is setup upside down. The direction which you are thrown out is determined by which side of the gate the sign is on so if the sign is beneath the gate you will come out underneath.
By PEX i assume you mean PermissionEx. There is a ticket for it and I do plan on looking into it but i've got quite a bit of work at the moment. If i get a bit of free time i'll have a look as it seems to be a desired feature. http://code.google.com/p/minecraft-gates/issues/detail?id=12
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Posted Feb 10, 2012I don't know if this is a bug or not. I'm having problems materializing at horizontal gates. If I have two horizontal gates which are flush with the ground, when I walk into horizontal gate A, I materialize _under_ the ground at horizontal gate B.
Am I setting these up incorrectly, or should I make a ticket?
Edit: any chance of getting PEX support, or can you offer advice on how one might use Essentials Group Manager in conjunction with PEX?
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Posted Feb 10, 2012@rimber6
Went on you're server the other day for a play. Just thought i'd let you know that the spawn is actually on top of the spawn building and the autodial doesn't work on the gate. Don't think you've set one up for the right address.
Great to see someone using the plugin on a live server though :)
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Posted Feb 10, 2012@seanth
I've just uploaded the latest version to the google code page which will have it in. It also has the new iris system which i'm about to make a wiki on.
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Posted Feb 9, 2012@dale2507
No prob. Is there a dev build I can grab, or is the change already in the 1.0a?
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Posted Feb 9, 2012@seanth
Yer sorry I forgot to post. It was set to be 5 blocks below the gate so I changed it to 2 so that it's all the same.
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Posted Feb 8, 2012Quoute: "With horizontal gates, when trying to connect to a gate that uses 9 items in its address, where should the lava go?"
Did this ever get looked at?
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Posted Feb 5, 2012@rimber6
Thanks for the message. I'm not quite sure what you meant with the bug report but I have a new version to be uploaded with a new iris system. I'll upload it later but this needs quite a bit more testing.
If you could do some testing when I do upload it then that would be great. Over the past few weeks most of the plugin has changed so pretty much everything needs testing.
Are you using the plugin on you're server? I might pop over and have a look around sometime :)
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Posted Feb 4, 2012Hey dude,
Thank you for the awesome plugin!
For me it feels like a more realistic way of teleporting, certainly because you also made minecarts work! And of course it takes me back to the stargate universe :) I hope you keep working on it, I really do!
I took the liberty of making a small bug report btw: - Irises do not work yet? - Complex message you get when it says gate is already in use.
That's pretty much it!
If you need any help, I don't know any java but I can work with yaml, feel free to visit my server at: 91.181.158.144
l8r
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Posted Jan 31, 2012@luricos
Sorry I removed the mention about other similar plugins from the Google page
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Posted Jan 31, 2012@luricos I assume you mean the gate loader. I would rather leave them in and not be used than someone have to recreate all of their gates.
Secondly this is not a fork of wormhole extreme. As I stated on the Google code page I know there are other similar plugins but I wanted to create my own plugin and there were some features I wanted which weren't available in other plugins. I appreciate the work people put in as open source developers and will reference any code I use.
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Posted Jan 31, 2012@dale2507
Hi dale i couldn't trust my eyes when seanth contacted me and referenced to this dev page. Short looked over the source code .. you can remove all Gate parsers except the last version number. Its not needed. The shape files do include the version number. The only reason why the methods where in ther is because of compatibility to old versions.
I like to see that you did actually forked the project and continue to work on it but you could at least leave a note somewhere on the main or on one of those sub pages that Gates is a fork of Wormhole X-Treme.
Best wishes. And keep up the work!
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Posted Jan 30, 2012@sneath yes those values are for the config.yml file but need to check they're still working. I've already done a ticket for it. and updated the wiki page with some rough information if you want to check it out.
Ticket
Configuration Wiki Page
From the sounds of it you don't want the torches around the gates when they're active? You may be able to do this by setting default_torches to 0 as this should just use air as a torch but if there's a block already there i think it will replace it but i may have coded that out. I've added a ticket anyway.
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Posted Jan 30, 2012The config.yml file is empty upon creation, but poking around in the code I saw:
public static final int MIN_CHEVRONS = GateSettings.getInstance().getInt("min_chevrons", 1);
public static final int CONNECTION_TIME = GateSettings.getInstance().getInt("connection_time", 48);
public static final boolean ENABLE_VORTEX = GateSettings.getInstance().getBoolean("enable_vortex", true);
public static final boolean KILL_ON_WRONG_WAY = GateSettings.getInstance().getBoolean("kill_wrong_way", true);;
public static final boolean ALLOW_HIDDEN = GateSettings.getInstance().getBoolean("allow_hidden", true);
public static final boolean ALLOW_PRIVATE = GateSettings.getInstance().getBoolean("allow_private", true);
public static final boolean ALLOW_OUTGOING_ONLY = GateSettings.getInstance().getBoolean("allow_outgoing_only", true);
public static final int HIGH_POWER_MIN_CHEVRONS = GateSettings.getInstance().getInt("high_power_min_chevrons", 8);
public static final int DEFAULT_TORCHES = GateSettings.getInstance().getInt("default_torches", Material.REDSTONE_TORCH_ON.getId());
Can we put these values into the config.yml to have different values?
For example
enable_vortex: false
connection_time: 50
kill_wrong_way: false
?
If one didn't want any lit up chevrons, could one say
high_power_min_chevrons: 0
min_chevrons: 0
?
Really love this, btw.
Edit: not sure why ; is being introduced into the code snippet.
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Posted Jan 30, 2012@seanth Sorry I missed your last question i'm not actually sure i'll have to check the code but that could be a bug
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Posted Jan 30, 2012Yer soz i'll put something on the wiki. Tourch type just changes the torch it puts around the gate.
@VenetianScorn Sorry i should have probably put somewhere that it uses essentials group manager for permissions. I'll have to have a look at implementing permissionex . I think i put permissions management in it's own class though so shouldn't be too difficult. Just add a ticket and i'll get on it when i have time.
@seanth sounds like you're wanting redstone power to dial the address if it's in the dhd and autodial if nothings in the dhd and it's setup to autodial? That shouldn't be too hard to implement just make a ticket and i'll get on it.
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Posted Jan 29, 2012Just tried this out and love the idea of the chest as a DHD. I wish it were possible to hide the sign under the chest and activate the gate via a button, though. Hitting a sign to activate it sort of meh.
I'm not sure I understand line 3 of the sign. What exactly is Torch Type?
With horizontal gates, when trying to connect to a gate that uses 9 items in its address, where should the lava go?