Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
Sponsors:
SurfHosting: 50% discount with code "Robo": https://billing.surfhosting.co/aff.php?aff=82


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Posted Oct 19, 2013You can add this feature? https://github.com/Xephi/AntiEnderDragonPortal
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Posted Oct 18, 2013damn c&p
http://dev.bukkit.org/paste/8708/
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Posted Oct 18, 2013@DarkRyuZ7
Of course I need the link... :-D
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Posted Oct 18, 2013Done
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Posted Oct 18, 2013@DarkRyuZ7
Please paste the part of the config that includes the explosion settings on dev.bukkit/paste and let me know which version you are using.
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Posted Oct 18, 2013hm, the Border Option doesnt seem to work?
I set Border 55 Above -> No World Damage
Below -> World Damage
All Creeper do Worlddamage... on 60, on 40 ... (Blazes too)
With TNT it works... :/
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Posted Oct 15, 2013@Diemex
Diemex i think you should to add bypass permission Health respawn and another action :)
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Posted Oct 14, 2013@Chikaze
What should I change? Please be more specific.
@dexevil
Just use it it's a plugin not a mod. Almost everything works correctly, besides bugs that where in 1.5.2 too. Only thing that is a bit extreme is the Zombie respawning together with "dinnerbones social zombies" so you might want to turn the default respawn percentage down to like 30%.
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Posted Oct 14, 2013i wish this was for 1.6.4 too
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Posted Oct 13, 2013@Diemex
Change WitherSkeleton drop. :D
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Posted Oct 13, 2013@Diemex
cus i have bad english hehe , ok then as you wish to add more config, and remove the bound checks and can respawn health with more than 20 :P
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Posted Oct 12, 2013@McPixel
Atm you can't disable the respawn health if you are using custom health values. I will have to remove the bound checks and maybe add some kind of percentage option too? Then I would have to convert the old heart values into percentages, but seeing as health can have fractions now it makes sense.
@Chikaze
I was beeing cheap there, just checking if there is netherbrick and not if its a fortress :D. Not sure how to reliably determine if its a fortress or not.
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Posted Oct 11, 2013@Diemex
can i disable the respawn health ? cuz its glitched with my custom health :(
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Posted Oct 10, 2013@Diemex PigZombies:
Always Drop Netherwart In Fortresses: true
When PigZombies standing players create Netherbrick platform above, Netherwart will drop.
no need Fortresses.
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Posted Oct 10, 2013@bigscary
NO!!!
Dinnerbone refers to his new mechanic of the zombies calling in for help when attacked as "social zombies". Basically it spawns Zombies when you hit a Zombie. The issue is that the Zombies can spawn right in front of you sometimes. It's not that dramatic when it's just a Zombie. The huge issue was that the Zombies that spawned in had a SpawnReason.Normal! They acted like they spawned natually, e.g. spawned at least 24 blocks away from the player. It took me a while to figure that out. The problem with them spawning like a natural spawned mob, was that they underly the higher packspawnrates in caves, which spawned a random mob. So a Zombie was called in, but a blaze spawned with it. I never checked the distance to the next player when I multiplied the monsters because I assumed that if they spawn with SpawnReason.Natural that they where far enough away. This issue is fixed from 1.6.2-R1.1-SNAPSHOT, because then the Zombies that have been called in spawn with SpawnReason.reinforcements.
Also there was an issue with the spawn in light feature, I had an inverted < sign which made the monsters only spawn close to you... derp. But that's fixed in 3.4
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Posted Oct 10, 2013@Diemex
Wait, so the social zombie spawning thing (right in your face) is intentional? That's awful - especially down near bedrock where a blaze or zombie or whatever could spawn right behind you when there's lava nearby. Maybe I'm just misunderstanding your message. :) If so, apologies.
PS I updated the thumb on the video. =D Sorry if the sudden change caused any alarm for you.
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Posted Oct 10, 2013@Chikaze
Change drops in what way? Use Netherbrick for what? Could you please make it more clear what you mean?
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Posted Oct 10, 2013I hope the hell warts can change Wither Skeleton drop, because players can use Nether Brick.
Sorry. my English.
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Posted Oct 8, 2013@McPixel
The tutorial messages only display 3 times for every player, but if you want to totally deactivate a message you have to set the mode.
Currently you cant set the health to a value that is larger than the default health which is 20 (half) hearts. It's not a percentage its actual hearts.
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Posted Oct 8, 2013@Diemex
Ohh okay thanks :D must set one by one :P
oh, how do i change Player Respawn Health? when i set 60 and then become default again.