Factions
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What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Apr 25, 2012are you planning on adding warzones to the alpha build? coz thats all thats keeping me from testing it on my server (100+ online players)
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Posted Apr 25, 2012xD thanks, this is what I was looking for!
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Posted Apr 25, 2012Is there a way to have a faction with no one in it?
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Posted Apr 25, 2012@Brettflan
Ok, that's fine :)
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Posted Apr 25, 2012Is there a property to make land unclaimable when there are no people from that faction online?
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Posted Apr 25, 2012@adamusor
Read the FAQ.
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Posted Apr 25, 2012I have a problem with permissions. I gave permission for vip but everyone can benefit from the creation of the guild, etc. Can know what to do? The same I have with MobBounty (money of mobs): (
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Posted Apr 24, 2012@ZeeTillz
That's a bit tricky because the code which is disbanding the faction is doing so because the last member is gone. It has no way to tell whether it was due to them being inactive for too long or because they simply left. It would probably take more work to implement than it's worth.
@Broseling
I have an idea for that which I plan to try at some point. I'll paste an outline of it below:
One idea I've considered is a setting which limits each player in a faction a certain amount of power, based on the amount of land they've claimed and the number of members.
For example, let's say that "limit" value is 2.0. A player creates a faction but hasn't claimed any land yet; this limits his power to 2.0. He then claims 1 territory. Since he's the only faction member, this increases his allowed power level to 3.0 (1.0 + 2.0). He then has 3 more players join his faction, so that it has 4 total members. Since his faction has 1 land claimed and 4 members, each member would then be limited to 2.25 power (1.0 / 4 + 2.0). The faction then claims 7 more land (8 total), so then each of the 4 faction members is limited to 4.0 power (8.0 / 4 + 2.0).
In the event that a player left a faction, the power of each member would be reduced slightly if they were at or near the limit, based on the above formula.
That way, the faction would have the same limited power safety buffer per player, unless they were actually close to using their full power.
At any rate, it is an issue we'll need to review at some point.
@VietPanduh
If the data is not being saved on server shutdown but /f save works, I can only presume that you have something wrong with your server. Are you using CraftBukkit or are you using some offshoot like Tekkit or CraftBukkit?
@BONNe1704
We will probably export all strings to a file like strings.json or similar at some point to allow for customization and translation, after the 1.7 branch is completely stable (thus finally superseding the 1.6 branch).
@hawkfalcon
You would get the faction using Factions.i.getByTag(String factionName), or starting with a player name, use FPlayers.i.get(String playerName) to get the FPlayer and then use getFaction() from that to get the faction. You would of course then need to make sure the returned faction isn't null. That done, you would call getFPlayers() from the provided faction to get a Set of FPlayers.
@bizzig
Sort of. There's no direct way, but /f powerboost effectively raises the player's minimum power level as well as the maximum, which will increase a player's power if it's below that new minimum. So, you could grant the player a power boost and then remove it.
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Posted Apr 24, 2012Is there a way for admins/owners to give power back to players?
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Posted Apr 24, 2012Is there a way I can use some code to see which people are in which faction for a plugin?
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Posted Apr 24, 2012It would be great ir @Broseling idea see daylight :D
I have the same problem. And it would be nice, if you add translations, like language.yml or something, where can be changet default messages, like ZeeTillz asks ;)
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Posted Apr 24, 2012Whenever my server goes done, all the land claiming and factions created disappear unless I /f save. Anyway to fix that?
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Posted Apr 24, 2012Hey, I love this plugin, but I have seen a possible problem when it comes to pvp. Im looking for a way to prevent situations where many players occupy few land. Say 10 players claim 1 chunk and just stack chests in it. With arbitrary 100 power and 1 land, they are virtually unclaimable. Is there a way to prevent the invitation of new members without claiming a certain (amount of/percentage of total) land. Also preventing unclaiming of land if it would put you under the required land per population amount.
I open to work arounds as well. Ive been thinking on this for a bit and curious if anyone has any ideas to prevent mass population for low land.
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Posted Apr 24, 2012Great Plugin plugin
I think though a nifty thing to have when a faction is disbanded due to inactivity would be
FactionX was disbanded due to inactivity
instead of
FactionX was disbanded
:)
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Posted Apr 23, 2012@darkreign
No mysql support for now
@Cr0at
Use /f claim safe NUMBER
Number is a radius and in config you can change max amount (I think default max is 9) Claiming like world edit not possible for now :D
Or you can write /f autoclaim safe :D it will claim where you go :D
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Posted Apr 23, 2012can someone please fill me in on the chances of factions ever having mysql support for prime preformance?
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Posted Apr 23, 2012Is it possible to attribute a land to a faction without having to type "/f claim" again and again ? For example by selecting the 2 sides of the area, like in WorldEdit, or by changing the default radius ?
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Posted Apr 23, 2012Hey please make Factions compatible with "DisguiseCraft" - http://dev.bukkit.org/server-mods/disguisecraft/
They have an API.
This would be helpful if you can possibly make it so if a disguised person walks into a faction territory they instantly become undisguised. Please allow such a thing, its really helpful for servers who run this plugin and this plugin is an updated plugin for mobdisguise which was outdated.
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Posted Apr 23, 2012@skippito
There will be the ability to disable fire spread in specific faction territory (including SafeZones by default) in 1.7.
@Ukaok
It's not permanent by default because most server operators like to actually be able to take part in factions as well. It's not stored between server restarts mainly to save on data overhead. If you don't mind always permanently bypassing all protections you can use our "playersWhoBypassAllProtection" setting, though that's mainly for use by people with mods/plugins which take actions as a specific player which need to bypass protection.
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Posted Apr 22, 2012Hey, what if i want to save the /f bypass option? Is that possible so I dont have to continue typing it everytime the server goes down?
Is there a permanent option in the config?
Thanks