Factions
❰❰ MassiveCraft on BukkitDev ❱❱
MassiveCore | Factions | CreativeGates | Vampire
MassiveBooks | MassiveHat | MassiveTickets
❰❰ Full Documentation ❱❱
Player and Overview | Download and Installation | Configuration and Tweaking
❰❰ Techy Things ❱❱
GitHub | Report a Bug
What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

-
View User Profile
-
Send Message
Posted Apr 19, 2012I'm using Preciousstones, and theres a prevent-teleport flag on one of the fields. I noticed, however, that it seems quite possible to /f home, even while under the field.
Can you shed any light on this?
-
View User Profile
-
Send Message
Posted Apr 19, 20121. homesTeleportToOnDeath in config.json 2. If you use spawn manager, like essentials, turn off respawn in spawn or in repsawn in home, if you use home plugin...
-
View User Profile
-
Send Message
Posted Apr 19, 2012When players die they respawn in spawn, not f home. How can i change that?
-
View User Profile
-
Send Message
Posted Apr 18, 2012Is there a way for admins to give power to a player? or to restore a players power?
-
View User Profile
-
Send Message
Posted Apr 18, 2012@pynner
Yes, get command signs and you can force players to type commands and you can restrict players form leaving and joining factions so only signs and admins can make them join/leave/move factions
-
View User Profile
-
Send Message
Posted Apr 18, 2012Fatal idea :
-
View User Profile
-
Send Message
Posted Apr 17, 2012Is there a way that I can force players to join a faction on spawn or click a command sign to be forced into a faction? For example I am using factions for a 'races' type thing, so if on spawn they clicked a sign they would be put in their proper faction. So is there a console or admin command to do so?
-
View User Profile
-
Send Message
Posted Apr 17, 2012@iZraYi
FactionsPlus has a command for this: http://dev.bukkit.org/server-mods/factionsplus/
-
View User Profile
-
Send Message
Posted Apr 17, 2012@BONNe1704
Thanks, i have changed the no slash commands, also i haven't any option in AuthMe called Allow Commands, but i know that it's disabled
-
View User Profile
-
Send Message
Posted Apr 16, 2012@Brettflan Edit: Nevermind, we figured it out. @Kanlaki101
I'm not sure what you mean by buy faction coordinates, but I'm assuming the correct usage of this in my case would be to replace args[0] with senderFactionID?
And under the P class, I notice that there is a function getPlayerFactionTagRelation()? It seems to be the function that would suit what I have in mind (check two factions are not allied before executing a command) but it seems that I would have to bridge the chat output into something usable for an if statement.
Would there be a simpler way to do this/am I doing it completely wrong? :X (Still kindof new to this: I'm fine coding plugins....until I have to bridge into anything more complex than bukkit so sorry if some of these questions seem a bit noobish :P)
-
View User Profile
-
Send Message
Posted Apr 16, 2012@iZraYi
You can temporarily join their faction and use /f home.
@dmitchell94
/f config factionTagLengthMax 15 (or whatever number)
@asle123
Sorry, not planned.
@andrew2060
FPlayer.getFactionId() shouldn't be possible to throw an NPE. What is actually indicated in the NPE stack trace?
-
View User Profile
-
Send Message
Posted Apr 16, 2012@andrew2060
Try using:
This is what I use to allow my players to buy faction coordinates.
-
View User Profile
-
Send Message
Posted Apr 16, 2012@ThaSourceGaming
Claim land as warzone==>set warzone power loss to false/zero/whatever the setting is? That or move it to a separate world and add that world to the ignore list
-
View User Profile
-
Send Message
Posted Apr 15, 2012You should make this compatible with MobArena so players don't lose power when they die in mob arena!
-
View User Profile
-
Send Message
Posted Apr 15, 2012Erm forgive me if this question has already been answered somewhere but how would you go about getting the faction ID and checking relation between those two IDs from another plugin?
None of the available hooks in events seems to do this:
a function not in the event folder: FPlayer.getFactionId() looked promising but it threw a NPE whenever we would attempt to call it (most likely because we weren't using it right or something)
could you give me the correct functions to call/what arguments would be correct for these functions? Me and a friend have been taking turns looking through factions source to no avail for the past two hours :P
Thanks in advance! Andrew
-
View User Profile
-
Send Message
Posted Apr 15, 2012Could you make it possible to claim safezone and warzone with wand i next version?
-
View User Profile
-
Send Message
Posted Apr 15, 2012is there a way to change the maximum length of a clan name
-
View User Profile
-
Send Message
Posted Apr 15, 2012Is there a command, as an admin, to tp to other factions by command?
-
View User Profile
-
Send Message
Posted Apr 15, 2012@d4rkwarriors
Pretty simple, for "worldsIgnorePvP" Factions will ignore all PvP damage done in that world, except for PvP damage done in a SafeZone.
EDIT: which is basically just what our user guide says.
-
View User Profile
-
Send Message
Posted Apr 15, 2012@Brettflan
thanks for the answer, but this options: ( “worldsIgnorePvP”: [], – Factions will completely ignore PvP damage in these worlds ) isent so clear, so Factions doesnt check if memebrs are of same guilds or ally , in worlds listed there?