Factions
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Player and Overview | Download and Installation | Configuration and Tweaking
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What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Mar 13, 2012@Brettflan
If that is not currently possible, is there any sort of command or other method I can do to forcibly set a player's power to a certain value? It would be easy for us to run that command on a timer or some such when players are on certain worlds.
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Posted Mar 13, 2012Hey brett and Cayorion, Im using PermissionsEx and everything is running fine, However by default the permissions are enabled for factions. I understand that is normal, However, How do I remove them? I checked the .yml for factions permissions however I saw none. Any ideas ? NOTE* I am not using SuperPerms. Thanks! -onecoolkid19
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Posted Mar 13, 2012@Zwoz
and where can i find the coords for faction claims? i need to find the factions for people who lost their homes
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Posted Mar 13, 2012I have a problem, when i use homespawnplus faction homes reset every now and then, and players cant get back to their factions. Why is this?
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Posted Mar 13, 2012@Divinethug
Are you using Essentials then? The teleport timer it provides should require you to stand still or it will cancel. That should prevent people from escaping most fights.
We don't have a way to prevent commands near faction enemies, sorry.
@ShyOblivion
We don't currently have a way to prevent power gain while in specific worlds. Fair enough idea. However, it would be a bit tricky to add based on how we handle power gain, so it's not high on my priority list.
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Posted Mar 13, 2012I'm currently using Factions on my server on which players are "banned" to a different world on the server when they die in PVP. I'm wondering if it's possible to disable power regeneration when a player is in a specific list of worlds.
i.e. Power regain is disabled in: World1, World2 and World3, but functions normally in World4, 5, and 6.
Thank you.
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Posted Mar 13, 2012I love this plugin a lot but I was wondering if their is a way to make people only able to use /spawn, /tpa, etc when they are X amount of blocks away from enemies (homesTeleportAllowedEnemyDistance)? This works fine with the /f home atm but I was wondering if this was a possibility to change it also to /spawn, /tpa, etc cause atm I have an issue that people are trying to get out a fight by doing /spawn, I already have a 5-10 seconds counter on that one, but that doesn't help much...
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Posted Mar 13, 2012@mikesaidhello
1. There's a feature like that in development for the 1.7 branch. 2. Probably not happening as described. There is however a feature that requires claims to be connected to existing claims of the same faction (unless of course it's their first claim in that world).
@Apoc22932
It's possible, though honestly I'll probably never get around to doing something like that. If another dev is interested in it, we do of course accept reasonable pull requests.
@crazylegs667
Shouldn't be happening unless you've manually configured the faction flag defaults that way, and even then it doesn't currently have any online/offline distinctions unlike 1.6.x. Still, I'll note it down to investigate among other 1.7 issues.
This is also where I admonish you for using a non-production alpha release which is clearly marked as such.
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Posted Mar 12, 2012@crazylegs667
That's a basic config command. Use /f config <config node> true to allow it.
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Posted Mar 12, 2012Tnt wont explode in faction territory when an faction member is online. The config files have changed and now there is no way to configure it.. Explosions is on so I dont know what the problem is. Where using 1.7.3b version
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Posted Mar 12, 2012I don't know if you've already been asked a question like this, but is it/would it be possible to create an aspect of this plugin that generates a statistics page viewable in the browser much like Dynmap?
Currently one of my server members incorrect_notion, known on the forums as champrb, manually creates excel files once every three days to evaluate faction standings.
http://www.arcmc.enjin.com/forum/m/4156103/viewthread/2500760-faction-statistics/page/1#last
Statistics that would be great would be things like player K/D, player power breakdown, land owned, land taken, wars, etc etc etc.
I could create a custom layout in excel for you if it would help as an example.
Cheers, Apoc
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Posted Mar 12, 2012Idea: When someone claims land for their faction, it highlights the edges of the chunk claimed with a colored wool specified in the config, so that players accurately know their boundary without having to walk back and forth to place their borders.
Just an idea :]
EDIT: maybe also have a function that claimed regions must connect to a pre-existing region? (eg the admin makes a region, and all others must connect) so that there arent scattered regions all around the world?
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Posted Mar 12, 2012@bloodyy89
Why are you typing /factions? Have you added that command to the command aliases ("baseCommandAliases") in conf.json? The default command is /f. You should really read the user guide.
@jason9205
The current release works for most people (including myself) in 1.2.3. I do however plan to make another release within the next couple of days.
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Posted Mar 12, 2012when is the release version update?
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Posted Mar 11, 2012@Brettflan
Ah right. Glad to hear. Thanks for getting back to me.
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Posted Mar 11, 2012@Skythanil
Hmm, looking in the source, I think I see the problem. It's not checking the correct faction for connected territory, it's checking against whatever faction controls the target territory (usually Wilderness). That should be fixed in the next release.
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Posted Mar 11, 2012Hi there,
For some reason, with the economy configuration, “econClaimUnconnectedFee” seems to be being totally ignored? There's currently no fee for unconnected claims, even though I've set a fee. Any ideas?
Thanks
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Posted Mar 11, 2012@godgodgodgo
I'm not actually involved in developing that plugin. You might try sending a PM to Cayorion (Olof) or HolyThunderz to ask about it.
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Posted Mar 11, 2012Sorry that I'm asking on here, no-one replies on vampire post. Could you please post a 1.2.3 version of the Vampire plugin and mcore? We've all seen that MassiveCraft has had the updated version for a while and are feeling a bit left out.
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Posted Mar 11, 2012@MindBlownzZ
Try deleting the factions.json file.
@unv_annihilator
That was one of the changes in 1.6.6, as per the changelog. Thanks though.