Factions
❰❰ MassiveCraft on BukkitDev ❱❱
MassiveCore | Factions | CreativeGates | Vampire
MassiveBooks | MassiveHat | MassiveTickets
❰❰ Full Documentation ❱❱
Player and Overview | Download and Installation | Configuration and Tweaking
❰❰ Techy Things ❱❱
GitHub | Report a Bug
What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

-
View User Profile
-
Send Message
Posted Mar 7, 2012Can you add support for Lockette integration?
Example :
1 Player conquest the zone claimed with more lockette chest , after claim the lockette chest reset as that of LWC
Can you make? thanks :)
-
View User Profile
-
Send Message
Posted Mar 6, 2012@crazylegs667
Have you fully read up on FAQ entry #2 above, along with the linked info in the user guide? I don't think /f config will work on that setting yet (again, the 1.7 branch being in non-production alpha state), but chances are you either had something wrong with your config (which would show up as an error on server startup), or you edited the file while the server was running and your changes were therefore overwritten when the server shut down.
-
View User Profile
-
Send Message
Posted Mar 6, 2012I fixed the config file.. valadated the json and it just replaced all the changes i made... I know where it is but i cant get it to run right. Can you send me a pastie of a working config.json file? this is really weirding me out.
-
View User Profile
-
Send Message
Posted Mar 6, 2012@CombatWiZ
Ah, I see. That's currently not possible, sorry. We should probably add another setting for how to display faction tags so that you can do things like that. I'll note it down to see about adding.
@NagatoSC2
Are you using the latest release of Factions? We recently changed the priority of our command listener to allow other plugins a chance to cancel our commands first (as long as they're checking at Lowest priority). That said, I don't know how AuthMe actually handles such things.
Oh, and for such things to work for all of our commands you'll probably need to disable our slashless commands feature. /f config allowNoSlashCommand false
@brezeeger
There is no /f close, only /f open to toggle between states. I see we need to update our documentation. factions.json is only written to every 30 minutes or so, it's not kept constantly updated as that would be a good source of server lag on larger servers.
@rurikar
Thinking on it a bit, it may be due to the fact that we don't register our commands the usual way in order to allow for various command aliases, we instead monitor chat events and player command preprocess events. It's possible they're using getCommand("whatever").execute() and possible that using that method doesn't fire any events; pure conjecture though, I don't know for sure. We might ought to rewrite our command handling a bit to use the standard command handler, but... the whole command structure is Olof's baby, so I'll need to talk to him about it.
@ataranlen
https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java
@crazylegs667
That's one problem with using an non-production alpha version which has undocumented changes.
In conf.json, you'll need to modify "factionPermDefaults", specifically the "CONTAINER" entry. You'll need to add "ALLY", "TRUCE", "NEUTRAL", and "ENEMY" to allow anyone to open containers (includes chests, furnaces, etc.).
@TyAaronA
Nothing has changed on our end as to how permissions are handled.
To disable the Essentials teleport delay/cooldown integration: /f config homesTeleportCommandEssentialsIntegration false
@StefanPelskamp
If you enable admin bypass mode (/f bypass), you can claim land for any faction using the standard /f claim [faction] [radius] command.
-
View User Profile
-
Send Message
Posted Mar 6, 2012I would like to request a feature for admins to transfer claimed land to another faction for war purposes :)
-
View User Profile
-
Send Message
Posted Mar 5, 2012Yeah, so I have defaults set to have - factions.kit.halfplayer but they can still create factions? I've also tried giving them - -factions.create to deny the permission, and that didn't work either. Is there a new setting I'm missing, or? It worked before the update.
Also, with this new updated R6 build, Essentials effects the f home teleport time as well. What if I want f home NOT to have a TP delay?
-
View User Profile
-
Send Message
Posted Mar 5, 2012can someone please tell me how to disable chest protection in 1.7.3b? the config files changed and i can no longer find the command.
-
View User Profile
-
Send Message
Posted Mar 5, 2012I had a question about preventing Deny-Usage. I wanted to make it so Non-Faction members can't use Buttons, switches, or pressure plates. But trying to add "BUTTON" etc to the config using the console said they were not found. How would I go about adding them? Am I just using the wrong block/item names?
-
View User Profile
-
Send Message
Posted Mar 5, 2012@Brettflan
I'm sorry the mod is MagicSpells, I use it a lot for the External spell option which lets me bind items to commands and put cool downs. So for example, I wanted to have it so /f claim was bound to a map, but factions is the first plugin were it just seemed to ignore it. I think it might have something to do with the alias of f in chat, but nothing seemed to work for it.
On our server players have unlimited max power, but when they die they lose it all (-99999 on death) this creates a hardcore style faction server where the bigger you get, the more important death becomes, but we want to enhance this system by making nations be able to sell/buy power, again through the use of other mods like MagicSpells, to be able to make a command less factions experience where you can constantly farm/mine to keep your power up and lose it through death. One of the major problems right now is the fact that factions get so big that they die and it sets them back days, if not weeks.
-
View User Profile
-
Send Message
Posted Mar 4, 2012I'm on 1.6.5c (waiting for other plugins to stabilize w/ 1.2...), so this may have already been fixed.
When I type: /f close, I get: 'Strange argument "close". Use command like this: /f'
When I type /f open, it toggles between:
'brezeeger changed the faction to open.'
'brezeeger changed the faction to closed.'
However, looking at the factions.json file, it always says: "open": false,
This implies that its closed and requires invite to join the faction. Anyone can join the faction without invite. I had a friend starting an opposing faction, and he joined mine to fix some damage to my base a creeper caused when it killed him. While I much appreciated it, he shouldn't have been able to join and undo the damage.
-
View User Profile
-
Send Message
Posted Mar 4, 2012Is it possible to add a config line that goes something like...
how many seconds until player is considered online?
When someone logs in even if that person has not logged in through AuthMe. He is still considered online. People in my server were abusing it. They login through someone else's account just until the /login page. and they go steal all that factions items. even though the other persons account is timing out
-
View User Profile
-
Send Message
Posted Mar 4, 2012yea they got rid of that command in the config files i cant see it anymore.
-
View User Profile
-
Send Message
Posted Mar 4, 2012@Brettflan
Yessssssssssssssss
-
View User Profile
-
Send Message
Posted Mar 4, 2012@Jns20
Warzones and Safezones
/f claim warzone <
-as admin /f claim safezone <-- as admin - or /f autoclaim warzone..........-
View User Profile
-
Send Message
Posted Mar 4, 2012@crazylegs667
If i remember correctly in the conf.json file
"territoryProtectedMaterials": [ "WOODEN_DOOR", "DISPENSER", "FENCE_GATE", "FURNACE", "CAULDRON", "ENCHANTMENT_TABLE", "JUKEBOX", "SOIL", "BURNING_FURNACE", "TRAP_DOOR", "DIODE_BLOCK_ON", "BREWING_STAND", "DIODE_BLOCK_OFF"
"territoryProtectedMaterialsWhenOffline": [ "WOODEN_DOOR", "DISPENSER", "FENCE_GATE", "FURNACE", "CAULDRON", "ENCHANTMENT_TABLE", "JUKEBOX", "SOIL", "BURNING_FURNACE", "TRAP_DOOR", "DIODE_BLOCK_ON", "BREWING_STAND", "DIODE_BLOCK_OFF"
if chest is not listed in there then its not protected
-
View User Profile
-
Send Message
Posted Mar 4, 2012Is there anyway to disable Land Claiming in a certain region or area and not the entire world?
-
View User Profile
-
Send Message
Posted Mar 4, 2012I cant disable chest protection in faction land.. it seems that part of the config file is gone. How can i change it?
-
View User Profile
-
Send Message
Posted Mar 4, 2012@Brettflan, to explain what I mean with "parentheses"
I want the {FACTION} tag to be inserted in along with brackets or parentheses when a user joins a faction.
So I don't have to keep my chat format looking like this all the time.
() (Member) combatwiz
Instead when a user joins a faction the bracket or parentheses will be added for me. Its kindof hard to explain for me.
So instead a factionless player will look like this:
Without the parentheses or a faction
(Member) combatwiz
With a faction:
(FactionClan) (Member) combatwiz
-
View User Profile
-
Send Message
Posted Mar 3, 2012As an FYI to everyone, I've just tested Factions 1.6.6b on the latest CB 1.2.3 dev build and everything seems to be working correctly.
-
View User Profile
-
Send Message
Posted Mar 3, 2012@rurikar
There's no command to simply change a player's power level without adding a permanent boost, sorry.
EDIT: but actually... if you used /f powerboost on them, it would increase their minimum power level and therefore their current power level if it were below the minimum, and you could then set their powerboost back to 0. That should work.
@rurikar
No idea. I don't even know what other plugin you're using since you didn't mention it.
@TickleNinja
There's no way to limit the number of faction moderators. That's entirely up to the faction admins as to how many they add.
@Jshulmancloud
I'm guessing you updated from 1.6.x to 1.7.x without paying attention to the very strong warning attached to it? That's on you.