Factions
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What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Feb 23, 2012Can you add this option??
"MaxMemberForFaction":15 (When set 0 = no limits) "autoLeaveAfterDaysOfInactivityOnlyMember": 3.0, "autoLeaveAfterDaysOfInactivityOnlyModerator": 5.0, "autoLeaveAfterDaysOfInactivityOnlyAdmin": 14.0,
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Posted Feb 23, 2012@Brettflan
Thanks mate awesome work again! Love ya guys! However is it weird that 2 different people report the same issue after each other at the same day? Or is it just me? :)
Greetings SupaYoshi <3
I was also wondering could it have caused this:?
http://pastebin.com/91XLxKBV I had a crash last night where i normally never have that :)
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Posted Feb 23, 2012Possible addition, certain groups can't add each other. Example, group 1 can not add players from Group 2.
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Posted Feb 22, 2012@iTzVGMxD
Take the time to read my last post, second answer.
EDIT: and by the way, I've already added a hopeful workaround for that which will be in the next release.
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Posted Feb 22, 2012F home wont work 2012-02-22 21:23:00 [SEVERE] Could not pass event org.bukkit.event.player.PlayerCommandPreprocessEvent to Factions java.lang.IllegalArgumentException: Cannot measure distance between VaultWorld and world at org.bukkit.Location.distanceSquared(Location.java:380) at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:687) at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:677) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnSingle(SmokeUtil.java:37) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnSingleRandom(SmokeUtil.java:47) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnCloudRandom(SmokeUtil.java:73) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnCloudRandom(SmokeUtil.java:81) at com.massivecraft.factions.cmd.CmdHome.perform(CmdHome.java:137) at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:126) at com.massivecraft.factions.cmd.FCommand.execute(FCommand.java:59) at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:116) at com.massivecraft.factions.cmd.FCommand.execute(FCommand.java:59) at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:131) at com.massivecraft.factions.zcore.MPlugin.handleCommand(MPlugin.java:206) at com.massivecraft.factions.P.handleCommand(P.java:152) at com.massivecraft.factions.zcore.MPlugin.handleCommand(MPlugin.java:216) at com.massivecraft.factions.zcore.MPluginSecretPlayerListener.onPlayerCommandPreprocess(MPluginSecretPlayerListener.java:26) at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:298) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:61) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:777) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:744) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:732) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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Posted Feb 22, 2012@fragger505
See here.
@UnitedFactions
That's been reported before a couple of times. It's due to a CraftBukkit issue where a location's world somehow changes while running the teleport smoke effect. I can probably come up with a workaround for it. In the meantime, you can work around it by disabling the /f home teleport smoke effect:
/f config homesTeleportCommandSmokeEffectEnabled false
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Posted Feb 22, 2012@fragger505
22:54:14 [SEVERE] Could not pass event org.bukkit.event.player.PlayerCommandPreprocessEvent to Factions java.lang.IllegalArgumentException: Cannot measure distance between UnitedFactions_the_end and UnitedFactions at org.bukkit.Location.distanceSquared(Location.java:380) at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:687) at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:677) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnSingle(SmokeUtil.java:37) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnSingleRandom(SmokeUtil.java:47) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnCloudRandom(SmokeUtil.java:73) at com.massivecraft.factions.zcore.util.SmokeUtil.spawnCloudRandom(SmokeUtil.java:81) at com.massivecraft.factions.cmd.CmdHome.perform(CmdHome.java:137) at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:126) at com.massivecraft.factions.cmd.FCommand.execute(FCommand.java:59) at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:116) at com.massivecraft.factions.cmd.FCommand.execute(FCommand.java:59) at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:131) at com.massivecraft.factions.zcore.MPlugin.handleCommand(MPlugin.java:206) at com.massivecraft.factions.P.handleCommand(P.java:152) at com.massivecraft.factions.zcore.MPlugin.handleCommand(MPlugin.java:216) at com.massivecraft.factions.zcore.MPluginSecretPlayerListener.onPlayerCommandPreprocess(MPluginSecretPlayerListener.java:26) at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:298) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:61) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:777) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:744) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:732) at lishid.orebfuscator.hook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:101) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100) at lishid.orebfuscator.hook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:44) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
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Posted Feb 22, 2012I know it's kind of a big request which would require a code overhaul - but any chance we can get some SQL love?
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Posted Feb 22, 2012@Brettflan
Great to hear so! :)
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Posted Feb 22, 2012@UnitedFactions
Cancelling the arrow damage event for fire arrows doesn't prevent combustion, and until 1.1-R4 was released recently there was no way to prevent that combustion. That's why. As of 1.1-R4 fire arrows should now be triggering combustion events which we can watch for and prevent, so that should be handled in our next release.
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Posted Feb 22, 2012@Brettflan
Hi Brettflan, could you explain to me why flamebows work in Safe Zone? People can kill each other using flamebows :) its been around for long now.
I wonder what is causing this? Bukkit? Factions?
Worldguard has the problem too I believe
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Posted Feb 22, 2012@UnitedFactions
You're referring to "noPVPDamageToOthersForXSecondsAfterLogin"? That setting prevents a person from hurting others immediately after logging in, not the other way around. Minecraft itself provides the few seconds of login invincibility, which that setting is provided to effectively counteract.
@Crayder
Explosion protection is provided via flags in the 1.7 releases, and doesn't (currently) differentiate between types of explosions AFAIK.
I should remind you that our 1.7 releases are very clearly and strongly marked as ALPHA releases and not intended for most people.
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Posted Feb 22, 2012I should mention that last comment is on 1.7.2c_dev. For some reason, these seem to have been removed from the config:
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Posted Feb 21, 2012I've noticed today that explosions via creepers can damage WarZones and SafeZones. Can we prevent that in any way? Perhaps it is also TNT cannons that can also destroy these areas, not entirely sure.
This is on 1.7.2c_dev.
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Posted Feb 21, 2012@Brettflan
Okay does it work with combattag? I have an issue when a player logs out just before he gets hit, and logs back in he has invincibility for 4 seconds and can kill the other player. However atm its at 3 seconds in my config?
Thanks for answering!
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Posted Feb 20, 2012@MrDoomBunny
Any permissions plugin which isn't several months out of date, since all updated ones should interface through Bukkit's built-in superperms system. That said, read the FAQ above for coverage of potential issues.
@UnitedFactions
It still works and it's still in the config. It's definitely in there; even if you deleted it, it would be added back the next time Factions saved.
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Posted Feb 20, 2012Does this option still work? it's not in my config, but i would really like it. noPVPDamageToOthersForXSecondsAfterLogin
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Posted Feb 20, 2012What permissions plugins does this support?
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Posted Feb 20, 2012does anyone here use factions know how to set up an area with world guard (inside a faction) so people can build in that particular area
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Posted Feb 20, 2012@sheepwool7
You can't find what's not there. Essentials teleport delay and cooldown integration is in the 1.7 dev branch and will likely be backported for the next 1.6 stable release.
@NoelleMinuet
That should do it. The offline one is powerOfflineLossPerDay, which currently defaults to 0.