Factions
❰❰ MassiveCraft on BukkitDev ❱❱
MassiveCore | Factions | CreativeGates | Vampire
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❰❰ Full Documentation ❱❱
Player and Overview | Download and Installation | Configuration and Tweaking
❰❰ Techy Things ❱❱
GitHub | Report a Bug
What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Feb 19, 2012Noob Question:
What settings do I have to change to ensure that no one loses any of the land they claim?
I have the death loss config set to zero but I can't find the one for when they're offline.
Are these the only settings I need to change? I need to make it so people don't lose their faction land so griefers can't claim what they've built.
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Posted Feb 18, 2012*absolute and utter mindrape upon opening conf.json*
This file has grown. A lot. I haven't used factions for months and the thing is just absolutely HUGE at this point. Yay for gEdit! :D:D
(gEdit > Notepad++ x1337)
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Posted Feb 18, 2012I can't find where the /F Home delay is in the configuration. Also I think I remember seeing that it could hook into essentials to do this? I have scoured the bukkit thread and the configuration guide over many times, and just can't seem to find any information relating to it.
Thanks, gameswereus
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Posted Feb 17, 2012@Brettflan
Thanks for the info, will try removing all plugins if that doesn't work.
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Posted Feb 16, 2012@denxerator
Have a look over here. I don't keep track of which other chat plugins are compatible or not. The only ones I know for sure are EssentialsChat and ChannelChat, both mentioned in our user guide at that link.
@angelofdev
That error is happening in CraftBukkit's code from something else accessing the same list of players in a world. It shouldn't really be happening unless a plugin (not ours) is running a separate thread which isn't being handled through CraftBukkit as they should. So... either way, nothing we can really do about it in Factions.
If it happens a lot and you (understandably) don't feel like trying to temporarily remove other plugins for an extended time to see if one of them is causing it, you could try disabling our teleport effect: /f config homesTeleportCommandSmokeEffectEnabled false
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Posted Feb 16, 2012Since I updated to 1.1-R4 my server crashes with the following error in console.
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Posted Feb 16, 2012What chat plugins is this plugin compatible with?
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Posted Feb 16, 2012@ursak
You've probably already figured it out by now, but simply running /f autoclaim again should turn it off. If not, running /f autoclaim once more should definitely do it.
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Posted Feb 15, 2012Ok. "f autoclaim safe" was a really easy way to claim the lands for a safezone.
But... How the heck do I stop claiming land????
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Posted Feb 15, 2012@Brettflan
srs. I even thought of that, but when I went to check the branch, I swear it said I was in 1.6... I've never really used Github before, so that could be the issue. Thanks!
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Posted Feb 15, 2012@Brettflan
Glad to hear, yea I just realized it the other day :P
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Posted Feb 15, 2012@detox78
Are you sure your change took? You might check the second FAQ entry above to be sure. Those prefixes for faction admins and moderators are not hardcoded in any way, so your problem indicates those values are still set at the default.
@RaesWolf
You can add a world to worldsIgnorePvP to have Factions ignore PvP damage (other than in safe zones). /f config worldsIgnorePvP YourWorldNameHere, then the same command again later to remove it. You could also enable friendly fire for war zones only, though it will affect all war zones: /f config warZoneFriendlyFire true
@HighlifeTTU
There isn't sorry. It would have high potential for spamming messages to members of the target faction.
@DrAgonmoray
I'm guessing you're looking at the main branch of the source, which is our 1.7 dev branch. Ownership is removed from it for the time being until it can be reworked and improved. What you probably want is the 1.6 branch. Though, of course, since an improved ownership system is planned in 1.7.......
@Vitaminous
It will probably work fine when the time comes, I expect; it depends on whether Bukkit has any breaking changes or not. My WorldBorder plugin, on the other hand, will definitely need some changes to the fill and trim commands since they do some direct work with the current region file format.
@Crayder
1. Ah, I think I see now; you're talking about individual war zone claims having friendly fire enabled, rather than all of them. Yeah, sorry, that indeed is not possible in 1.6.x. However, it should be possible for you in 1.7 by letting you create an extra permanent custom warzone faction.
2. Maybe another plugin is interfering? Otherwise, my only guess is as before related to the player world location possibly not always reporting correctly.
@unv_annihilator
Ah, wow, right you are. I could have sworn I had covered that, but I just checked and can confirm it's only running a lowercase conversion on the commands in the list, not the one run by the player. Ack. Thanks for the report, it will be fixed in the next release.
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Posted Feb 15, 2012@DrAgonmoray
Noob lol
@Brettflan @Cayorion - For the blacklisted commands in enemy faction territory it doesn't send their command to lowercase which means they can use a command in full caps and if the command in full caps isn't blocked then they can use it. You should probably toss their command to lowercase as well can check commands all in lowercase to avoid this issue.
-Thanks
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Posted Feb 15, 2012@Brettflan I think you're misunderstood my question, nevermind though, it's fine. Is there anything I can do about not allowing faction allies to be able to hit one another? Friendly fire is not enabled.
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Posted Feb 14, 2012Any idea how Factions will work with .mra (cuboid chunks)? Would the plugin in its current iteration work at all?
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Posted Feb 14, 2012Hi- Trying to make Factions better by adding features via Github. I'm going to hopefully add things relating to land ownership. I've searched every file in the Github source, and I've yet to find the place where the owner of a plot of land is defined. Could you perhaps point me in the right direction?
Thanks!
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Posted Feb 14, 2012Question: Is there a way to have it announce if a player not in a faction enters faction land? I'd like to use the block break if factions members are online option, but I would like for folks to know if someone have entered their territory. If there is a option that already does this, my apologies in advance. I've looked over the settings and don't see anything.
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Posted Feb 14, 2012is there a way to set some form of friendly fire on? So during say free for all pvp events people can kill each other even if they are in the same faction?
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Posted Feb 14, 2012I set the faction prefix to:
"prefixAdmin": "", "prefixMod": "",
However for every mod/admin they still get the or * prefix. how can I fix this?
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Posted Feb 13, 2012@Crayder
What? I just gave you the command to enable friendly fire in WarZones only. The name of the setting should make it quite clear regardless.
As for that issue you're having with people transitioning between worlds, it would almost have to be a CraftBukkit problem. Mostly likely caused by a lagging server. Factions checks the location of the person being attacked. If CraftBukkit is not reporting an up-to-date world for them, there's nothing we can really do about that.
@NoelleMinuet
Other than recommending you make absolutely 100% completely certain that you are running the latest version of Factions and CraftBukkit and all of your other plugins, I don't know of any recent issues that might cause that other than it maybe being related to that incorrect location issue Crayder seems to be having.