ExampleMob:
type: zombie
#Not implemented yet
boss: false
base-attributes:
health: 10
damage: 2
exp: 10
attributes-per-level:
health: 2
damage: 3
exp: 1.5
loot:
diamond_sword:
#1 -> 100%
probability: 0.1
min-mob-level: 10
max-mob-level: 20
amount: 2
custom: false
espadon_gigante:
probability: 0.10
min-mob-level: 10
max-mob-level: 15
amount: 1
custom: true
#Not implemented yet
skills:
#Not implemented yet
equip:
helmet:
chestplate:
leggins:
boots:
hand:
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