Mobs.yml

ExampleMob:
  type: zombie
  #Not implemented yet
  boss: false
  base-attributes:
    health: 10
    damage: 2
    exp: 10
  attributes-per-level:
    health: 2
    damage: 3
    exp: 1.5
  loot:
    diamond_sword:
      #1 -> 100%
      probability: 0.1
      min-mob-level: 10
      max-mob-level: 20
      amount: 2
      custom: false
    espadon_gigante:
      probability: 0.10
      min-mob-level: 10
      max-mob-level: 15
      amount: 1
      custom: true
  #Not implemented yet
  skills:
  #Not implemented yet
  equip:
    helmet:
    chestplate:
    leggins:
    boots:
    hand:

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