MobRegions.yml

ExampleRegion:
  world: world
  p1:
    x: 0.0
    y: 0.0
    z: 0.0
  p2:
    x: 0.0
    y: 0.0
    z: 0.0
  priority: 0
  min-level: 0
  max-level: 100
  # - Name_of_the_mob: chance_of_sapwn (between 1.0 and 0.0)
  mobs:
    ExampleMob: 1.00


How MobRegions works

The behaviour of MobRegions is pretty easy. When Minecraft naturally spawns a mob, ExtremeClasses checks if this mob have spawned on a MobRegion, and transform the mob in one of the mobs declared in that MobRegion.


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