MobRegions.yml
ExampleRegion: world: world p1: x: 0.0 y: 0.0 z: 0.0 p2: x: 0.0 y: 0.0 z: 0.0 priority: 0 min-level: 0 max-level: 100 # - Name_of_the_mob: chance_of_sapwn (between 1.0 and 0.0) mobs: ExampleMob: 1.00
How MobRegions works
The behaviour of MobRegions is pretty easy. When Minecraft naturally spawns a mob, ExtremeClasses checks if this mob have spawned on a MobRegion, and transform the mob in one of the mobs declared in that MobRegion.
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