ecoAdventurer

I missed a way to gain ingame currency trough killing creatures and players, for my own server, so i made one myself. Runs trough Vault and will supposedly support a broad amount of Economic systems for bukkit.

Commands

  • set or get multiplier value - /ea multiplyer [float value]
  • set or get assist ratio - /ea assist [float value]
  • set or get mob values - /ea value <mobtype> [float value]
  • get current type of reward calculation - /ea type

Permissions

  • Permission to change/set multiplyer - ea.multiplyer.set
  • Permission to see a printout of the current effecting multiplyer - ea.multiplyer.get
  • Permission to change/set assist ratio - ea.assistratio.set
  • Permission to see a printout of the current assist ratio - ea.assistratio.get
  • Permission to see the printout of mob values - ea.value.get
  • Permission to change/set mob values - ea.value.set

Dependencies:

  • The Vault Plugin
  • A Economic Plugin supported by Vault

Currency Calculation

Mob values can be set in to config file, for a more dynamic mapping. this mod should also be working with custom mobs, just add them to the config file, and they should work

Random number from (0 to (Mob Value * Multiplyer)) + (Mob Value * Multiplyer)

Anticheating

Trough config files anticheating.

as..

  • Mob/xp farms
  • mob spawners
  • Player kills

can be prevented.

i am planning to interface into Towny (and other factional plugins), with this plugin, to prevent getting currency from killing your own factional players, as this would proberly be a good way to earn fast money.

Monitoring

There will be monitoring tools, and ways to save highscores of who gotten the most currency trough killing mobs.

Permission Settings

The plugin will have Permission support, to edit values directly from ingame,

Config files

The config file will be generated in the plugin folder ecoAdventurer/config.yml it can almost be fully managed from commands inside the game, however can also be changed directly in the config file.


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