[removed] /ea data - is removed as memory monitoring is removed from the current version code, however it will return in the beta release
[added] /ea assist - will show the current assist ration value.
[added] /ea assist <float value> - to give nearby players thair own cut of the kill.. the value will multiply by the full reward.. so keep it under 1, to reduce the amount given.
[added] /ea value <mobtype> - will show the current mob value.
[added] /ea value <mobtype> <float value> - will give a specific type of mob a value that will bt multiplied by the multiplyer value, that will be rewarded to a player for killing that type.
[added] /ea type - to show the current reward calculation type.
Permissions
[added] ea.assistratio.set - for /ea assist <float value>
[added] ea.assistratio.get - for /ea assist
[added] ea.value.get - for /ea value <mobtype>
[added] ea.value.set - for /ea value <mobtype> <float value>
Config file
[added] config file for saving userinput data
[added] ability to change mob values
[added] ability to change reward calulation type
[added] ability to change multiplier
[added] ability to change assist ratio
Code
Compiled with the 1.2.5 R4 library
[fixed] uncatched event if the player didnt kill the mob (creeper explosion for example).
[fixed] made a simpler "you do now have permissions" -text
[cleaned] rewritten alot of the code to clean up before it goes into beta