Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Mar 28, 2013@r34e621fan @r34e621
I did that and it didn't work. The other server did not show up, but it could not load the page. Any other suggestions?
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Posted Mar 28, 2013After recent update I am getting "error loading ja/coord.js I have tried replacing this file from older versions, but it has not resolved anything. Having the coordinates available on map is very useful and would love to have it back.
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Posted Mar 28, 2013i set it up but it only appears to me and not the users on my server?
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Posted Mar 27, 2013Can someone help me out - What line do I disable to disable the in game chat being displayed on the map ? I commented out the line above the chat bubble stuff but at the same time it disables the display of the Dynmap Towny overlay....
also it seems with the newest version the logo isn't being displayed anymore and when I first open up the live map it pauses and then in a big red box at the top I get a js.logo error
any ideas?
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Posted Mar 27, 2013@XVampiregurlX
Just make sure that you don't overwrite the web/tiles folder, just everything else.
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Posted Mar 27, 2013is there a problem?
cause i wont DoWnLoAd it
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Posted Mar 26, 2013is there a way to update without getting rid of all your rendered land?
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Posted Mar 23, 2013<<reply 1354962>>
@hawksfan1010
try setting a new TCP port to something that you think nobody will use. do this by scrolling down to the last 1/3 of the configuration.txt file and replacing the web server port with the one you want. It should be under: # The TCP-port the webserver will listen on.
webserver-port: 2343
My port is 2343 for example. I run a server on Pytohost, so I don't have a dedicated IP.
PLEASE let me know if it works.
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Posted Mar 23, 2013@Phonix420
There are configurations that let you choose which maps are displayed. I removed The Nether from my Dynmap as it is configured to show it by default. Can't specifically remember which file it is that does this though...
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Posted Mar 23, 2013I typed in the correct address for this with my ip, and another server's Dynmap came up. Help?
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Posted Mar 22, 2013@Remcove
Thanks!
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Posted Mar 21, 2013How would I go about adding a world exclusion? Say I have 6 worlds and only want one to be mapped. Is there such a feature?
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Posted Mar 21, 2013Minecraft-Version: MC 1.4.7 Feed The Beast Ultimate 1.0.1
RAM: 4096
Problem:
day people
Namely the following problem I have, with my dynmap for FTB
According to the files because what I have seen, must dynmap FTB.
http://85.131.249.45:8123/index.html
Only when I ingame "/ dynmap full render" enter is nothing
[SEVERE] [dynmap] Exception while fetching chunks:
java.lang.NullPointerException
Nothing will be charged and nothing is done, the dynmap remains black.
ServerLog:
http://pastebin.com/sTkKWivR
Installed Plugins:
Essentials
EssentialsSpawn
EssentialsChat
TimeSync
mcMMo
WorldBorder
WorldEdit
WorldGuard
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Posted Mar 21, 2013@coleweinman1
your url would be 70.123.100.25:8123 make sure you copied all of the files from dynmap into your plugin folder (ALSO the dynmap folder that comes with the pack) otherwise the website will not work.
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Posted Mar 21, 2013I'm using Bungeecord so my server ip is 70.123.100.25:25614 so in the url would i put 70.123.100.25:25614:8123 or something else... Please help!
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Posted Mar 20, 2013Could someone help me with the following error. I always get this message: Registration failed (bad passcode?)
I'm 100% sure I use the right code, I tried it like 10 times with 4 different Registration codes and also tried to register with my mc username with and without first case letter.
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Posted Mar 20, 2013While I do follow the guide for using an external webserver for some reason I cannot disable the internal webserver. Is there any option I should be adding in order not to start 0.0.0.0:8123?
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Posted Mar 20, 2013@coleweinman1
The default dynmap port is 8123, so try 70.123.100.25:8123 :)
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Posted Mar 19, 2013my server ip is 70.123.100.25:25614 the ":25614" does not work in the URL how do i fix this
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Posted Mar 19, 2013How do I get the map to zoom out more? I only have zoom range of three.