Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Apr 2, 2013error loading js/coord.js
something wrong with that file in 1.6
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Posted Apr 2, 2013this 1.6 is still ugly web ui.. who removed the cord display and the mca regions?
its all broken
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Posted Apr 1, 2013Was doing fullrender on main world.. what now...
server crashed, but now I can't do updaterender to have to have it continue rendering the map cus dynmap just sends back straight after I did the command that its 'finished'
this mean I have to do fullrender again.. and also the chunk error?
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Posted Apr 1, 2013Is there any way I can get quartz to show up on the dynmap? .....
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Posted Mar 31, 2013What files/folders do we need to delete to upgrade dynmap without messing up our configuration?
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Posted Mar 31, 2013@mark63424
Man u need to write in the configuration file under IP ur IP from he host...
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Posted Mar 31, 2013@mark63424
try replacing your dynmap folder with a new one.
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Posted Mar 31, 2013@iRzPWNzr
Dont know if this is just me but when ever i type http://localhost:8123 I get this instead of a map:
Directory: /tiles/
_markers_/ 24576 bytes 31-Mar-2013 14:49:12 faces/ 0 bytes 30-Mar-2013 07:43:18
___ (I use log me in hamachi) please answer back.
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Posted Mar 31, 2013Dont know if this is just me but when ever i type http://localhost:8123 I get this instead of a map:
Directory: /tiles/
_markers_/ 24576 bytes 31-Mar-2013 14:49:12 faces/ 0 bytes 30-Mar-2013 07:43:18
_______________ (I use log me in hamachi) please answer back.
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Posted Mar 31, 2013When I want to load dynmap, than I got this error:
I don't know what it means or what I have to do... (I use dynmap 1.6 alpha 2 and Spigot #735.)
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Posted Mar 30, 2013Does this work with LogMeIn Hamachi?
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Posted Mar 30, 2013Not working? My server's ip is 95.143.206.135:28665 When i try to go to 95.143.206.135:8321 not working dont find it Do i need to configure something
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Posted Mar 30, 2013Whats a good world renderer besides world border. World border takes way too long and it lags my server out and crashes it.
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Posted Mar 29, 2013@hawksfan1010 hmm... that's odd. what hosting do you use? Is it a dedicated IP?
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Posted Mar 29, 2013woot upgrade !
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Posted Mar 29, 2013After any /dynmap command like /dynmap fullrender I get this:
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Posted Mar 29, 2013How to ban peple?
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Posted Mar 29, 2013@fishyf1sh
I only display my overworld, disabled all other maps, and I limited my server to a 4000 block radius using worldborder so that the map does not get out of hand. Otherwise I left hi res and chat bubbles on. I do not seem to be taxed by dynmap. I am only running a 2.4 core2quad and 4gb ram for a server of about 10-20 people.
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Posted Mar 29, 2013Does anyone have any config suggestions to lower the impact dynmap has on a servers cpu?
I've done things like removed chat balloons, removed cave maps, used a lower res tile.
What other features can I turn off that use a lot of server resources?
I'd like to keep dynmap running, just want to lower its resource use as much as possible.
Thanks for the great plugin and all your work over the years.
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Posted Mar 28, 2013Dynmap is not loading quarts stairs and stuff im a correct or just doing something wrong?