Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Mar 13, 2012I can't seem to disable people from typing /dynmap stats or /dynmap render with a negative permission using bPermissions. Is this normal?
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Posted Mar 13, 2012Thanks for the swift reply! I updated everything, but I am still having an issue rendering anything higher than 127. I noticed your normal.txt template still auto-generates with 127 preset, so I increased it to 256, but I'm still having the same symptoms as before. It will 'say' its doing a radiusrender, but no changes appear, and trying to cancel a render is impossible- it'll say its cancelled, but if I try a new radius render, it says the other one is still active. If I put it back to 127, it behaves correctly.
Any ideas?
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Posted Mar 13, 2012although i love this plugin..... it should really come with a warning stating that it will eat your server's resources for breakfast, lunch, and diner....
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Posted Mar 13, 2012@zork23
Shift-reload to clear browser cache.
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Posted Mar 13, 2012@luna0316
I'll look into this - open issue on github if you get a chance, with the details.
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Posted Mar 13, 2012@Galexrt
I just released Dynmap-GriefProtection last night - waiting for it to approve here, but hit the bukkit forums to find it in the mean time.
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Posted Mar 13, 2012@helmerman
Pull down new update (0.35). As for worldedit and other tools that do world editing that we don't see events for, they often introduce errors in lighting that isn't addressed until a player goes near the chunks for some period of time - tools like WorldChunkGenerator can be used to correct this by forcing the lighting data to be updated.
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Posted Mar 13, 2012@ledhead900
Offloading is good - I personally recommend Apache, but if you already have IIS on your server box, it's as good a choice as any. See the wiki for details on configuring with various external servers.
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Posted Mar 12, 2012@mikeprimm I host this with Windows Server 2008R2 I have a question about performance, IIS7 or the Inbuilt WebServer, I ask as am not sure if it makes any difference load wise/Performance
Load wise I wonder if offloading to the Windows IIS server would lesson the Craftbukkit Main thread load ?. Other wise would be better ?.
I have a webhost on another local machine that is dedicated webhost but FAQ tells me I cannot standalone host this on a machine other then the machine that craftbukkit is running on if I want to keep my realtime features.
In short: Which Server would be better Speedwise/CPU/RAM Load wise the inbuilt dynamp webserver or IIS7?
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Posted Mar 12, 2012I am having a bit of an issue with the recent height change. If I alter the template file from its preset 127 height limit to anything more, the world will not render. I can try to force a fullrender or radiusrender, and I think it's working, but nothing shows up. Furthermore, if I try to /dynmap cancelrender, it'll say it cancelled, but if I try to start a new fullrender, it will consistently say 'full render already active'- which obviously isn't the case.
Any help or suggestions would be great- I'm using the normal template- I'm only trying to increase the height limit so things built in the new 1.2 sky limit area will show up.
Thanks!
EDIT: Also, I should note that water seems to be behaving strangely as well. Most water is dark, but any water that I alter myself (either placed or fixwater with worldedit) turns a bright blue. You can see it on my dynmap (its still re-rendering, but its most noticeable in the upper right corner). http://play.shirecraft.us:6635
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Posted Mar 12, 2012Can you add a plugin for dynmap that shows the claims from gp=grief prevention ?? Please. Dynmap is so awesome!!
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Posted Mar 11, 2012It might be a cache bug, client side. Checking the map with server:8123 did work, checking my map.php did not. I was using an iframe, reloading this frame fixed it. But this never happend before -.-
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Posted Mar 11, 2012Get this issues using craftbukkit 2034 dynmap .34 nolagg 1.76(and the whole suite of 1.01 addons) obfucator 1.4.1-beta8 with worldguard/edit 5.2 commandbook 2.0 worldportal, and zperms
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Posted Mar 11, 2012I'm experiencing an exact same issue.
Web files are not matched with plugin version: All files need to be same version (0.34-957)
Please, has anyone a clue how to fix this?
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Posted Mar 10, 2012Web files are not matched with plugin version: All files need to be same version (0.33-932)
I've searched through 3 pages of comments, and no fixes. /disappoint :/
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Posted Mar 10, 2012its just an idea, but i think it would be usefull if it adds an tab to pail, with the worldmap on it!
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Posted Mar 10, 2012Hello, thanks for the plugin!
An issue I'm having though since I upgraded to 0.34 is my map is being loaded as maps-jungleboogie as opposed to maps/jungleboogie.
This is then messing up the directories for Dynmap-Towny, because it is sending the markers to web/tiles/_markers_/marker_maps/jungleboogie.json, however because Dynmap has loaded the map differently its loading the markers from web\tiles\_markers_\marker_maps-jungleboogie.json.
Any insight on to why the map is being loaded differently would be great!
Thanks in advance
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Posted Mar 9, 2012Hi there, for some reason we can't access the dynmap.
This is on a paid hosted server, please tell us if we're doing anything wrong.
Thanks
Team Bluebeans
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Posted Mar 9, 2012Mike, first of all, thank you very much for implementing the "block-banned-player-chat"
it's awesome already , but I probably didn't specify my needs enough.
I'm using CommandBook, and it saves the banned players in plugins/CommandBook/bans.csv
it looks like this:
could you implement someway to detect CommandBook and read this file instead of banned-players.txt?
thank you very much, again!
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Posted Mar 9, 2012