Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 16, 2012Does this use bukkit super perms?
2012-02-16 09:06:58 [INFO] [dynmap] Using Permissions 2.7.2 for access control
Looks like bPermissions is using legacy support for this plugin as its not registering to superperms..
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Posted Feb 16, 2012@KillahKiwi
I like it! Going to give it a look, but I'm expecting to incorporate it.
Edit: Looks good, but I've got to make some changes internally to keep the transition from firing on things like zoom level changes.
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Posted Feb 15, 2012Just updated, thanks for adding the addline command, it'll help so much.
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Posted Feb 15, 2012@stevevbrewer
i fixed mine. all you have to do is bind the ip properly go to the configuration.txt file in your dynmap plugin folder and find it. where it says webserver-bindaddress: 0.0.0.0 changet 0.0.0.0 to your server ip. then just use the url http://yourip:8123 :D it worked on mine!
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Posted Feb 15, 2012Small tipp:
Add the following at the end of "dynmap/web/css/dynmap_style.css" to smoothen the player position updates:
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Posted Feb 15, 2012@goodBEan
How are you defining the new areas and markers? Are you using the API or the command line commands?
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Posted Feb 15, 2012@Lostwave
I'm discussing adding GriefProtection support "soon" with a couple of folks. More votes for it means higher priority :)
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Posted Feb 15, 2012I have been running into a slight problem with the marker and area features of dynmap. Everyone on my server has been working on a tunnel system called the rat-way. I have been trying to use dynmap to mark where the tunnels go and where you can enter them. The problem I have been running into is that recent changes don't save and disappear later when you reload the map on a browser. Everything I have done relating to the rat-way is under its own set and its hidden by default.
Whats the best way to fix this?
http://mc.wegea.com:8500/
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Posted Feb 14, 2012@deleted_7536780
I'm getting the exact same, don't know when it started but my maps have stopped rendering new changes and when the server is shut down it poops out that it's saving all the pending renders. once the server is started back up it hangs on the loading of dynmap until java runs out of memory. I've been getting around it by manually deleting the <worldname>.pending files inside the dynmap plugin folder on each server reboot.
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Posted Feb 14, 2012I think dynmap is causing issues with world edit...when I remove it worldedit works. Here is a log of the errors http://pastebin.com/kAkjqvck
hmm interesting. When I remove either bukkit inventory tools or dynmap world edit works fine
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Posted Feb 14, 2012Hey there Mike!
Thanks for all your work, over the last year dynmap has proven to be my most useful plugin. Quick question, when 1.2 comes out we are starting over and building a new world. With that we are also going to get rid of Towny, Residence and BigBrother and use a new plugin called Grief Prevention instead. Just wondering how hard it would be for you to add a grief prevention plug in to your arsenal of awesomeness.
I know you have your work cut out for you with the new chunk format Jeb just announced, but I will miss seeing claims on the map.
http://craftminer.com:8123
Thanks, Lostwave.
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Posted Feb 13, 2012im still having problems using dynmap on my server. it kinda fluctuates fixing itself and then just going out but please someone help me i've trief reinstalling it serveral times already and no progress on that one.
server.gigncraft.com:8123
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Posted Feb 13, 2012Web files are not matched with plugin version: All files need to be same version (0.30.1-801)
I get that, but I do have the most recent version 0.30.1 and it is all uploaded
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Posted Feb 13, 2012I love Dynmap, and I love the high-quality maps, but it really bogs down my server. Is there any way to specify a timed render, possibly super early in the mornings when my server is at its least busy? I'd love for it to just 'not' update during the day, and update every night.
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Posted Feb 13, 2012just installed dynmap works great on the main world. though slow to update around players. but i went to my skyland map..it worked for about 3 mins then i always get errors could not update map: world not found.....it was working for a few mins it generated a few chunks around me... and it also doesn't work on my hell map....infact it only doesn't work on my two odd named worlds.
World/hell4 world/skyland
any other world that was generated by default works fine
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Posted Feb 13, 2012@justindi15
@justindi15
I've tried that too and still no map :O(
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Posted Feb 12, 2012@FrozenCow2
i had the same problem so i did what you said but it still isn't working D:
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Posted Feb 11, 2012@stevevbrewer
It seems you haven't yet extracted the whole zip, but only dynmap.jar. Download http://webbukkit.org/jenkins/public/dynmap/dynmap-0.31-bin.zip and extract all the files to yourminecraftserver/plugins/.
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Posted Feb 11, 2012@stevevbrewer
Looks like those files are missing: config.js css images inactive.html index.html js standalone up.aspx up.php version.js
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Posted Feb 11, 2012@mikeprimm
I just found out, that I can not mount anything on my netcup vserver. That means, I am not able to use a file-backed partition to trick the inode limit. Help, I'm desperate :O